[INFO] "Pitlane last sector is too far" is annoying me! [INFO]

Posted by RyuLotusFP 
Hello friends. I making Anhembi2012 track dat and PeugeotTown2008 track dat (for 2008 FP trackpack) but,

I was positioned right the first and last pitlane sectors but this message in Flag View called
"Pitlane last sector is too far" isn't changed (The Anhembi2012 dat pitlane last sector was changed). :-(

Look the images below.

Anhembi 2012:


PeugeotTown2008 last pitlane sector:


PeugeotTown2008 first pitlane sector:


This message is annoying me, forcing to delete some sectors or move to another postion! ;-(

------------------------------------------------------------------------------------------------------------
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Edited 1 time(s). Last edit at 07/20/2011 05:51PM by RyuLotusFP.
It doesn't have to annoy you. BTW this message is just to prevent most major errors but the way I detect it is far from perfect as some of the original tracks also raise the error.
Anyway I might have better labeled it as a WARNING and in your case, it was a false one because your tracks are OK and if they are not working in game, it doesn't come from this "error".
So you can pass by this error.
I will fix this for next version.

Who the heck!

look this log after my GP4 crashed when i tested the PeugeotTown2008 dat:


Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 1
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 958 MB (free: 243 MB)
Debugging GP4.exe
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
  Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
  First chance exception
  Exception address: 0x7c90120e
  Exception flags: 0x00000000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
  First chance exception
  Exception address: 0x005ddec6
  Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>>  D3D Constructor!
>>  Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>>  WM_ACTIVATE (active)(not minimized)
>>  Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x0000011c
  Start address = 0x7c8106f9
  Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x00000130
  Start address = 0x7c8106f9
  Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x00000154
  Start address = 0x7c8106f9
  Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x0000018c
  Start address = 0x7c8106f9
  Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>>  MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x000001b0
  Start address = 0x7c8106f9
  Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x000001b4
  Start address = 0x7c8106f9
  Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x000001b8
  Start address = 0x7c8106f9
  Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x000001bc
  Start address = 0x7c8106f9
  Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x000001c8
  Start address = 0x7c8106f9
  Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>>  nv4_disp.dll>>  
>>  NVIDIA GeForce 6100 nForce 405>>  
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>>  Device mode 640 x 480 (format 22) confirmed
>>  Device mode 720 x 480 (format 22) confirmed
>>  Device mode 720 x 576 (format 22) confirmed
>>  Device mode 800 x 600 (format 22) confirmed
>>  Device mode 848 x 480 (format 22) confirmed
>>  Device mode 960 x 600 (format 22) confirmed
>>  Device mode 1024 x 768 (format 22) confirmed
>>  Device mode 1152 x 864 (format 22) confirmed
>>  Device mode 1280 x 720 (format 22) confirmed
>>  Device mode 1280 x 768 (format 22) confirmed
>>  Device mode 1280 x 800 (format 22) confirmed
>>  Device mode 1280 x 960 (format 22) confirmed
>>  Device mode 1280 x 1024 (format 22) confirmed
>>  Device mode 1360 x 768 (format 22) confirmed
>>  Device mode 1440 x 900 (format 22) confirmed
>>  Device mode 1600 x 1200 (format 22) confirmed
>>  Device mode 1680 x 1050 (format 22) confirmed
>>  Device mode 640 x 480 (format 23) confirmed
>>  Device mode 720 x 480 (format 23) confirmed
>>  Device mode 720 x 576 (format 23) confirmed
>>  Device mode 800 x 600 (format 23) confirmed
>>  Device mode 848 x 480 (format 23) confirmed
>>  Device mode 960 x 600 (format 23) confirmed
>>  Device mode 1024 x 768 (format 23) confirmed
>>  Device mode 1152 x 864 (format 23) confirmed
>>  Device mode 1280 x 720 (format 23) confirmed
>>  Device mode 1280 x 768 (format 23) confirmed
>>  Device mode 1280 x 800 (format 23) confirmed
>>  Device mode 1280 x 960 (format 23) confirmed
>>  Device mode 1280 x 1024 (format 23) confirmed
>>  Device mode 1360 x 768 (format 23) confirmed
>>  Device mode 1440 x 900 (format 23) confirmed
>>  Device mode 1600 x 1200 (format 23) confirmed
>>  Device mode 1680 x 1050 (format 23) confirmed
>>  Device mode 640 x 480 (format 22) confirmed
>>  Device mode 720 x 480 (format 22) confirmed
>>  Device mode 720 x 576 (format 22) confirmed
>>  Device mode 800 x 600 (format 22) confirmed
>>  Device mode 848 x 480 (format 22) confirmed
>>  Device mode 960 x 600 (format 22) confirmed
>>  Device mode 1024 x 768 (format 22) confirmed
>>  Device mode 1152 x 864 (format 22) confirmed
>>  Device mode 1280 x 720 (format 22) confirmed
>>  Device mode 1280 x 768 (format 22) confirmed
>>  Device mode 1280 x 800 (format 22) confirmed
>>  Device mode 1280 x 960 (format 22) confirmed
>>  Device mode 1280 x 1024 (format 22) confirmed
>>  Device mode 1360 x 768 (format 22) confirmed
>>  Device mode 1440 x 900 (format 22) confirmed
>>  Device mode 1600 x 1200 (format 22) confirmed
>>  Device mode 1680 x 1050 (format 22) confirmed
>>  Device mode 640 x 480 (format 23) confirmed
>>  Device mode 720 x 480 (format 23) confirmed
>>  Device mode 720 x 576 (format 23) confirmed
>>  Device mode 800 x 600 (format 23) confirmed
>>  Device mode 848 x 480 (format 23) confirmed
>>  Device mode 960 x 600 (format 23) confirmed
>>  Device mode 1024 x 768 (format 23) confirmed
>>  Device mode 1152 x 864 (format 23) confirmed
>>  Device mode 1280 x 720 (format 23) confirmed
>>  Device mode 1280 x 768 (format 23) confirmed
>>  Device mode 1280 x 800 (format 23) confirmed
>>  Device mode 1280 x 960 (format 23) confirmed
>>  Device mode 1280 x 1024 (format 23) confirmed
>>  Device mode 1360 x 768 (format 23) confirmed
>>  Device mode 1440 x 900 (format 23) confirmed
>>  Device mode 1600 x 1200 (format 23) confirmed
>>  Device mode 1680 x 1050 (format 23) confirmed
>>  Device mode 640 x 480 (format 22) confirmed
>>  Device mode 720 x 480 (format 22) confirmed
>>  Device mode 720 x 576 (format 22) confirmed
>>  Device mode 800 x 600 (format 22) confirmed
>>  Device mode 848 x 480 (format 22) confirmed
>>  Device mode 960 x 600 (format 22) confirmed
>>  Device mode 1024 x 768 (format 22) confirmed
>>  Device mode 1152 x 864 (format 22) confirmed
>>  Device mode 1280 x 720 (format 22) confirmed
>>  Device mode 1280 x 768 (format 22) confirmed
>>  Device mode 1280 x 800 (format 22) confirmed
>>  Device mode 1280 x 960 (format 22) confirmed
>>  Device mode 1280 x 1024 (format 22) confirmed
>>  Device mode 1360 x 768 (format 22) confirmed
>>  Device mode 1440 x 900 (format 22) confirmed
>>  Device mode 1600 x 1200 (format 22) confirmed
>>  Device mode 1680 x 1050 (format 22) confirmed
>>  Device mode 640 x 480 (format 23) confirmed
>>  Device mode 720 x 480 (format 23) confirmed
>>  Device mode 720 x 576 (format 23) confirmed
>>  Device mode 800 x 600 (format 23) confirmed
>>  Device mode 848 x 480 (format 23) confirmed
>>  Device mode 960 x 600 (format 23) confirmed
>>  Device mode 1024 x 768 (format 23) confirmed
>>  Device mode 1152 x 864 (format 23) confirmed
>>  Device mode 1280 x 720 (format 23) confirmed
>>  Device mode 1280 x 768 (format 23) confirmed
>>  Device mode 1280 x 800 (format 23) confirmed
>>  Device mode 1280 x 960 (format 23) confirmed
>>  Device mode 1280 x 1024 (format 23) confirmed
>>  Device mode 1360 x 768 (format 23) confirmed
>>  Device mode 1440 x 900 (format 23) confirmed
>>  Device mode 1600 x 1200 (format 23) confirmed
>>  Device mode 1680 x 1050 (format 23) confirmed
>>  Device mode 640 x 480 (format 22) confirmed
>>  Device mode 720 x 480 (format 22) confirmed
>>  Device mode 720 x 576 (format 22) confirmed
>>  Device mode 800 x 600 (format 22) confirmed
>>  Device mode 848 x 480 (format 22) confirmed
>>  Device mode 960 x 600 (format 22) confirmed
>>  Device mode 1024 x 768 (format 22) confirmed
>>  Device mode 1152 x 864 (format 22) confirmed
>>  Device mode 1280 x 720 (format 22) confirmed
>>  Device mode 1280 x 768 (format 22) confirmed
>>  Device mode 1280 x 800 (format 22) confirmed
>>  Device mode 1280 x 960 (format 22) confirmed
>>  Device mode 1280 x 1024 (format 22) confirmed
>>  Device mode 1360 x 768 (format 22) confirmed
>>  Device mode 1440 x 900 (format 22) confirmed
>>  Device mode 1600 x 1200 (format 22) confirmed
>>  Device mode 1680 x 1050 (format 22) confirmed
>>  
Win95_Startup : 1024 x 768
>>  
win95_initialiseD3D : 1024 x 768
>>  Initialize3DEnvironment(1024 x 768 TNL:1)
>>  Initialize3DEnvironment() - Requested width x height x format found in mode list
>>  Puredevice set
>>  D3DDevice created = >>  HAL (hw vp): NVIDIA GeForce 6100 nForce 405>>  
>>  
GP_win95 :: Running gfx at 32/24 bit
>>  win95_startup() - Initialize3DEnvironment ok 

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>>  No joysticks found
>>  Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x00000208
  Start address = 0x7c8106f9
  Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x00000218
  Start address = 0x7c8106f9
  Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x00000220
  Start address = 0x7c8106f9
  Thread local base = 0x7ffd6000
>>  Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>>  
D3DDevice GetInfo Results  [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing              0
NumEvicts              0
NumUsed                0
NumUsedInVidMem        0
WorkingSet             0
WorkingSetBytes        0
TotalManaged           0
TotalBytes             0
ApproxBytesDownloaded  0
NumUsedInVidMem        0
VERTEX BUFFERS_______________________________
Thrashing              0
NumEvicts              0
NumUsed                0
NumUsedInVidMem        0
WorkingSet             0
WorkingSetBytes        0
TotalManaged           0
TotalBytes             0
ApproxBytesDownloaded  0
NumUsedInVidMem        0
VERTEX_______________________________________
NumRenderedTriangles   0
NumExClippingTriangles 0
*********************************************
>>  **************************************************************************
>>  CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>>  **************************************************************************
>>  **************************************************************************
>>  ************************************************************************
>>  CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>>  ************************************************************************
>>  VB CGP4DEVICE::RENDERBLIT 168 bytes
>>  **************************************************************************
>>  *****************************************************************************************
>>  CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>>  *****************************************************************************************
>>  **************************************************************************
>>  
D3DDevice GetInfo Results  [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing              0
NumEvicts              0
NumUsed                0
NumUsedInVidMem        0
WorkingSet             0
WorkingSetBytes        0
TotalManaged           0
TotalBytes             0
ApproxBytesDownloaded  0
NumUsedInVidMem        0
VERTEX BUFFERS_______________________________
Thrashing              0
NumEvicts              0
NumUsed                0
NumUsedInVidMem        0
WorkingSet             0
WorkingSetBytes        0
TotalManaged           0
TotalBytes             0
ApproxBytesDownloaded  0
NumUsedInVidMem        0
VERTEX_______________________________________
NumRenderedTriangles   0
NumExClippingTriangles 0
*********************************************
>>  Allocated 40000 bytes for animation replay storage.
>>  
D3DDevice GetInfo Results  [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing              0
NumEvicts              0
NumUsed                0
NumUsedInVidMem        0
WorkingSet             0
WorkingSetBytes        0
TotalManaged           0
TotalBytes             0
ApproxBytesDownloaded  0
NumUsedInVidMem        0
VERTEX BUFFERS_______________________________
Thrashing              0
NumEvicts              0
NumUsed                0
NumUsedInVidMem        0
WorkingSet             0
WorkingSetBytes        0
TotalManaged           0
TotalBytes             0
ApproxBytesDownloaded  0
NumUsedInVidMem        0
VERTEX_______________________________________
NumRenderedTriangles   0
NumExClippingTriangles 0
*********************************************
>>  **************************
*
* Font Created!
*
************************
>>  **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x0000023c
  Start address = 0x7c8106f9
  Thread local base = 0x7ffd5000
>>  Menu Event List Not Cleared - Not enough room in F1 Event table
>>  Menu Event List Not Cleared - Not enough room in F1 Event table
>>  Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x00000240
  Start address = 0x7c8106f9
  Thread local base = 0x7ffaf000
>>  **************************
*
* Font Created!
*
************************
>>  **************************
*
* Font Created!
*
************************
>>  Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = 0
>>  Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x00000240
  Start address = 0x7c8106f9
  Thread local base = 0x7ffaf000
>>  Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = 0
>>  Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x000001bc
  Start address = 0x7c8106f9
  Thread local base = 0x7ffda000
>>  Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = 0
>>  Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x000001bc
  Start address = 0x7c8106f9
  Thread local base = 0x7ffda000
>>  Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = 0
>>  Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
  Thread handle = 0x000001bc
  Start address = 0x7c8106f9
  Thread local base = 0x7ffda000
Debug event: EXCEPTION_DEBUG_EVENT
  First chance exception
  Exception address: 0x005561fa
  Exception flags: 0x00000000
  Exception code: EXCEPTION_ACCESS_VIOLATION
    Process tried to write to virtual address 0x00000048
Debug event: EXCEPTION_DEBUG_EVENT
  Unhandled exception
  Exception address: 0x005561fa
  Exception flags: 0x00000000
  Exception code: EXCEPTION_ACCESS_VIOLATION
    Process tried to write to virtual address 0x00000048
Stack trace:
005561FA: Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
029B1972: <no module><no symbol>
Registers:
EAX=000056D6  ECX=00000000  ESI=007E1942
EBX=0087064C  EDX=00000000  EDI=00000000
CS:EIP=001B:005561FA
SS:ESP=0023:0012FAC8  EBP=008D42A0
DS=0023  ES=0023  FS=003B  GS=0000
Flags=00000287
Stack dump:
0012fac8: 008e4260 007e1942 00000160 0012fae8 '`B..B.~.`.......'
0012fad8: 0087064c 00000000 00000000 000056d6 'L............V..'
0012fae8: 005546ab 007e1942 00553f25 00000300 '.FU.B.~.%?U.....'
0012faf8: 00511031 005125bf 0051e500 0053742d '1.Q..%Q...Q.-tS.'
0012fb08: 7c85ad4c 7e37deb2 00400000 0012fb28 'L..|..7~..@.(...'
0012fb18: 00000000 00140600 7c85b008 00000e6c '...........|l...'
0012fb28: 005089c8 00000010 00000000 0012ffc0 '..P.............'
0012fb38: 02100210 02100210 02100210 02140214 '................'
0012fb48: 03120210 02100210 02140210 02100312 '................'
0012fb58: 02100210 02100210 03010301 03010301 '................'
0012fb68: 03010301 03010301 03010301 03010301 '................'
0012fb78: 03010301 03010301 03010301 03010301 '................'
0012fb88: 03010301 02100301 03010301 03010301 '................'
0012fb98: 03010301 001450f0 7c94b060 00145320 '.....P..`..| S..'
0012fba8: 00000ce0 00000000 00140000 00000025 '............%...'
0012fbb8: 00000000 0012fca8 00000000 01170000 '................'
0012fbc8: 011723c8 00000000 0012fcbc 00000000 '.#..............'
0012fbd8: 0012fcbc 7c91a351 01170000 7c91a3cb '....Q..|.......|'
0012fbe8: 01170000 00000110 00000027 0012fc28 '........'...(...'
0012fbf8: 7c96f2d7 01170000 00000000 011724f8 '...|.........$..'
0012fc08: 01170000 011723d0 0012fcb0 7c90e920 '.....#...... ..|'
0012fc18: 7c918688 00000000 01170000 00000000 '...|............'
0012fc28: 0012fcc0 7c970231 01170608 7c970215 '....1..|.......|'
0012fc38: 01170000 011723d0 40000060 01170178 '.....#..`..@x...'
0012fc48: 0012fc38 00000202 0012fcb0 7c812afb '8............*.|'
0012fc58: 0012fc60 009ed59d 40010006 00000000 '`..........@....'
0012fc68: 00000000 7c812afb 00000002 00000012 '.....*.|........'
0012fc78: 009ed59c 0012fd1c 00241ee0 7c90d98a '..........$....|'
0012fc88: 00000138 01170000 77c0807c 011724f8 '8.......|..w.$..'
0012fc98: 011723c8 00000000 011723d0 0112fcbc '.#.......#......'
0012fca8: 0012fc38 ffffffff 0012fe98 7c90e920 '8........... ..|'
0012fcb8: 7c970238 ffffffff 7c970215 7c94ddd7 '8..|.......|...|'
0012fcc8: 01170000 50000161 011723d0 7c918681 '....a..P.#.....|'
0012fcd8: 00000000 00000120 011723d0 00001000 '.... ....#......'
0012fce8: 00000020 01000000 0012ff28 7c844a01 ' .......(....J.|'
0012fcf8: 77c0807c 00000000 7ffd4000 00000010 '|..w.....@......'
0012fd08: 7c844a14 f66c8a55 00400000 01000000 '.J.|U.l...@.....'
0012fd18: 00007000 003a0044 0049005c 0066006e '.p..D.:.\.I.n.f.'
0012fd28: 0067006f 00610072 0065006d 005c0073 'o.g.r.a.m.e.s.\.'
0012fd38: 00720047 006e0061 00200064 00720050 'G.r.a.n.d. .P.r.'
0012fd48: 00780069 00340020 0047005c 00340050 'i.x. .4.\.G.P.4.'
0012fd58: 0065002e 00650078 83820000 87868584 '..e.x.e.........'
0012fd68: 8b9a8988 8f9e8d9c 93929190 97969594 '................'
0012fd78: 9b9a9998 ff9e9d9c a3a2a1a0 a7a6a5a4 '................'
0012fd88: abaaa9a8 afaeadac b3b2b1b0 b7b6b5b4 '................'
0012fd98: bbbab9b8 bfbebdbc e3e2e1e0 e7e6e5e4 '................'
0012fda8: ebeae9e8 efeeedec f3f2f1f0 d7f6f5f4 '................'
0012fdb8: fbfaf9f8 dffefdfc 7c804424 0012fe92 '........$D.|....'
0012fdc8: 7c80262c 0000022e 0012fe20 7c917d3b ',&.|.... ...;}.|'
0012fdd8: 0012fe92 000003ba 7c800000 7c80353c '...........|<5.|'
0012fde8: 7c804424 00000000 00000001 0012fe90 '$D.|............'
0012fdf8: 00000000 00000001 7c800000 7c8000f0 '...........|...|'
0012fe08: 0012fdf8 00000001 0012fe30 7c910385 '........0......|'
0012fe18: 00000120 00000120 011723c8 7c95f8b4 ' ... ....#.....|'
0012fe28: 011724f0 7c95f904 00000008 011723d0 '.$.....|.....#..'
0012fe38: 01170000 011723c8 0012fe54 7c96f1ff '.....#..T......|'
0012fe48: 00000008 01170000 011723d0 0012fea8 '.........#......'
0012fe58: 7c970b99 7c970c13 01170608 7c970bf7 '...|...|.......|'
0012fe68: 01170000 006011e8 7ffd4000 00241ee0 '......`..@....$.'
0012fe78: 011723c8 011723c8 01170000 00000120 '.#...#...... ...'
0012fe88: 00000120 0112fe64 0012fe68 0012fef8 ' ...d...h.......'
0012fe98: 0012fefc 7c90e920 7c970c18 ffffffff '.... ..|...|....'
0012fea8: 7c970bf7 7c94ac97 01170000 50000061 '...|...|....a..P'
0012feb8: 011723d0 00000010 0012ff0c 005df5fb '.#............].'
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
  Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
  Process exit code = -1073741819

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My drawing art page
Eddie e Seus Peugeots Wiki
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Produced in Maués, Brazil - Visit the Amazon and the Land of Guaraná



Edited 1 time(s). Last edit at 07/22/2011 05:00AM by RyuLotusFP.
If you added the Pitlane fence begin command that is missing from your screens and put a normal width to last pitlane sector, I doubt it comes from the pitlane command.
GpxPatch crashes at very first load so I would rather believe there's something wrong with your GPxpatch.exe or your GP4.exe file.
You can anyhow send/share your .dat and I will have a try for it.





Edited 1 time(s). Last edit at 07/22/2011 04:51PM by Lo2k.
I forgot but I added the Pitlane fence begin.

The game freezed after loading the track in loadscreen.

what is a problem?

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My drawing art page
Eddie e Seus Peugeots Wiki
My personal blog
Produced in Maués, Brazil - Visit the Amazon and the Land of Guaraná
I renamed your .dat to S1CT15.DAT and used it along original Monza wad file and track is loading successfully.

Lo2k Wrote:
-------------------------------------------------------
> I renamed your .dat to S1CT15.DAT and used it
> along original Monza wad file and track is loading
> successfully.


Thanks. Send a PM on me the link!

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My drawing art page
Eddie e Seus Peugeots Wiki
My personal blog
Produced in Maués, Brazil - Visit the Amazon and the Land of Guaraná
Hmm, I didn't change anything at your .dat but renaming it to S1CT15.DAT...

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