@ TeamBPR:
Having made some cc-lines I have noticed that best way to treat difficult and close corners for faster and smoother driving,
is making 2 sectors, 1 entering corner and ending on the apex and one starting on the apex and exiting the corner.
Both sectors have 2 radius like this:
Entering sector starts with large radius1 and continues with smaller radius2. This choice makes AI cars brake and reduce speed while already entering the turn.
Exiting sector starts with radius1 being the SAME with radius2 of entering sector. Being the SAME, gives absolutely smooth transition and driving from the 1st sector to the 2nd.
Finally, radius2 of exiting sector is larger than sector1 to facilitate acceleration.
Example:
Entering sector: Radius1: 13600,
Radius2: 9800Exiting sector:
Radius1: 9800, Radius2: 12400
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some of my GP4 works ...