melbourne qual /race

Posted by Pont 
melbourne qual /race
Date: November 18, 2013 09:35PM
Posted by: Pont
i dont understand following...i'm first in qualification in Melbourne but during the race i am almost one second slower than the fastest lap driven by one of the other cars...all ai cars are one a two pitstop strategy with almost the same amount of fuel. I also have a two pitstop strategy, just like the other cars. During the race i'm 15th fastest??? How is this possible?? I'm a rookie driver using the keyboard.
Re: melbourne qual /race
Date: November 18, 2013 10:50PM
Posted by: TomMK
Which Melbourne? The original GP4 2001 version?

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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: melbourne qual /race
Date: November 18, 2013 10:51PM
Posted by: klausfeldmann
The performance file decides the qualy and the race speed of the ai-cars. I suggest you to decrease the race-performance a bit: maybe turn the first value down by about 400.

This is the very rookie-solution for sure. The more professional you become, the more you can try to make a good setup. Qualy and race setups are quite different, and maybe it's the hardest challenge in motorsports in general: making a quick setup for qualy AND race ;-).
Re: melbourne qual /race
Date: November 19, 2013 07:20AM
Posted by: Bruce D
Pont, how did you do in the race overall though? Although you were 15th fastest lap there are varying factors like fuel weight and tyre wear. Your setup could have been a bit wrong and used the tyres too hard before the fuel load went down, allowing the AI to set better fastest laps. Did you struggle at different parts of a stint?
Re: melbourne qual /race
Date: November 19, 2013 06:09PM
Posted by: Pont
i'm playing with the recent melbourne 2013 track. It seems that the ai cars are not suffering from tyre wear.....more than a second seems a bit much during the race.
Re: melbourne qual /race
Date: November 19, 2013 10:48PM
Posted by: ramf1v
I've noticed this too while testing, I'll do a quick race now and again on rookie with the keyboard, and I can't get close to the other cars no matter how hard I push.
I'm using F1v's 2012 which is basically 2013 without a Rolex texture ;-)

edit: Using CSM btw.

F1Dev




Edited 1 time(s). Last edit at 11/19/2013 10:49PM by ramf1v.
Re: melbourne qual /race
Date: November 19, 2013 10:58PM
Posted by: TomMK
Yeh that's correct - the tyre wear value is too low in the 2013 Melbourne track's Magic Data. The fuel consumption doesn't look right either, but that depends on the physics file as well.

Try the 2012 Magic Data from GP4 Central with this track and see if that helps.

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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: melbourne qual /race
Date: November 19, 2013 11:34PM
Posted by: ramf1v
TomMK Wrote:
-------------------------------------------------------
> Try the 2012 Magic Data from GP4 Central with this
> track and see if that helps.

I just tried it and it's still the same for me, maybe some other setting ?

F1Dev
Re: melbourne qual /race
Date: November 20, 2013 01:37AM
Posted by: TomMK
Which mod are you using?

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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: melbourne qual /race
Date: November 20, 2013 02:26AM
Posted by: ramf1v
GP4 Central 2013 Mod, v beta 3, nice and light for testing.

F1Dev
Re: melbourne qual /race
Date: November 20, 2013 08:20AM
Posted by: TomMK
hmm ok I don't think I made a version "Beta 3" but anyway, what happens if you race the original melbourne 2001? Is it OK or does the same thing happen? (I'm trying to figure out if it's a mod problem or a track problem).

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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: melbourne qual /race
Date: November 20, 2013 12:47PM
Posted by: ramf1v
Your probably better getting feedback from someone else, I rarely play the game so my driving skills are very rusty ;-) (I find it hard to stay on the track without a steering wheel) and I edit MD even less ;-)



Maybe everything ok and it's just my crap driving, still.... you should be able to walk past the other cars in "rookie" mode.

F1Dev
Re: melbourne qual /race
Date: November 20, 2013 01:25PM
Posted by: TomMK
lol I dunno where that came from! Anyway, yeh you should be able to kill them on rookie mode. I'll have a go at a non-championship race tomorrow and report back.

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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: melbourne qual /race
Date: November 20, 2013 04:21PM
Posted by: ramf1v
Sweet, thx Tom, no rush, I'm too busy experimenting with modding to be testing configs.......or maybe I just prefer meshes and textures to .ini's & numbers ;-)

F1Dev
Re: melbourne qual /race
Date: November 22, 2013 12:25AM
Posted by: TomMK
So I tried a full race and it seems it is just the track's Magic Data that is causing the problem. On rookie mode it's easy to get pole. At the start of the race I was 1 second faster then anyone else but they started coming back at me because the AI tyre-wear is set much too low (=1000), whereas the Player tyre-wear is set to a fairly normal value (=15453 - the same as the original 2001 track).

Try this instead, it seems to work fairly well for me:

Magic Data for "Melbourne 2012 by F1 Virtual".
[GP4 magic file]

15        ; desc1= front wing [AI DRY SETUP]
14        ; desc2= rear wing
22        ; desc3= 1st gear
28        ; desc4= 2nd
35        ; desc5= 3rd
42        ; desc6= 4th
49        ; desc7= 5th
56        ; desc8= 6th
17        ; desc9= front wing [AI WET SETUP]
17        ; desc10= rear wing
21        ; desc11= 1st gear
27        ; desc12= 2nd
34        ; desc13= 3rd
41        ; desc14= 4th
48        ; desc15= 5th
54        ; desc16= 6th
15        ; desc17= front wing [PLAYER DRY SETUP]
14        ; desc18= rear wing
22        ; desc19= 1st gear
28        ; desc20= 2nd
35        ; desc21= 3rd
42        ; desc22= 4th
49        ; desc23= 5th
56        ; desc24= 6th
5750      ; desc25= dry brake balance
16        ; desc26= front wing [PLAYER WET SETUP]
17        ; desc27= rear wing
21        ; desc28= 1st gear
27        ; desc29= 2nd
34        ; desc30= 3rd
41        ; desc31= 4th
48        ; desc32= 5th
54        ; desc33= 6th
5750      ; desc34= wet brake balance
55        ; desc35= softer tyre [52 Hard, 53 Medium, 54 Soft, 55 Supersoft]
53        ; desc36= harder tyre [52 Hard, 53 Medium, 54 Soft, 55 Supersoft]
100       ; desc37= >= 50 AI chooses softer tyre, otherwise harder
16384     ; desc38= unused
16384     ; desc39= unused
16384     ; desc40= unused
16384     ; desc41= unused
15882     ; desc42= track grip
16384     ; desc43= unused
16384     ; desc44= unused
24        ; desc45= downforce (17 - 31)
1018      ; desc46= ride height (926 - 1022)
16975     ; desc47= air resistance
7833      ; desc48= fuel per lap
384       ; desc49= Slipstream. Subtracted from diff between field_e2 of 2 cars and then compared to speed of first car. Player only??
19200     ; desc50= Player tyre wear (see also desc72)
64768     ; desc51= ai race grip (always 64768) (added to car.field_108. related to cc grip factor)
512       ; desc52= ai grip fine tune
500       ; desc53= ai power factor ace
512       ; desc54= ai grip factor ace
500       ; desc55= ai power factor pro
500       ; desc56= ai grip factor pro
490       ; desc57= ai power factor semi-pro
490       ; desc58= ai grip factor semi-pro
475       ; desc59= ai power factor amateur
475       ; desc60= ai grip factor amateur
460       ; desc61= ai power factor rookie
460       ; desc62= ai grip factor rookie
512       ; desc63= ai random performance range min
2048      ; desc64= ai random performance range max
24        ; desc65= ai chance of errors
1         ; desc66= ai recovery sectors
2         ; desc67= sectors to pit in begin
19        ; desc68= sectors to pit out end
20480     ; desc69= pre pit speed limit
16300     ; desc70= fuel consumption player
15000     ; desc71= fuel consumption ai
4800      ; desc72= ai tyre wear
128       ; desc73= track sector after which AI cars stop being cautious on 1st lap (flag 0x80 in car.flags_ce is not cleared)
86890     ; desc74= timing factor? (dw)
0         ; desc75= timing factor finetune? (dw)
15400     ; desc76= helps decide if a tyre set needs changing (dry to wet / wet to dry). Higher values = quicker reaction
21000     ; desc77= same as above (dry to wet, wet to dry)
10        ; desc78= rain chance
6         ; desc79= segment nr (start of some range)
6         ; desc80= segment nr (end of some range)
256       ; desc81= ai race grip (always 256)
20000     ; desc82= unknown (AI Tyres??)
136       ; desc83= unknown (Player related??)
10000     ; desc84= Black Flag penalty (ms)
2048      ; desc85= Black Flag severity?
240       ; desc86= unknown
115       ; desc87= unknown
110       ; desc88= unknown
13        ; desc89= unknown
0         ; desc90= Handbrake. Stop car moving in garage.
1814      ; desc91= Car depth in garage (Player car)
896       ; desc92= Car depth in garage (AI cars)
0         ; desc93= Car Garage Orientation
0         ; desc94= Pitstop stall depth from pitlane (Player + AI)
0         ; desc95= Pitstop stall depth from pitlane (Player + AI) finetune
16384     ; desc96= unknown (always 16384?)
16384     ; desc97= unknown (always 16384?)
16384     ; desc98= unknown (always 16384?)
16384     ; desc99= unknown (always 16384?)
16384     ; desc100= unknown (always 16384?)
16384     ; desc101= unknown (always 16384?)
0         ; desc102= pitstop group 1 %
25        ; desc103= stop 1
8         ; desc104= pit window 1
0         ; desc105=
0         ; desc106=
0         ; desc107=
0         ; desc108=
0         ; desc109=
50        ; desc110= pitstop group 2 %
16        ; desc111= stop 1
8         ; desc112= pit window 1
35        ; desc113= stop 2
8         ; desc114= pit window 2
0         ; desc115=
0         ; desc116=
0         ; desc117=
50        ; desc118= pitstop group 3 %
11        ; desc119= stop 1
6         ; desc120= pit window 1
26        ; desc121= stop 2
6         ; desc122= pit window 2
40        ; desc123= stop 3
6         ; desc124= pit window 3
0         ; desc125=
744       ; desc126= failure chance : suspension
744       ; desc127= failure chance : loose wheel
744       ; desc128= failure chance : puncture
1488      ; desc129= failure chance : engine
2488      ; desc130= failure chance : transmission
344       ; desc131= failure chance : oil leak / water leak
744       ; desc132= failure chance : throttle / brake
744       ; desc133= failure chance : electrics
16384     ; desc134= unused
16384     ; desc135= unused
16384     ; desc136= unused
16384     ; desc137= unused
19968     ; desc138= bump factor
13        ; desc139= bump shift
          
[bumptable]

41,1
73,0
274,1
293,0
329,2
361,0
864,2
880,0
600,0
659,1
683,2
743,0
759,1
798,0
610,1
647,0
715,2
740,0

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel



Edited 3 time(s). Last edit at 11/22/2013 04:08AM by TomMK.
Re: melbourne qual /race
Date: November 23, 2013 10:49AM
Posted by: ramf1v
Thanks Tom I'll give it a go once I can get my Melbourne track working again, it's decided to stop working, I've read somewhere here why it may be crashing but can't find the info, (I think mortal posted it) basically when I hit "Drive" I crash to the desktop, I think it indicates there's some specific error with the track.

F1Dev
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