Anti-aliasing and texture filtering

Posted by tolikcrash 
Anti-aliasing and texture filtering
Date: May 05, 2012 10:52AM
Posted by: tolikcrash
Hello! Tell me please, how to put the game anti-aliasing of textures? And how to set up the image of the game looked as qualitatively?
Thanks in advance!
Re: Anti-aliasing and texture filtering
Date: May 05, 2012 03:42PM
Posted by: Bigbrother
tolikcrash Schreef:
-------------------------------------------------------
> Hello! Tell me please, how to put the game
> anti-aliasing of textures? And how to set up the
> image of the game looked as qualitatively?
> Thanks in advance!


what graphic card you have ? Nvidia or ATI ?
Re: Anti-aliasing and texture filtering
Date: May 05, 2012 10:45PM
Posted by: tolikcrash
nvidia gts 250 1gb
Re: Anti-aliasing and texture filtering
Date: May 06, 2012 05:55AM
Posted by: Bigbrother
Then you must go to your graphic options of your nvidia driver and there you can set AA & AF, make sure that the f1graphic.cfg file, which is in your main gp4 folder, has the first line on 1
Re: Anti-aliasing and texture filtering
Date: May 06, 2012 09:11AM
Posted by: tolikcrash
Thank you, and you do not tell me what settings need to be configured in f1graphic.cfg file?
Re: Anti-aliasing and texture filtering
Date: May 06, 2012 09:18AM
Posted by: Bigbrother
3 ; [MAIN VIEW] Texture filter quality (0 => none, 1 => point, 2 => bilinear, 3 => anisotropic, 4 => flatcubic, 5 => gaussiancubic) v3
3 ; [MAIN VIEW] Texture filter quality for mipmaps - if any - (0 => none, 1 => point, 2 => bilinear, 3 => anisotropic, 4 => flatcubic/quincunx, 5 => gaussiancubic) v3
7 ; [MAIN VIEW] Max anisotropic filtering (1 => off, to max 7) v2
Re: Anti-aliasing and texture filtering
Date: May 06, 2012 10:05AM
Posted by: tolikcrash
Thanks, I'll try!
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