ColdBlood écrivait:
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> To answer the first one:
>
> Check the driver's body in GP4 Editor and see if
> it is assigned as z_cockpit_*(maybe '_insert '
>
> z_cockpit_insert object usually flies off when you
> crash. What is a solution? You can tide it up with
> any other objects, but z_cockpit_*.
>
> And don't forget you must have 28 objects in your
> lod0; carefully detach a small face from any
> objects and assign it as z_cockpit_insert.
>
> It will be better than what you have then
> However, I would prefer to keep the body as a
> separated part because I love modding
I have always used the body driver as the z_cockpit_insert object and when the car crashes, I see the body mapping flying away.I thought it was due to the fact I use lod_0 only because it doesn't happen with all the lods.
I didn't know the problem was link to the z_cockpit_*** objects. I will try to assign the body driver to another car part, next time.
So thank you very much for this explanation! Very useful
____________________________________________________________________________________________________________________________________________ Edited 1 time(s). Last edit at 08/04/2011 01:45AM by Excalibur.