Hoping someone can solve my new problem with GP4. All of a sudden, my GP4 is crashing to desktop every time I press SHIFT-Q to return to the pits. I have (so far) only come across this problem at Interlagos, using both the 2008 trackpack version, and the F1Virtual version, in slot 17. I did not have this issue when I ran my last race, a week or so ago, at Yas Marina.... And to my knowledge, I havent changed anything inside my cars.wad since then (100% havent changed anything....!!!)
I have tried this SHIFT-Q function at other tracks, and I still get a CTD....
Pleaaaaase, some one solve this for me!!!!
Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 1
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 2047 MB (free: 2047 MB)
Debugging GP4.exe
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x7c90120e
Exception flags: 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000110
Start address = 0x7c8106f9
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000124
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000148
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000017c
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000184
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001a8
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001ac
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b0
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b4
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001c0
Start address = 0x7c8106f9
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> nv4_disp.dll>>
>> NVIDIA GeForce 9600 GT>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 9600 GT>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> Device doesn't support Saturation
>> Device doesn't support Pos/Neg Coefficients
>> Device doesn't support Pos Neg Saturation
>> Device doesn't support deadband
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001e4
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000208
Start address = 0x7c8106f9
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000218
Start address = 0x7c8106f9
Thread local base = 0x7ffd5000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000220
Start address = 0x7c8106f9
Thread local base = 0x7ffd4000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000023c
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000023c
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000023c
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000240
Start address = 0x7c8106f9
Thread local base = 0x7ffae000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000023c
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001ac
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001ac
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000023c
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b4
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 0
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\dinmedium.ttf>> : error adding font resource
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
>> EVENT (Time: 11147): Car Index 1 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 17962): Car Index 18 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 20628): Car Index 21 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 24727): Car Index 5 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 38823): Car Index 19 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 41673): Car Index 17 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 43705): Car Index 16 - >> event_core_car_START_ENGINE_START_SEQUENCE
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x4000f573
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to write to virtual address 0x00000030
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x4000f573
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to write to virtual address 0x00000030
Stack trace:
4000F573: <no module><no symbol>
4000FA7D: <no module><no symbol>
4000C233: <no module><no symbol>
4000D862: <no module><no symbol>
4000D8E8: <no module><no symbol>
40009745: <no module><no symbol>
40014246: <no module><no symbol>
003D003A: <no module><no symbol>
Registers:
EAX=00000000 ECX=00000040 ESI=00000003
EBX=00000001 EDX=3C031270 EDI=00020040
CS:EIP=001B:4000F573
SS:ESP=0023:0012FA0C EBP=0012FA34
DS=0023 ES=0023 FS=003B GS=0000
Flags=00200246
Stack dump:
0012fa0c: 0012ffb0 4000f58c 0012fa34 0000000b '.......@4.......'
0012fa1c: 00000001 00000001 bba3d4c4 3ddf3b64 '............d;.='
0012fa2c: 3c031270 3dcccccd 0012fa54 4000fa7d 'p..<...=T...}..@'
0012fa3c: 00000001 00020040 00000001 000059a0 '....@........Y..'
0012fa4c: 0066fef0 00020040 0012fa70 4000c233 '..f.@...p...3..@'
0012fa5c: 00000001 4e13e71d 00020040 0000000b '.......N@.......'
0012fa6c: 00000001 0012fa84 4000d862 00000001 '........b..@....'
0012fa7c: 00020040 00679bdc 0012fa98 4000d8e8 '@.....g........@'
0012fa8c: 00000001 02fb29e0 02fb29e0 0012fac4 '.....)...)......'
0012fa9c: 40009745 00000001 000059a0 02fb29e0 'E..@.....Y...)..'
0012faac: 0012fac4 0012fac4 02fb29e0 00000000 '.........)......'
0012fabc: 00000088 00000001 00010000 40014246 '............FB.@'
0012facc: 00000001 00000000 40009738 4001425b '........8..@[B.@'
0012fadc: 00524574 00000001 00000001 00000000 'tER.............'
0012faec: 005236db 00523ae6 0051131a 00511ab5 '.6R..:R...Q...Q.'
0012fafc: 0051267c 0051e500 0053742d 7c85ad4c '|&Q...Q.-tS.L..|'
0012fb0c: 7e42deb2 00400000 0012fb28 00000000 '..B~..@.(.......'
0012fb1c: 01374f00 7c85b008 00000234 005089c8 '.O7....|4.....P.'
0012fb2c: 00060580 00000000 0012ffc0 02100210 '................'
0012fb3c: 02100210 02100210 02140214 03120210 '................'
0012fb4c: 02100210 02140210 02100312 02100210 '................'
0012fb5c: 02100210 03010301 03010301 03010301 '................'
0012fb6c: 03010301 03010301 03010301 03010301 '................'
0012fb7c: 03010301 03010301 03010301 03010301 '................'
0012fb8c: 02100301 03010301 03010301 03010301 '................'
0012fb9c: 00155548 7c94b060 00155778 00000888 'HU..`..|xW......'
0012fbac: 00000000 00150000 00000025 00000000 '........%.......'
0012fbbc: 0012fca8 00000000 01210000 012123c8 '..........!..#!.'
0012fbcc: 00000000 0012fcbc 00000000 0012fcbc '................'
0012fbdc: 7c91a351 01210000 7c91a3cb 01210000 'Q..|..!....|..!.'
0012fbec: 00000110 00000027 0012fc28 7c96f2d7 '....'...(......|'
0012fbfc: 01210000 00000000 012124f8 01210000 '..!......$!...!.'
0012fc0c: 012123d0 0012fcb0 7c90e920 7c918688 '.#!..... ..|...|'
0012fc1c: 00000000 01210000 00000000 0012fcc0 '......!.........'
0012fc2c: 7c970231 01210608 7c970215 01210000 '1..|..!....|..!.'
0012fc3c: 012123d0 40000060 01210178 0012fc38 '.#!.`..@x.!.8...'
0012fc4c: 00000202 0012fcb0 7c812afb 0012fc60 '.........*.|`...'
0012fc5c: 009ed59d 40010006 00000000 00000000 '.......@........'
0012fc6c: 7c812afb 00000002 00000012 009ed59c '.*.|............'
0012fc7c: 0012fd1c 00251ee0 7c90d98a 00000138 '......%....|8...'
0012fc8c: 01210000 77c2807c 012124f8 012123c8 '..!.|..w.$!..#!.'
0012fc9c: 00000000 012123d0 0112fcbc 0012fc38 '.....#!.....8...'
0012fcac: ffffffff 0012fe98 7c90e920 7c970238 '........ ..|8..|'
0012fcbc: ffffffff 7c970215 7c94ddd7 01210000 '.......|...|..!.'
0012fccc: 50000161 012123d0 7c918681 00000000 'a..P.#!....|....'
0012fcdc: 00000120 012123d0 00001000 00000020 ' ....#!..... ...'
0012fcec: 01000000 0012ff28 7c844a01 77c2807c '....(....J.||..w'
0012fcfc: 00000000 7ffda000 00060580 7c844a14 '.............J.|'
0012fd0c: 054b7b7c 00400000 01000000 00007000 '|{K...@......p..'
0012fd1c: 003a0043 0050005c 006f0072 00720067 'C.:.\.P.r.o.g.r.'
0012fd2c: 006d0061 00460020 006c0069 00730065 'a.m. .F.i.l.e.s.'
0012fd3c: 0049005c 0066006e 0067006f 00610072 '\.I.n.f.o.g.r.a.'
0012fd4c: 0065006d 005c0073 00720047 006e0061 'm.e.s.\.G.r.a.n.'
0012fd5c: 00200064 00720050 00780069 00340020 'd. .P.r.i.x. .4.'
0012fd6c: 0047005c 00340050 0065002e 00650078 '\.G.P.4...e.x.e.'
0012fd7c: ff9e0000 a3a2a1a0 a7a6a5a4 abaaa9a8 '................'
0012fd8c: afaeadac b3b2b1b0 b7b6b5b4 bbbab9b8 '................'
0012fd9c: bfbebdbc e3e2e1e0 e7e6e5e4 ebeae9e8 '................'
0012fdac: efeeedec f3f2f1f0 d7f6f5f4 fbfaf9f8 '................'
0012fdbc: dffefdfc 7c804424 0012fe92 7c80262c '....$D.|....,&.|'
0012fdcc: 0000022e 0012fe20 7c917d3b 0012fe92 '.... ...;}.|....'
0012fddc: 000003ba 7c800000 7c80353c 7c804424 '.......|<5.|$D.|'
0012fdec: 00000000 00000001 0012fe90 00000000 '................'
0012fdfc: 00000001 7c800000 7c8000f0 0012fdf8 '.......|...|....'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = -1073741819
GPGSL Team Owner Debut - Melbourne, Season 8 - present
GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5.