Engineer/pitcrew Textures

Posted by mclarenaustralia 
Engineer/pitcrew Textures
Date: July 11, 2012 11:54AM
Posted by: mclarenaustralia
I'm trying to get the Engineer/Pitcrew textures in game in my personal 2012 CSM mod.

This is what is in the config.ini

[Main]
Format =

[Config]

SkipBuild =


Engine1 =%pitcrewres%\engin_%team1%.tex,%pitcrewres%\(%team1%%tracknum%)\engin_%team1%.tex,%pitcrewres%\%trackname%\engin_%team1%.tex
Engine2 =%pitcrewres%\engin_%team2%.tex,%pitcrewres%\(%team2%%tracknum%)\engin_%team2%.tex,%pitcrewres%\%trackname%\engin_%team2%.tex
Engine3 =%pitcrewres%\engin_%team3%.tex,%pitcrewres%\(%team3%%tracknum%)\engin_%team3%.tex,%pitcrewres%\%trackname%\engin_%team3%.tex
Engine4 =%pitcrewres%\engin_%team4%.tex,%pitcrewres%\(%team4%%tracknum%)\engin_%team4%.tex,%pitcrewres%\%trackname%\engin_%team4%.tex
Engine5 =%pitcrewres%\engin_%team5%.tex,%pitcrewres%\(%team5%%tracknum%)\engin_%team5%.tex,%pitcrewres%\%trackname%\engin_%team5%.tex
Engine6 =%pitcrewres%\engin_%team6%.tex,%pitcrewres%\(%team6%%tracknum%)\engin_%team6%.tex,%pitcrewres%\%trackname%\engin_%team6%.tex
Engine7 =%pitcrewres%\engin_%team7%.tex,%pitcrewres%\(%team7%%tracknum%)\engin_%team7%.tex,%pitcrewres%\%trackname%\engin_%team7%.tex
Engine8 =%pitcrewres%\engin_%team8%.tex,%pitcrewres%\(%team8%%tracknum%)\engin_%team8%.tex,%pitcrewres%\%trackname%\engin_%team8%.tex
Engine9 =%pitcrewres%\engin_%team9%.tex,%pitcrewres%\(%team9%%tracknum%)\engin_%team9%.tex,%pitcrewres%\%trackname%\engin_%team9%.tex
Engine10 =%pitcrewres%\engin_%team10%.tex,%pitcrewres%\(%team10%%tracknum%)\engin_%team10%.tex,%pitcrewres%\%trackname%\engin_%team10%.tex
Engine11 =%pitcrewres%\engin_%team11%.tex,%pitcrewres%\(%team11%%tracknum%)\engin_%team11%.tex,%pitcrewres%\%trackname%\engin_%team11%.tex

PitCrew1 =%pitcrewres%\pitcrew_%team1%.tex,%pitcrewres%\(%team1%%tracknum%)\pitcrew_%team1%.tex,%pitcrewres%\%trackname%\pitcrew_%team1%.tex
PitCrew2 =%pitcrewres%\pitcrew_%team2%.tex,%pitcrewres%\(%team2%%tracknum%)\pitcrew_%team2%.tex,%pitcrewres%\%trackname%\pitcrew_%team2%.tex
PitCrew3 =%pitcrewres%\pitcrew_%team3%.tex,%pitcrewres%\(%team3%%tracknum%)\pitcrew_%team3%.tex,%pitcrewres%\%trackname%\pitcrew_%team3%.tex
PitCrew4 =%pitcrewres%\pitcrew_%team4%.tex,%pitcrewres%\(%team4%%tracknum%)\pitcrew_%team4%.tex,%pitcrewres%\%trackname%\pitcrew_%team4%.tex
PitCrew5 =%pitcrewres%\pitcrew_%team5%.tex,%pitcrewres%\(%team5%%tracknum%)\pitcrew_%team5%.tex,%pitcrewres%\%trackname%\pitcrew_%team5%.tex
PitCrew6 =%pitcrewres%\pitcrew_%team6%.tex,%pitcrewres%\(%team6%%tracknum%)\pitcrew_%team6%.tex,%pitcrewres%\%trackname%\pitcrew_%team6%.tex
PitCrew7 =%pitcrewres%\pitcrew_%team7%.tex,%pitcrewres%\(%team7%%tracknum%)\pitcrew_%team7%.tex,%pitcrewres%\%trackname%\pitcrew_%team7%.tex
PitCrew8 =%pitcrewres%\pitcrew_%team8%.tex,%pitcrewres%\(%team8%%tracknum%)\pitcrew_%team8%.tex,%pitcrewres%\%trackname%\pitcrew_%team8%.tex
PitCrew9 =%pitcrewres%\pitcrew_%team9%.tex,%pitcrewres%\(%team9%%tracknum%)\pitcrew_%team9%.tex,%pitcrewres%\%trackname%\pitcrew_%team9%.tex
PitCrew10 =%pitcrewres%\pitcrew_%team10%.tex,%pitcrewres%\(%team10%%tracknum%)\pitcrew_%team10%.tex,%pitcrewres%\%trackname%\pitcrew_%team10%.tex
PitCrew11 =%pitcrewres%\pitcrew_%team11%.tex,%pitcrewres%\(%team11%%tracknum%)\pitcrew_%team11%.tex,%pitcrewres%\%trackname%\pitcrew_%team11%.tex

MarshallQual =Engineer\marshall.tex
MarshallRace =Pitcrew\marshall.tex


PitProp =animationdata\pit_props_%team%.tga

[AddFilesToWad1]
TargetFile =anim.wad
; No-Refuel
File27 =Anim\animationdata\normalchange.ssc,animationdata\race\scenescrips\normalchange.ssc


The .tex files are both in a extraHi and Hi folder.

Also I only seem to be able to turn off the speed limiter before leaving the garage. Is there a way in tweaker to keep the custom pit speed limit speeds (which are set to 100 Kph) and have the limiter set to auto?



Edited 1 time(s). Last edit at 07/11/2012 12:06PM by mclarenaustralia.
Re: Engineer/pitcrew Textures
Date: July 11, 2012 01:38PM
Posted by: TomMK
Make sure your .csm file has the Version set to 1.26, otherwise the pitcrew and engineers do not get added to the amin.wad file.

[General]
Version 			=1.26

I never understand why people put different res options in their own personal mods!

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: Engineer/pitcrew Textures
Date: July 11, 2012 02:06PM
Posted by: mclarenaustralia
TomMK Wrote:
-------------------------------------------------------
> Make sure your .csm file has the Version set to
> 1.26, otherwise the pitcrew and engineers do not
> get added to the amin.wad file.
>
>
>
> Version =1.26
>
>
> I never understand why people put different res
> options in their own personal mods!

I was set to 1.25, thanks.

I copied the settings from the 2006 mod, makes it a bit easier.
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