GPXload error

Posted by Excalibur 
GPXload error
Date: April 30, 2010 05:32PM
Posted by: Excalibur
Hello,

I've got this problem when I am playing. It may happen the first lap or later. I've tried a fresh install of GP4 but the same error again after several laps (Road America).

Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 1
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 1023 MB (free: 1023 MB)
Debugging gp4.exe
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x779709bd
Exception flags: 0x00000000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> FTH: (1864): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a5c113
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c42151
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a5c113
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c44c05
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
>> WM_ACTIVATE (active)(not minimized)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000464
Start address = 0x74b5a3f5
Thread local base = 0x7efda000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000470
Start address = 0x746e9682
Thread local base = 0x7efd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000048c
Start address = 0x77931c7f
Thread local base = 0x7efaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000490
Start address = 0x7468f1ac
Thread local base = 0x7efac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004bc
Start address = 0x75004819
Thread local base = 0x7efac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004e4
Start address = 0x71acfa43
Thread local base = 0x7efd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004ec
Start address = 0x754d7bbd
Thread local base = 0x7efd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004f8
Start address = 0x77932c91
Thread local base = 0x7efac000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000504
Start address = 0x77932c91
Thread local base = 0x7efa9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> nvd3dum.dll>>
>> NVIDIA GeForce 8600 GT>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000520
Start address = 0x723dfa43
Thread local base = 0x7efa6000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>>
Win95_Startup : 1440 x 900
>>
win95_initialiseD3D : 1440 x 900
>> Initialize3DEnvironment(1440 x 900 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 8600 GT>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
>> Device doesn't support Saturation
>> Device doesn't support Pos/Neg Coefficients
>> Device doesn't support Pos Neg Saturation
>> Device doesn't support deadband
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000528
Start address = 0x74f591f0
Thread local base = 0x7efa6000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000568
Start address = 0x74042f69
Thread local base = 0x7efa3000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000056c
Start address = 0x77932c91
Thread local base = 0x7efa0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000568
Start address = 0x7472e4a1
Thread local base = 0x7efa3000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000574
Start address = 0x74042f69
Thread local base = 0x7ef9d000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000578
Start address = 0x7472e4a1
Thread local base = 0x7ef9a000
>> Bink init completed
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x7595b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000580
Start address = 0x779317d9
Thread local base = 0x7ef97000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000584
Start address = 0x74704f9d
Thread local base = 0x7ef94000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000588
Start address = 0x77932c91
Thread local base = 0x7ef91000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000590
Start address = 0x3000d780
Thread local base = 0x7ef8e000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000594
Start address = 0x3000d780
Thread local base = 0x7ef8b000
>> **************************
*
* Font Created!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000594
Start address = 0x3000d780
Thread local base = 0x7ef8e000
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000590
Start address = 0x71acfa43
Thread local base = 0x7ef8b000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004ec
Start address = 0x3000d780
Thread local base = 0x7efd7000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004ec
Start address = 0x3000d780
Thread local base = 0x7efd7000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000056c
Start address = 0x3000d780
Thread local base = 0x7efd7000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000056c
Start address = 0x3000d780
Thread local base = 0x7efd7000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004ec
Start address = 0x754d7bbd
Thread local base = 0x7efd7000
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>>
>> * A generic error occured while exporting this mesh
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000588
Start address = 0x77932c91
Thread local base = 0x7efa0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004ec
Start address = 0x77932c91
Thread local base = 0x7efd7000
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class :: >> grass2>>
>> ** WARNING ** Failed to match object to class :: >> grass4>>
>> ** WARNING ** Failed to match object to class :: >> grass3>>
>> ** WARNING ** Failed to match object to class :: >> grass5>>
>> ** WARNING ** Failed to match object to class :: >> grass1>>
>> ** WARNING ** Failed to match object to class :: >> grass6>>
>> ** WARNING ** Failed to match object to class :: >> grass7>>
>> ** WARNING ** Failed to match object to class :: >> grass8>>
>> ** WARNING ** Failed to match object to class :: >> grass9>>
>> ** WARNING ** Failed to match object to class :: >> grass10>>
>> ** WARNING ** Failed to match object to class :: >> grass12>>
>> ** WARNING ** Failed to match object to class :: >> grass14>>
>> ** WARNING ** Failed to match object to class :: >> grass20>>
>> ** WARNING ** Failed to match object to class :: >> grass19>>
>> ** WARNING ** Failed to match object to class :: >> grass18>>
>> ** WARNING ** Failed to match object to class :: >> grass17>>
>> ** WARNING ** Failed to match object to class :: >> grass16>>
>> ** WARNING ** Failed to match object to class :: >> grass15>>
>> ** WARNING ** Failed to match object to class :: >> motoplex>>
>> ** WARNING ** Failed to match object to class :: >> grandstand1>>
>> ** WARNING ** Failed to match object to class :: >> grandstand3>>
>> ** WARNING ** Failed to match object to class :: >> grandstand6>>
>> ** WARNING ** Failed to match object to class :: >> grandstand7>>
>> ** WARNING ** Failed to match object to class :: >> grandstand8>>
>> ** WARNING ** Failed to match object to class :: >> grandstand9>>
>> ** WARNING ** Failed to match object to class :: >> grass11>>
>> ** WARNING ** Failed to match object to class :: >> grass11>>
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 70
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000594
Start address = 0x71acfa43
Thread local base = 0x7ef91000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000598
Start address = 0x71acfa43
Thread local base = 0x7ef8e000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000580
Start address = 0x779317d9
Thread local base = 0x7efd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000588
Start address = 0x77932c91
Thread local base = 0x7efa0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000588
Start address = 0x77932c91
Thread local base = 0x7efa0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ad919
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x005ad919
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD919: Program Files (x86)\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
005A88EE: Program Files (x86)\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
005A87FA: Program Files (x86)\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
004D67C0: Program Files (x86)\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
00509FC2: Program Files (x86)\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
0054E75D: Program Files (x86)\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
0050A195: Program Files (x86)\Infogrames\Grand Prix 4\GPxPatch.exe! <no symbol>
Registers:
EAX=00003C13 ECX=06ACDAD0 ESI=00000000
EBX=00000017 EDX=00000000 EDI=06ABEA18
CS:EIP=0023:005AD919
SS:ESP=002B:033FFE1C EBP=0B5A2040
DS=002B ES=002B FS=0053 GS=002B
Flags=00010283
Stack dump:
033ffe1c: 00000000 00003c13 0000005c 06abea18 '.....<..\.......'
033ffe2c: 005a88ee 00000017 00003c13 0050a190 '..Z......<....P.'
033ffe3c: 00000000 06abea18 033ffeb8 0000001f '..........?.....'
033ffe4c: 0000008d 038a0028 005a87fa 0050a190 '....(.....Z...P.'
033ffe5c: 06abc730 004d67c0 00000010 00509fc2 '0....gM.......P.'
033ffe6c: 0054e75d 0050a190 00000010 033ffeb8 '].T...P.......?.'
033ffe7c: 033ffe90 00000000 00000000 75232dd9 '..?..........-#u'
033ffe8c: 00000000 0050a195 74b53b1d 00000010 '......P..;.t....'
033ffe9c: 00000000 001a055e 00000000 00000000 '....^...........'
033ffeac: 001a055e 74b790e0 0050a190 033ffef0 '^......t..P...?.'
033ffebc: 74b5a54a 0050a190 00000003 00000010 'J..t..P.........'
033ffecc: 00000000 001a055e 00000000 00000000 '....^...........'
033ffedc: 00000000 00000000 00000000 00000000 '................'
033ffeec: 00000000 033fff88 74b5a449 00000010 '......?.I..t....'
033ffefc: 00000000 00000010 00000021 00000000 '........!.......'
033fff0c: 00000000 00000000 00000000 00000000 '................'
033fff1c: 00000000 00000000 00000000 00000000 '................'
033fff2c: 00000000 00000000 00000000 00000000 '................'
033fff3c: 00000000 00000140 00000148 00000178 '....@...H...x...'
033fff4c: 00000000 00000000 00000000 00000000 '................'
033fff5c: 00000000 00000000 00000000 00000000 '................'
033fff6c: 00000000 00000000 00000000 00000000 '................'
033fff7c: 00000000 00000000 00000002 033fff94 '..............?.'
033fff8c: 76a33677 00000000 033fffd4 77909d72 'w6.v......?.r..w'
033fff9c: 00000000 740001b0 00000000 00000000 '.......t........'
033fffac: 00000000 c0000005 76a59775 76a59775 '........u..vu..v'
033fffbc: 033fffa0 033ff9e4 ffffffff 7794041d '..?...?........w'
033fffcc: 00b03db4 00000000 033fffec 77909d45 '.=........?.E..w'
033fffdc: 74b5a3f5 00000000 00000000 00000000 '...t............'
033fffec: 00000000 00000000 74b5a3f5 00000000 '...........t....'
033ffffc: 00000000 '....'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = 255

____________________________________________________________________________________________________________________________________________

Re: GPXload error
Date: April 30, 2010 06:00PM
Posted by: Bigbrother
There is a track problem cause alot of grass textures can't be found !

SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class :: >> grass2>>
>> ** WARNING ** Failed to match object to class :: >> grass4>>
>> ** WARNING ** Failed to match object to class :: >> grass3>>
>> ** WARNING ** Failed to match object to class :: >> grass5>>
>> ** WARNING ** Failed to match object to class :: >> grass1>>
>> ** WARNING ** Failed to match object to class :: >> grass6>>
>> ** WARNING ** Failed to match object to class :: >> grass7>>
>> ** WARNING ** Failed to match object to class :: >> grass8>>
>> ** WARNING ** Failed to match object to class :: >> grass9>>
>> ** WARNING ** Failed to match object to class :: >> grass10>>
>> ** WARNING ** Failed to match object to class :: >> grass12>>
>> ** WARNING ** Failed to match object to class :: >> grass14>>
>> ** WARNING ** Failed to match object to class :: >> grass20>>
>> ** WARNING ** Failed to match object to class :: >> grass19>>
>> ** WARNING ** Failed to match object to class :: >> grass18>>
>> ** WARNING ** Failed to match object to class :: >> grass17>>
>> ** WARNING ** Failed to match object to class :: >> grass16>>
>> ** WARNING ** Failed to match object to class :: >> grass15>>
>> ** WARNING ** Failed to match object to class :: >> motoplex>>
>> ** WARNING ** Failed to match object to class :: >> grandstand1>>
>> ** WARNING ** Failed to match object to class :: >> grandstand3>>
>> ** WARNING ** Failed to match object to class :: >> grandstand6>>
>> ** WARNING ** Failed to match object to class :: >> grandstand7>>
>> ** WARNING ** Failed to match object to class :: >> grandstand8>>
>> ** WARNING ** Failed to match object to class :: >> grandstand9>>
>> ** WARNING ** Failed to match object to class :: >> grass11>>
>> ** WARNING ** Failed to match object to class :: >> grass11>>
Re: GPXload error
Date: April 30, 2010 06:07PM
Posted by: Excalibur
Ok, If the textures are originaly into the maps/ Track folder of the wad, the textures are not into it.
I will try to download it again and check.

What about this?:

>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse

What does it means exactly?

____________________________________________________________________________________________________________________________________________





Edited 1 time(s). Last edit at 04/30/2010 06:08PM by Excalibur.
Re: GPXload error
Date: May 01, 2010 12:54AM
Posted by: mortal
Problem is with the pits and the grass verges by the look of it.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: GPXload error
Date: May 01, 2010 02:06AM
Posted by: Excalibur
Yes Mortal, it may be possible because I have updated the garages manually and almost the same error 5 minutes ago with Melbourne after 24 laps

SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class :: >> pit_verge_03>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_04>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_05>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_06>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge00>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge01>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge03>>
>> DONE.

The file is big (777ko) and there must be more interesting informations for those who know how to decrypt a gpxlog : [www.mediafire.com]


Don't know what I did wrong but I will replace the track wads installed and updated by the original ones and I will see...

Thanks for the tip....

____________________________________________________________________________________________________________________________________________





Edited 2 time(s). Last edit at 05/01/2010 02:25AM by Excalibur.
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