% (for someone clever)

Posted by b-tone 
Re: % (for someone clever)
Date: August 14, 2003 12:58PM
Posted by: Madman271
Yep.
The question is: who will working on it.
I have no time 'coz I owe you a project. ;)




In reality, doesn't matter who's right but most important is who's left.
Re: % (for someone clever)
Date: August 14, 2003 01:19PM
Posted by: Zjokke
for the sound loop mentionned above :
Is it possible to implement more than 3 music files?
Re: % (for someone clever)
Date: August 14, 2003 01:22PM
Posted by: b-tone
for the sound loop mentionned above :
Is it possible to implement more than 3 music files?


that was my original question :)


another one for madman...

you can trigger black flags, and someone can adjust the force needed to do damage (in gp3 atleast), so can you make a blag flag for hitting someone too hard?
sometimes is too easy to nudge others off ;-)



____
Tony

Re: % (for someone clever)
Date: August 14, 2003 01:23PM
Posted by: Madman271
It look possible, but perhaps b-tone can answer it 'cos he currently dig to experiment with these files. :)




In reality, doesn't matter who's right but most important is who's left.
Re: % (for someone clever)
Date: August 14, 2003 01:26PM
Posted by: tux
"Yep.
The question is: who will working on it.
I have no time 'coz I owe you a project"

hehe, ill get to work too then :)





Re: % (for someone clever)
Date: August 14, 2003 01:40PM
Posted by: Madman271
@b-tone:
I ever discuss this with a forum member. I need to found a code location on GP4 where detect two (or more) cars when collides to produce car damage. This is not easy because we should perform checking on more than one car then also check if at least one car is player car, since CC cars cannot given black flag penalty.




In reality, doesn't matter who's right but most important is who's left.
Re: % (for someone clever)
Date: August 15, 2003 11:14AM
Posted by: b-tone
hm. i guess it isnt as easy as i thought. its more than just 'böack flag when crash'.
oh well.

other hexxing.
the bar.bmp can be changed to tga, but the loading pics can't. nor jpg.
i was wanting transparent loading bar so it would be only a few pixels tall.
and jpgs are smaller than bmps fo the loading.
i guess this is obvius to some :?



____
Tony

Re: % (for someone clever)
Date: August 15, 2003 11:51AM
Posted by: tux
what about steering wheels per team or 3d wheels :)





Re: % (for someone clever)
Date: August 15, 2003 11:54AM
Posted by: b-tone
what about steering wheels per team or 3d wheels

didn't i tell you how to do that, already?

;)



____
Tony

Re: % (for someone clever)
Date: August 15, 2003 12:08PM
Posted by: Madman271
About the progress bar pic (is this what you mean?), I read somewhere which posted by Lo2k this pic will be stretched to indicating load progress. I though it's not a good idea to apply transparent (with alpha channel) on this pic.

About steer wheels for each team (or car), I though it was already discussed before. Don't ask me how this thing can (or can't) works. I had said enough about this topic. ;)




In reality, doesn't matter who's right but most important is who's left.
Re: % (for someone clever)
Date: August 15, 2003 12:22PM
Posted by: tux
oh, i never new u discused it before :) ;) good news, i might soon be the owner of a santa cruz :)





Re: % (for someone clever)
Date: August 15, 2003 12:27PM
Posted by: Madman271
Buy two units, yes? Yes yes yes.... :)




In reality, doesn't matter who's right but most important is who's left.
Re: % (for someone clever)
Date: August 15, 2003 12:35PM
Posted by: tux
lol, $49 on ebay :)





Re: % (for someone clever)
Date: August 15, 2003 12:39PM
Posted by: b-tone
the 'bar.bmp' is 8x8 or 16x16 and stretches as it loads.
you can delete it and have no bar.
it has colour overlays.
i'm pretty sure i had a tga working there, but no transparency. i'd like it to be very narrow so as to not mess up my new loading screens too much.
*goes testing*
no. a 2x2 still shows the sme size.

one day i'll have a breakthruogh with my hexeditor. :)



____
Tony

Re: % (for someone clever)
Date: August 15, 2003 12:40PM
Posted by: tux
Re: % (for someone clever)
Date: August 15, 2003 12:40PM
Posted by: Madman271
Just check the specs. in case it's not using the latest tech. Just compare the specs with one from TB website.




In reality, doesn't matter who's right but most important is who's left.
Re: % (for someone clever)
Date: August 15, 2003 12:42PM
Posted by: tux
[ulr]http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=2747433167&category=3701&rd=1[/iurl]

it looks the same :)





Re: % (for someone clever)
Date: August 15, 2003 12:48PM
Posted by: Madman271
Ups, sorry I miss the b-tone last post.
Sure just be experiment with hex editor (you are one of the best as far as I saw). Try if progress bar can also accept .tex format? Maybe if so then it will work better using DDS in .tex file.




In reality, doesn't matter who's right but most important is who's left.
Re: % (for someone clever)
Date: August 15, 2003 12:56PM
Posted by: Madman271
Wha! You only the bidder?
Not surprise it sold for US$49.99. :)
Maybe I should click on that "continue" button so the stuff shipped to my address. :)




In reality, doesn't matter who's right but most important is who's left.
Re: % (for someone clever)
Date: August 15, 2003 01:09PM
Posted by: tux
hehe, i won it by clicking buy it now :)





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