CTD issues all of a sudden in my GP4....Help!!?? errorlog inside...

Posted by shep34 
Hoping someone can solve my new problem with GP4. All of a sudden, my GP4 is crashing to desktop every time I press SHIFT-Q to return to the pits. I have (so far) only come across this problem at Interlagos, using both the 2008 trackpack version, and the F1Virtual version, in slot 17. I did not have this issue when I ran my last race, a week or so ago, at Yas Marina.... And to my knowledge, I havent changed anything inside my cars.wad since then (100% havent changed anything....!!!)
I have tried this SHIFT-Q function at other tracks, and I still get a CTD....

Pleaaaaase, some one solve this for me!!!!



Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 1
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 2047 MB (free: 2047 MB)
Debugging GP4.exe
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x7c90120e
Exception flags: 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000110
Start address = 0x7c8106f9
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000124
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000148
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000017c
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000184
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001a8
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001ac
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b0
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b4
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001c0
Start address = 0x7c8106f9
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> nv4_disp.dll>>
>> NVIDIA GeForce 9600 GT>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 765 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 765 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 9600 GT>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> Device doesn't support Saturation
>> Device doesn't support Pos/Neg Coefficients
>> Device doesn't support Pos Neg Saturation
>> Device doesn't support deadband
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001e4
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000208
Start address = 0x7c8106f9
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000218
Start address = 0x7c8106f9
Thread local base = 0x7ffd5000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000220
Start address = 0x7c8106f9
Thread local base = 0x7ffd4000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000023c
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000023c
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000023c
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000240
Start address = 0x7c8106f9
Thread local base = 0x7ffae000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000023c
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001ac
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001ac
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000023c
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001b4
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 0
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\dinmedium.ttf>> : error adding font resource
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
>> EVENT (Time: 11147): Car Index 1 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 17962): Car Index 18 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 20628): Car Index 21 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 24727): Car Index 5 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 38823): Car Index 19 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 41673): Car Index 17 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 43705): Car Index 16 - >> event_core_car_START_ENGINE_START_SEQUENCE
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x4000f573
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to write to virtual address 0x00000030
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x4000f573
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to write to virtual address 0x00000030
Stack trace:
4000F573: <no module><no symbol>
4000FA7D: <no module><no symbol>
4000C233: <no module><no symbol>
4000D862: <no module><no symbol>
4000D8E8: <no module><no symbol>
40009745: <no module><no symbol>
40014246: <no module><no symbol>
003D003A: <no module><no symbol>
Registers:
EAX=00000000 ECX=00000040 ESI=00000003
EBX=00000001 EDX=3C031270 EDI=00020040
CS:EIP=001B:4000F573
SS:ESP=0023:0012FA0C EBP=0012FA34
DS=0023 ES=0023 FS=003B GS=0000
Flags=00200246
Stack dump:
0012fa0c: 0012ffb0 4000f58c 0012fa34 0000000b '.......@4.......'
0012fa1c: 00000001 00000001 bba3d4c4 3ddf3b64 '............d;.='
0012fa2c: 3c031270 3dcccccd 0012fa54 4000fa7d 'p..<...=T...}..@'
0012fa3c: 00000001 00020040 00000001 000059a0 '....@........Y..'
0012fa4c: 0066fef0 00020040 0012fa70 4000c233 '..f.@...p...3..@'
0012fa5c: 00000001 4e13e71d 00020040 0000000b '.......N@.......'
0012fa6c: 00000001 0012fa84 4000d862 00000001 '........b..@....'
0012fa7c: 00020040 00679bdc 0012fa98 4000d8e8 '@.....g........@'
0012fa8c: 00000001 02fb29e0 02fb29e0 0012fac4 '.....)...)......'
0012fa9c: 40009745 00000001 000059a0 02fb29e0 'E..@.....Y...)..'
0012faac: 0012fac4 0012fac4 02fb29e0 00000000 '.........)......'
0012fabc: 00000088 00000001 00010000 40014246 '............FB.@'
0012facc: 00000001 00000000 40009738 4001425b '........8..@[B.@'
0012fadc: 00524574 00000001 00000001 00000000 'tER.............'
0012faec: 005236db 00523ae6 0051131a 00511ab5 '.6R..:R...Q...Q.'
0012fafc: 0051267c 0051e500 0053742d 7c85ad4c '|&Q...Q.-tS.L..|'
0012fb0c: 7e42deb2 00400000 0012fb28 00000000 '..B~..@.(.......'
0012fb1c: 01374f00 7c85b008 00000234 005089c8 '.O7....|4.....P.'
0012fb2c: 00060580 00000000 0012ffc0 02100210 '................'
0012fb3c: 02100210 02100210 02140214 03120210 '................'
0012fb4c: 02100210 02140210 02100312 02100210 '................'
0012fb5c: 02100210 03010301 03010301 03010301 '................'
0012fb6c: 03010301 03010301 03010301 03010301 '................'
0012fb7c: 03010301 03010301 03010301 03010301 '................'
0012fb8c: 02100301 03010301 03010301 03010301 '................'
0012fb9c: 00155548 7c94b060 00155778 00000888 'HU..`..|xW......'
0012fbac: 00000000 00150000 00000025 00000000 '........%.......'
0012fbbc: 0012fca8 00000000 01210000 012123c8 '..........!..#!.'
0012fbcc: 00000000 0012fcbc 00000000 0012fcbc '................'
0012fbdc: 7c91a351 01210000 7c91a3cb 01210000 'Q..|..!....|..!.'
0012fbec: 00000110 00000027 0012fc28 7c96f2d7 '....'...(......|'
0012fbfc: 01210000 00000000 012124f8 01210000 '..!......$!...!.'
0012fc0c: 012123d0 0012fcb0 7c90e920 7c918688 '.#!..... ..|...|'
0012fc1c: 00000000 01210000 00000000 0012fcc0 '......!.........'
0012fc2c: 7c970231 01210608 7c970215 01210000 '1..|..!....|..!.'
0012fc3c: 012123d0 40000060 01210178 0012fc38 '.#!.`..@x.!.8...'
0012fc4c: 00000202 0012fcb0 7c812afb 0012fc60 '.........*.|`...'
0012fc5c: 009ed59d 40010006 00000000 00000000 '.......@........'
0012fc6c: 7c812afb 00000002 00000012 009ed59c '.*.|............'
0012fc7c: 0012fd1c 00251ee0 7c90d98a 00000138 '......%....|8...'
0012fc8c: 01210000 77c2807c 012124f8 012123c8 '..!.|..w.$!..#!.'
0012fc9c: 00000000 012123d0 0112fcbc 0012fc38 '.....#!.....8...'
0012fcac: ffffffff 0012fe98 7c90e920 7c970238 '........ ..|8..|'
0012fcbc: ffffffff 7c970215 7c94ddd7 01210000 '.......|...|..!.'
0012fccc: 50000161 012123d0 7c918681 00000000 'a..P.#!....|....'
0012fcdc: 00000120 012123d0 00001000 00000020 ' ....#!..... ...'
0012fcec: 01000000 0012ff28 7c844a01 77c2807c '....(....J.||..w'
0012fcfc: 00000000 7ffda000 00060580 7c844a14 '.............J.|'
0012fd0c: 054b7b7c 00400000 01000000 00007000 '|{K...@......p..'
0012fd1c: 003a0043 0050005c 006f0072 00720067 'C.:.\.P.r.o.g.r.'
0012fd2c: 006d0061 00460020 006c0069 00730065 'a.m. .F.i.l.e.s.'
0012fd3c: 0049005c 0066006e 0067006f 00610072 '\.I.n.f.o.g.r.a.'
0012fd4c: 0065006d 005c0073 00720047 006e0061 'm.e.s.\.G.r.a.n.'
0012fd5c: 00200064 00720050 00780069 00340020 'd. .P.r.i.x. .4.'
0012fd6c: 0047005c 00340050 0065002e 00650078 '\.G.P.4...e.x.e.'
0012fd7c: ff9e0000 a3a2a1a0 a7a6a5a4 abaaa9a8 '................'
0012fd8c: afaeadac b3b2b1b0 b7b6b5b4 bbbab9b8 '................'
0012fd9c: bfbebdbc e3e2e1e0 e7e6e5e4 ebeae9e8 '................'
0012fdac: efeeedec f3f2f1f0 d7f6f5f4 fbfaf9f8 '................'
0012fdbc: dffefdfc 7c804424 0012fe92 7c80262c '....$D.|....,&.|'
0012fdcc: 0000022e 0012fe20 7c917d3b 0012fe92 '.... ...;}.|....'
0012fddc: 000003ba 7c800000 7c80353c 7c804424 '.......|<5.|$D.|'
0012fdec: 00000000 00000001 0012fe90 00000000 '................'
0012fdfc: 00000001 7c800000 7c8000f0 0012fdf8 '.......|...|....'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = -1073741819





GPGSL Team Owner Debut - Melbourne, Season 8 - present
GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5.
I cant pick it, can you send a pm to Laurent (Lo2k) with a link to your thread, maybe he can see it. :-)


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Well, I got the pm and checked the log...

I noticed 4 things :

>> * A generic error occured while exporting this mesh
You have several lines of this kind but they don't point to a particular object so something might be wrong with the .gp4 but we don't know what

>> C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\dinmedium.ttf>> : error adding font resource
This custom font doesn't seem to load correctly. Try to disable all your GpxPatch custom panel and see if your bug is still there.

>> EVENT (Time: 11147): Car Index 1 - >> event_core_car_START_ENGINE_START_SEQUENCE
I'm not sure about this one but it could be some trouble with a modified anim.wad. Using a backup of the original one and testing in game could tell if bug is coming from here

0012fd6c: 0047005c 00340050 0065002e 00650078 '\.G.P.4...e.x.e.'
Main Game exe could be corrupted too. Once again, you can try with a fresh nocd exe and see if bug disappears or not.

If nothing above fix the trouble, you can also post your log on my site in the GpxPatch dedicated forum section (click my sig) and maybe SDI will be of some help too.

Good luck





Edited 2 time(s). Last edit at 11/27/2011 10:17AM by Lo2k.
Thanks Laurent :-)


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Very annoying all of this. Have tried a the suggested fixes, with no joy as yet....My current install of GP4 appears to have committed suicide on me! Now I am getting constant CTD's.... using TSM as well, that is giving me bizarre messages too now! LOL
Oh well, i just want to run this final race of my 2011 season at Interlagos, then i am done with 2011. New install coming up, race, then get GP4 sorted out for next season....

It is definetely "just" this install of GP4, where I use a cars.wad I have built all season long. Somewhere in between running my Yas Marina race a week ago, and now trying to run at Interlagos, things have gone pear shaped. I haven't changed anything in this install of GP4 that i can remember, yet it has pooped itself!!
A seperate install I have with Mods, runs perfectly fine......





GPGSL Team Owner Debut - Melbourne, Season 8 - present
GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5.
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