hi guys,
gp4 is crashing during loading tracks. Can someone help me? I tryed a lot but nothing worked. GPXpatch with this settings: CPU 0-1-all, extended pause mode, debug mode low-high, disable progressbar. GP4 graphic settings all to HI, because of nicks 2010 mod.
Enabled f1 graphic settings simple (by zaz tools): Enable 32bit if available, enable T&L, increase car texture quality, bump map track, rotate wheels via texture, enable mirrors.
System config:
Win XP Pro. SP3
AMD X2 5200 Brisbane
Foxconn 520A (mainboard)
4GB RAM Apacer, 800MHZ
HIS Radeon 4670 512MB IceQ Driver: Catalyst 9.10
Soundblaster Audiqy 2
I have the following mods/tools installed:
2010 Cars.wad&Anim.wad(HI)Nick!!!
decrypted gp4.exe
gpxpatch3.93
official patch 9.6
zaz gp4 tools
Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 2047 MB (free: 2047 MB)
Debugging gp4.exe
Process created:
Process ID = 0x0000054c
Process handle = 0x00000398
Main thread ID = 0x00000a84
Main thread handle = 0x00000344
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000a84
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path ntdll.dll
base 0x7c910000
size 740352
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 1063424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\d3d8.dll
base 0x6de90000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\d3d8thk.dll
base 0x6de80000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\GDI32.dll
base 0x77ef0000
size 286720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\USER32.dll
base 0x7e360000
size 580096
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\msvcrt.dll
base 0x77be0000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77da0000
size 678400
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\RPCRT4.dll
base 0x77e50000
size 585216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\Secur32.dll
base 0x77fc0000
size 56832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\VERSION.dll
base 0x77bd0000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\dinput8.dll
base 0x6d2f0000
size 186368
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\winspool.drv
base 0x72f70000
size 146944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\ole32.dll
base 0x774b0000
size 1287680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\winmm.dll
base 0x76af0000
size 178176
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\dsound.dll
base 0x73e70000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\games\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\wsock32.dll
base 0x71a30000
size 24576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\WS2_32.dll
base 0x71a10000
size 82432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\WS2HELP.dll
base 0x71a00000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a84
First chance exception
Exception address: 0x7c91120e
Module name: 'ntdll.dll' (base 0x7c910000, size 740352)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\ShimEng.dll
base 0x5cf00000
size 65024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\AppPatch\AcLayers.DLL
base 0x715e0000
size 471552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\SHELL32.dll
base 0x7e670000
size 8502272
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\SHLWAPI.dll
base 0x77f40000
size 474624
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\USERENV.dll
base 0x76620000
size 736768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\AppPatch\AcGenral.DLL
base 0x6fd90000
size 1852928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\OLEAUT32.dll
base 0x770f0000
size 551936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\MSACM32.dll
base 0x77bb0000
size 72192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\UxTheme.dll
base 0x5b0f0000
size 219136
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\IMM32.DLL
base 0x76330000
size 110080
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll
base 0x773a0000
size 1054208
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\comctl32.dll
base 0x5d450000
size 617472
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a14
Thread handle = 0x00000414
Start address = 0x7c8106f9
Thread local base = 0x7ffde000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a84
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x00c70000...
Injection succesful
Setting instruction pointer to injected code (0x00c70000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\games\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\games\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c50000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x76c50000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a84
First chance exception
Exception address: 0x7c809eda
Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 1063424)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c42151
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a84
First chance exception
Exception address: 0x7c809eda
Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 1063424)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c44c05
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c50000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x76c50000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\MSCTF.dll
base 0x746a0000
size 297984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\apphelp.dll
base 0x77b10000
size 125952
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\msctfime.ime
base 0x75250000
size 177152
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000560
Thread handle = 0x00000434
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\CLBCATQ.DLL
base 0x76f90000
size 498688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\COMRes.dll
base 0x77010000
size 846848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\dplayx.dll
base 0x6cc20000
size 229888
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ca4
Thread handle = 0x00000444
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\dpwsockx.dll
base 0x5b6c0000
size 57856
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x5b6c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\dpwsockx.dll
base 0x5b6c0000
size 57856
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\mswsock.dll
base 0x719b0000
size 247296
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\hnetcfg.dll
base 0x66710000
size 348672
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\System32\wshtcpip.dll
base 0x719f0000
size 19456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\dpnhupnp.dll
base 0x6cba0000
size 60928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\rsaenh.dll
base 0x68000000
size 208384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\iphlpapi.dll
base 0x76d20000
size 95744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\rasapi32.dll
base 0x76ea0000
size 237056
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\rasman.dll
base 0x76e50000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\NETAPI32.dll
base 0x597d0000
size 337408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\TAPI32.dll
base 0x76e70000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\rtutils.dll
base 0x76e40000
size 44032
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000754
Thread handle = 0x0000047c
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\dpnhpast.dll
base 0x6cbc0000
size 35328
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x6cbc0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000610
Thread handle = 0x00000484
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x76d20000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x6cba0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000610
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x719f0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000754
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x66710000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x5b6c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6cc10000
size 24064
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000039c
Thread handle = 0x00000484
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000039c
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x6cc10000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6cc10000
size 24064
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x6cc10000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ca4
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\DNSAPI.dll
base 0x76ee0000
size 147968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\System32\winrnr.dll
base 0x76f70000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f20000
size 173056
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\rasadhlp.dll
base 0x76f80000
size 7680
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x76f70000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x76f20000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\mscat32.dll
base 0x73260000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\WINTRUST.dll
base 0x76bf0000
size 177664
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\CRYPT32.dll
base 0x77a50000
size 604160
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\MSASN1.dll
base 0x77af0000
size 58880
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\IMAGEHLP.dll
base 0x76c50000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bcc
Thread handle = 0x000004a8
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000968
Thread handle = 0x000004ac
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000af4
Thread handle = 0x000004b0
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f8c
Thread handle = 0x000004b4
Start address = 0x7c8106f9
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path
base 0x02a50000
size 2981888
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000870
Thread handle = 0x000004bc
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\cryptnet.dll
base 0x76580000
size 64512
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\PSAPI.DLL
base 0x76bb0000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\SensApi.dll
base 0x72240000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\WINHTTP.dll
base 0x4d5c0000
size 354816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f20000
size 173056
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x73260000
>> ati2dvag.dll>>
>> ATI Radeon HD 4600 Series>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\mscat32.dll
base 0x73260000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x73260000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1280 x 1024
>>
win95_initialiseD3D : 1280 x 1024
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): ATI Radeon HD 4600 Series>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\HID.DLL
base 0x68d90000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\SETUPAPI.DLL
base 0x778f0000
size 989696
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\WmJoyFrc.dll
base 0x10000000
size 255496
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\DINPUT.dll
base 0x72210000
size 163328
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e68
Thread handle = 0x000004e8
Start address = 0x7c8106f9
Thread local base = 0x7ffd6000
>> Supported FF Effects for this stick...
>> Constant>>
>> Ramp Force>>
>> Square Wave>>
>> Sine Wave>>
>> Triangle Wave>>
>> Sawtooth Up Wave>>
>> Sawtooth Down Wave>>
>> Spring>>
>> Damper>>
>> Inertia>>
>> Friction>>
>> CustomForce>>
>> End of list
>> Device supports Saturation
>> Device supports Pos Neg Coeffieicents
>> Device doesn't support Pos Neg Saturation
>> Device supports deadband
>> Using Constant force
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bf8
Thread handle = 0x000004ec
Start address = 0x7c8106f9
Thread local base = 0x7ffd5000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\games\GRANDP~1\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\games\GRANDP~1\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\games\GRANDP~1\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\games\GRANDP~1\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 37376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\games\GRANDP~1\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\games\GRANDP~1\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\wdmaud.drv
base 0x72c90000
size 23552
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x72c90000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\wdmaud.drv
base 0x72c90000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce4
Thread handle = 0x00000510
Start address = 0x7c8106f9
Thread local base = 0x7ffd4000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\msacm32.drv
base 0x72c80000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\midimap.dll
base 0x77ba0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007fc
Thread handle = 0x0000051c
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\KsUser.dll
base 0x73e40000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008c8
Thread handle = 0x00000524
Start address = 0x7c8106f9
Thread local base = 0x7ffae000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\hpzpm312.dll
base 0x60600000
size 507904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path
base 0x06620000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000250
Thread handle = 0x00000530
Start address = 0x7c8106f9
Thread local base = 0x7ffad000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000250
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000830
Thread handle = 0x00000530
Start address = 0x7c8106f9
Thread local base = 0x7ffad000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000830
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f8c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\mscat32.dll
base 0x73260000
size 7168
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd8
Thread handle = 0x00000530
Start address = 0x7c8106f9
Thread local base = 0x7ffd8000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x73260000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000968
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd8
Thread exit code = 0
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 10
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\games\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\games\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000edc
Thread handle = 0x00000530
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000edc
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c20
Thread handle = 0x00000530
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c20
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e50
Thread handle = 0x00000530
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\games\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\games\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e50
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b30
Thread handle = 0x00000530
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b30
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b28
Thread handle = 0x00000530
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b28
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
path C:\WINDOWS\system32\mscat32.dll
base 0x73260000
size 7168
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000022c
Thread handle = 0x000004ac
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a70
Thread handle = 0x00000534
Start address = 0x7c8106f9
Thread local base = 0x7ffd8000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a84
base 0x73260000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\games\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\games\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a70
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000022c
Thread exit code = 0
>>
Extending Material bin
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 9
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a84
First chance exception
Exception address: 0x77bed594
Module name: 'C:\WINDOWS\system32\msvcrt.dll' (base 0x77be0000, size 343040)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000060
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a84
First chance exception
Exception address: 0x77bed594
Module name: 'C:\WINDOWS\system32\msvcrt.dll' (base 0x77be0000, size 343040)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000070
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a84
First chance exception
Exception address: 0x77bebc99
Module name: 'C:\WINDOWS\system32\msvcrt.dll' (base 0x77be0000, size 343040)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000062
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a84
First chance exception
Exception address: 0x77bebec1
Module name: 'C:\WINDOWS\system32\msvcrt.dll' (base 0x77be0000, size 343040)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000062
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a84
Unhandled exception
Exception address: 0x77bebec1
Module name: 'C:\WINDOWS\system32\msvcrt.dll' (base 0x77be0000, size 343040)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000062
Stack trace:
77BEBEC1: WINDOWS\system32\MSVCRT.dll! atol + 70 bytes
77C08721: WINDOWS\system32\MSVCRT.dll! strerror + 5415 bytes
77C08F0B: WINDOWS\system32\MSVCRT.dll! strerror + 7441 bytes
77C036AB: WINDOWS\system32\MSVCRT.dll! ___unguarded_readlc_active_add_func + 1392 bytes
77C03784: WINDOWS\system32\MSVCRT.dll! ___unguarded_readlc_active_add_func + 1609 bytes
77C039FF: WINDOWS\system32\MSVCRT.dll! ___unguarded_readlc_active_add_func + 2244 bytes
77C03C94: WINDOWS\system32\MSVCRT.dll! setlocale + 99 bytes
09907A00: <no module><no symbol>
E877BE27: <no module><no symbol>
Registers:
EAX=00000031 ECX=00000000 ESI=0013F248
EBX=77C2F820 EDX=0013F12E EDI=01353BB8
CS:EIP=001B:77BEBEC1
SS:ESP=0023:0013F22C EBP=0013F234
DS=0023 ES=0023 FS=003B GS=0000
Flags=00200297
Stack dump:
0013f22c: 00000000 0013f318 0013f254 77c08721 '........T...!..w'
0013f23c: 0013f248 00000000 0013f318 32353231 'H...........1252'
0013f24c: 00000000 00008d5f 0013f26c 77c08f0b '...._...l......w'
0013f25c: 0013f318 09910da0 09910da0 77c2f820 '............ ..w'
0013f26c: 0013f32c 77c036ab 0013f298 77c31864 ',....6.w....d..w'
0013f27c: 0013f298 00000000 00000000 00000002 '................'
0013f28c: 0013f46c 0013f35c 0013f364 00000000 'l...\...d.......'
0013f29c: 00000000 00000000 00000000 00000000 '................'
0013f2ac: 00000000 00000000 00000000 00000000 '................'
0013f2bc: 00000000 00000000 00000000 00000000 '................'
0013f2cc: 00000000 00000000 00000000 00000000 '................'
0013f2dc: 00000000 00000000 00000000 00000000 '................'
0013f2ec: 00000000 00000000 00000000 00000000 '................'
0013f2fc: 00000000 00000000 00000000 00000000 '................'
0013f30c: 00000000 00000000 00000000 00000000 '................'
0013f31c: 00000000 00000000 00000000 00008d5f '............_...'
0013f32c: 0013f4f4 77c03784 09910da0 0013f46c '.....7.w....l...'
0013f33c: 0013f364 0013f35c 00000002 013532f8 'd...\........25.'
0013f34c: 09902398 0013f35c 0013f358 00000400 '.#..\...X.......'
0013f35c: 00000500 09e09019 00000137 01346c24 '........7...$l4.'
0013f36c: 0013f494 09e03f90 0000019e 00000100 '.....?..........'
0013f37c: 007ea056 0135303c 000000f0 00000100 'V.~.<05.........'
0013f38c: 00000000 675c3a43 73656d61 4152475c '....C:\games\GRA'
0013f39c: 7e50444e 70675c31 61647078 705c6174 'NDP~1\gpxpdata\p'
0013f3ac: 325c6c6e 20353030 20766552 6e756f43 'nl\2005 Rev Coun'
0013f3bc: 5c726574 20766552 6e756f43 2e726574 'ter\Rev Counter.'
0013f3cc: 00616774 00000000 012a0000 00000000 'tga.......*.....'
0013f3dc: 012a0000 00000000 01352e44 00000000 '..*.....D.5.....'
0013f3ec: 715f67d9 012a0050 0013f408 715f6b2c '.g_qP.*.....,k_q'
0013f3fc: 012a0000 00000000 012a0000 0013f424 '..*.......*.$...'
0013f40c: 716022c6 012a0000 00000000 01352e48 '."`q..*.....H.5.'
0013f41c: 0013f8d8 01352e48 0013f46c 77bfc2de '....H.5.l......w'
0013f42c: 012a0000 00000000 77bfc2e3 0013f8d8 '..*........w....'
0013f43c: 01346dc4 00000000 00000000 77bfc3ce '.m4............w'
0013f44c: 008daf40 007ea056 0013f438 0013f46c '@...V.~.8...l...'
0013f45c: 0013f4b4 77c05c94 09e10f89 0013f8d8 '.....\.w........'
0013f46c: 09e19bf8 00000001 09e12232 0013f8d8 '........2"......'
0013f47c: 09e19b90 00000000 008daf40 007ea056 '........@...V.~.'
0013f48c: 0013f4c0 0066d90a 0013f4c0 7c91df8a '......f........|'
0013f49c: 7c810e96 000003fc 00000000 00000000 '...|............'
0013f4ac: 00000000 0013f4d8 0013f55c 00000016 '........\.......'
0013f4bc: 00000000 7c810eb6 00000016 00000144 '.......|....D...'
0013f4cc: 77c32440 00000000 008daf40 00000000 '@$.w....@.......'
0013f4dc: 7c91d9ba 7c91e5bb 013532f4 0013f510 '...|...|.25.....'
0013f4ec: 715f69c2 00008d5f 0013f5a4 77c039ff '.i_q_........9.w'
0013f4fc: 00000002 09910da0 00000000 013532f8 '.............25.'
0013f50c: 00000002 715f67d9 012a0050 0013f534 '.....g_qP.*.4...'
0013f51c: 715f6c35 012a0000 00000000 00000000 '5l_q..*.........'
0013f52c: 00000054 00000002 0013f548 715f7212 'T.......H....r_q'
0013f53c: 012a0000 00000060 00000000 0013f588 '..*.`...........'
0013f54c: 77bfc3c9 012a0000 00000000 77bfc3ce '...w..*........w'
0013f55c: 00000000 00000016 00000002 7473696c '............list'
0013f56c: 72656e65 0013f55c 00000120 0013f5d0 'ener\... .......'
0013f57c: 77c05c94 77be2088 ffffffff 77bfc3ce '.\.w. .w.......w'
0013f58c: 77bfc3e7 00000054 0013f5a4 77bfc42e '...wT..........w'
0013f59c: 00000054 00008d5f 0013f5e0 77c03c94 'T..._........<.w'
0013f5ac: 09910da0 09913124 00000016 09913114 '....$1.......1..'
0013f5bc: 013532f8 77c2fce0 0013f5a8 0013f5b0 '.25....w........'
0013f5cc: 0013ee50 0013fa88 77c05c94 77be27a8 'P........\.w.'.w'
0013f5dc: 00000000 77c03c31 09907a00 00000002 '....1<.w.z......'
0013f5ec: 09910da0 008e6e60 0067137c 0013fa94 '....`n..|.g.....'
0013f5fc: 00000000 00000210 00000016 00000210 '................'
0013f60c: 00000016 09913114 097d3904 736e654a '.....1...9}.Jens'
0013f61c: 00006e6f 00000000 00000000 00000000 'on..............'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000560
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007fc
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008c8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e68
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bf8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a14
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bcc
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000af4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000870
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000a84
Process exit code = -1073741819