Lo2k Wrote:
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> Pitcrew shape editor was not developped by me but
> by Peter de Ridder...
Ah my bad, but there's no way of contacting him i can find
> By the way pitcrew files are very simple 3D
> Files... I thought to add support for them in GP4B
> but there's so many feature to add and I can't do
> everything, particulary actualy.
I know that's why i suggested this to take some of the burden off you, somebody out there must be interested in F1 and coding.
What language would it need to be written in ? i think i remember you saying HEX editing was also required.
The more info i get the better then i can push the 3d development side and try to get someone from the Max scene to write an importer exporter, maybe for the animations too.
But like i said i have ideas but i don't/can't code, i just need to see some development.
F1Dev