GPxPatch error when exiting game

Posted by Renault#1Fan 
GPxPatch error when exiting game
Date: April 08, 2009 11:30AM
Posted by: Renault#1Fan
I just got my new computer yesterday, got everything installed and game wouldn't start. I got it running now after I checked on here on what to do with VISTA 64 bit, game ran smooth, but when I exited the game a GPx Error notepad popped up saying.

Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows 98 build 2222
Total physical memory: 255 MB (free: 224 MB)
Debugging gp4.exe
Process created:
Process ID = 0x000009e8
Process handle = 0x000001b4
Main thread ID = 0x00001340
Main thread handle = 0x000001b0
*** error setting process affinity mask: (87) The parameter is incorrect.


Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00001340
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path ntdll.dll
base 0x77a30000
size 1165688
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x77760000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x77500000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x77760000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x77690000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\kernel32.dll
base 0x77500000
size 855552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\d3d8.dll
base 0x67ed0000
size 1039360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\msvcrt.dll
base 0x76c70000
size 680448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\USER32.dll
base 0x76020000
size 648192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\GDI32.dll
base 0x77470000
size 303104
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\ADVAPI32.dll
base 0x76d20000
size 798720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\RPCRT4.dll
base 0x75c40000
size 677376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\Secur32.dll
base 0x75be0000
size 76800
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\VERSION.dll
base 0x75b40000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\d3d8thk.dll
base 0x73490000
size 11264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dwmapi.dll
base 0x734a0000
size 39936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dinput8.dll
base 0x6b490000
size 159232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\winspool.drv
base 0x736c0000
size 258048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\ole32.dll
base 0x77290000
size 1315328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\winmm.dll
base 0x73ad0000
size 189952
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\OLEAUT32.dll
base 0x76e00000
size 563200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\OLEACC.dll
base 0x73a90000
size 215040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dsound.dll
base 0x6aa20000
size 444416
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\POWRPROF.dll
base 0x70770000
size 97280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Program Files (x86)\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\wsock32.dll
base 0x73480000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\WS2_32.dll
base 0x75d30000
size 179200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\NSI.dll
base 0x77280000
size 8192
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001340
First chance exception
Exception address: 0x77a40004
Module name: 'ntdll.dll' (base 0x77a30000, size 1165688)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\ShimEng.dll
base 0x6cac0000
size 111104
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\apphelp.dll
base 0x74020000
size 171008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\AppPatch\AcGenral.DLL
base 0x67cb0000
size 2154496
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\SHLWAPI.dll
base 0x75de0000
size 351744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\UxTheme.dll
base 0x73570000
size 234496
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\NETAPI32.dll
base 0x74090000
size 466944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\PSAPI.DLL
base 0x76f70000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\MSACM32.dll
base 0x73a70000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\SHELL32.dll
base 0x76150000
size 11580928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\sfc.dll
base 0x74c80000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\sfc_os.DLL
base 0x74c70000
size 38912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\SETUPAPI.dll
base 0x75e90000
size 1590272
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\USERENV.dll
base 0x74bc0000
size 108032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\urlmon.dll
base 0x77150000
size 1166336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\iertutil.dll
base 0x75e40000
size 270336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\MPR.dll
base 0x74ea0000
size 68608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path
base 0x01760000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x01760000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path
base 0x01760000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x01760000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path
base 0x01760000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x01760000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\AppPatch\AcLayers.DLL
base 0x6b350000
size 541696
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\SHUNIMPL.dll
base 0x6e160000
size 6656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\IMM32.DLL
base 0x760f0000
size 116224
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\MSCTF.dll
base 0x77050000
size 806912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\LPK.DLL
base 0x76c60000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\USP10.dll
base 0x75d60000
size 501760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6001.18000_none_5cdbaa5a083979cc\comctl32.dll
base 0x74440000
size 1684480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path
base 0x00390000
size 44544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x00390000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000101c
Thread handle = 0x000002b4
Start address = 0x778b8770
Thread local base = 0x7efda000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001340
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x003d0000...
Error changing access to memory: (487) Attempt to access invalid address.


Error writing process memory: (487) Attempt to access invalid address.


*** error injecting code: (487) Attempt to access invalid address.
Re: GPxPatch error when exiting game
Date: April 08, 2009 11:30AM
Posted by: Renault#1Fan
>> D3D Constructor!
>> Starting WinMain
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> f1graphics.cfg controls all settings (default 0)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] Game 3D Horizontal Resolution>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] Game 3D Vertical Resolution>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] Enable 32bit mode if available NB. If Windowed then is forced to desktop format>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] Enable hardware T&L if available>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] Run in a window>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] Number of multisamples if available (0-16 :: 0 => off, 1 unused)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] Force use of reference rasterizer>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] Vsync (0=>off, or every nth frame) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] AutoPerformance (Automatic Performance Setting)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] TestedPerformanceLow (Tested Performance Setting)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [RELEASE] TestedPerformanceHigh (Tested Performance Setting)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] Game 3D Horizontal Resolution>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] Game 3D Vertical Resolution>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] Enable 32bit mode if available NB. If Windowed then is forced to desktop format>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] Enable hardware T&L if available>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] Run in a window>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] Number of multisamples if available (0-16 :: 0 => off, 1 unused)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] Force use of reference rasterizer>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] Vsync (0=>off, or every nth frame) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] AutoPerformance (Automatic Performance Setting)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] TestedPerformanceLow (Tested Performance Setting)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [DEBUG] TestedPerformanceHigh (Tested Performance Setting)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Texture quality : 0 => max 2 => half 4 => qtr 8 => eigth >> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Increase car texture quality (1 on, 0 off)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Low track geometry (1 on, 0 off)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Crude quadtree cull only (0=> off, 1=>always, 2=>only for TNL); recommended for fast gfx, low cpu>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Number of mipmaps (0 => off) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Use compressed textures if supported>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Full 32bit textures>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Set 0 => no 8bit alpha (all stencil - yuck) 8 => all 8bit alpha (no stencil - nice) else 1-7 as cut off>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> If using compressed then ramp 1bit DXT1 to nbit DXT5 to avoid edge bleed v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Render targets must match the main formats v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable Fogging>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable AdvancedCarShader v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Pre-light track (Update track lighting using CPU)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Low res geometry track (1 low res, 0 normal)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Rotate wheels via textures v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Bump map track (requires DP3; 0 => off)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Load balance : Frames over which to sample occupancy>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Load balance : Start load decrease if occupancy over this>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Load balance : Start load increase if occupancy under this v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Load balance : Speed of load decrease ( < slower > faster)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Load balance : Speed of load increase ( < slower > faster)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable mirrors>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Angle left mirror 0(in)-16(parallel)-32(out) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Angle right mirror 0(in)-16(parallel)-32(out) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Magnify mirror (16 => normal <16 wide >16 zoom)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Show own car (0 never, bit 1 trans, bit 2 solid, bit 3 context only bit7-fullpolycar in tcam) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Overide show own car if mirrors set low>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Cockpit zoom (0 to 100) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable external view mirrors (0 0ff, 1 onboard, 2 all external views) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable track map (0 off, 1 arcade views only, 2 all non trackside)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Num overdraws for blur effects (eg reflections) Should be one of {2,4,6,9,12,16}>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Reflect effect (0 => none-very sharp reflections), 1 => mipmapfilter, 2 => overdraw(best), 3 => hardwareboxfilter, 4 => swmungefilter(2nd best-best for 16bit), 5 => jitter(GP3 stylee) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> If Jitter, how many ?>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> For normal reflections scale LOD (0 to 100%) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> For blured effect reflections scale LOD (0 to 100%) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Maximum allowed heat hazes in a single view v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Haze size in pixels : 0 => auto as proportion of main resolution (recommended)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable rain droplets on lens/visor>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable visor when in cockpit view>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable sky messages>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable true type fonts>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Environment map strength (0=>use game default)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Full dynamic video walls v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Velocity m/s at which dynamic video walls are disabled (0 => no cutoff)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Size of video wall textures (dynamic) 0=>auto scale to game resolution>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Number of particle time slices per second.>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> TV style overlays on track cameras.>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Multiplayer overlays 1:on 2:+cockpit 3:+allviews 4:+text 5:+gfx 6:+allcars>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Multiplayer overlays - show for N closest>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable user-defined gamma ramp v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Gamma ramp for Reds (min value) range signed : 0-200 => -1 to 1 v4>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Gamma ramp for Reds (max value) range signed : 0-200 => -1 to 1 v4>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Gamma ramp for Reds (pow value) range signed : 0-200 => -1 to 1 v4>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Gamma ramp for Greens (min value) range signed : 0-200 => -1 to 1 v4>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Gamma ramp for Greens (max value) range signed : 0-200 => -1 to 1 v4>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Gamma ramp for Greens (pow value) range signed : 0-200 => -1 to 1 v4>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Gamma ramp for Blues (min value) range signed : 0-200 => -1 to 1 v4>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Gamma ramp for Blues (max value) range signed : 0-200 => -1 to 1 v4>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Gamma ramp for Blues (pow value) range signed : 0-200 => -1 to 1 v4>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Enable cockpit gamma 0 off,1 player for all, 2 player for player only, 3 driver specific. Bit 7 (only when visor on) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Cockpit Gamma ramp for Reds (min value) range signed : 0-200 => -1 to 1 v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Cockpit Gamma ramp for Reds (max value) range signed : 0-200 => -1 to 1 v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Cockpit Gamma ramp for Reds (pow value) range signed : 0-200 => -1 to 1 v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Cockpit Gamma ramp for Greens (min value) range signed : 0-200 => -1 to 1 v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Cockpit Gamma ramp for Greens (max value) range signed : 0-200 => -1 to 1 v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Cockpit Gamma ramp for Greens (pow value) range signed : 0-200 => -1 to 1 v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Cockpit Gamma ramp for Blues (min value) range signed : 0-200 => -1 to 1 v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Cockpit Gamma ramp for Blues (max value) range signed : 0-200 => -1 to 1 v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Cockpit Gamma ramp for Blues (pow value) range signed : 0-200 => -1 to 1 v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Size in texels for shadows over each car v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Size in texels for projected shadows under each car>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Size in texels for blurred projected shadows under each car>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Attempt to page the over shadows>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Attempt to page the under shadows>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> Animation rendering mode. (0 - cheap lighting, 1 - proper lighting, 2 - VS) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Texture filter quality (0 => none, 1 => point, 2 => bilinear, 3 => anisotropic, 4 => flatcubic, 5 => gaussiancubic) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Texture filter quality for mipmaps - if any - (0 => none, 1 => point, 2 => bilinear, 3 => anisotropic, 4 => flatcubic/quincunx, 5 => gaussiancubic) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Max anisotropic filtering (1 => off, to max 7) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Mipmap bias (0 => -8 to 200 => +8) -ve=> sharper v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Distance cull ALL track objects past this distance (overides LOD, 0 => off) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Fade out (cull) track objects band depth as % of cull distance (0 => immediate at cull point)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Scale track LOD distance - make larger to force lower LOD earlier>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Constant min distance in metres for track LOD calcs - make larger to force lower max LOD - else 0 for full LOD range>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Threshold distance in metres to switch in low LOD track>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Display track shadows>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Shadow type (under cars) (0=> off, 1=> static, 2=> composite, 3=> projected)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Blur shadows (projected shadows only)(should be 0 (no blur),2,4,6,9,12, or 16) >> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Max number of shadow maps that are allowed in view UNDER CAR>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Max number of shadow maps that are allowed in view OVER CAR>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Enable wet weather reflections (if main view is disabled, then all views are disabled)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Reflect static objects within this distance (0 => off) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Reflect cars in wet track>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Reflect car particles (broken subassemly) in wet track v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Enable static environment reflections (0=>off 1=>on) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Enable dynamic environment reflections to X metres (for advanced carshader only) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Max number of dynamic envmaps to use (1 to 22(!), 0=>off - for advanced carshader only) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw Particles>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw rain (0 => off, 1 => on)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] DrawBrakeGlows (0 => off, 1 => on)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] DrawExternalSteering (0 => off, 1 => on)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw crowds (0 => off, 1 => on, 2 => on and animating)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw X objects in pit lane (0 => off, else max number of 'teams' to draw)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw crowd camera flashes>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw sky>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw heat haze v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw lens flare (0 => off, 1 => 'real' camera views only, 2 => all views but cockpit, 3 => always)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw Bushes>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw trackside cameras>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw trackside cranes>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw distant buildings>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw near buildings>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw horizon strips>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw trackside photographers>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw track (0 => off, 1 => basic, 2 => with detail maps)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw trackside platforms>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw videowalls>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw Misc. trackside objects>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw trackside fences>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw trackside walls>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw track kerbing>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw bridges>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw Near stands>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw Far stands>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw Near land>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw Far land>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw track marshalls>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw large trackside signs>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw small trackside signs>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw Near trees>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw Far trees>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw video-wall screens>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw shadows on track v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Draw Required trackside buildings>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Car lod : load balance as % of notional max possible number of car polys (at highest LOD) v9>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Car lod : maximum LOD (scalar 100=>1) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Car lod : distance at which to cull cars in view (metres) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] Car lod : scalar>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MAIN VIEW] If using advanced car shader, then we can also (optionally) use improved wheel lighting>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Texture filter quality (0 => none, 1 => point, 2 => bilinear, 3 => anisotropic, 4 => flatcubic, 5 => gaussiancubic) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Texture filter quality for mipmaps - if any - (0 => none, 1 => point, 2 => bilinear, 3 => anisotropic, 4 => flatcubic/quincunx, 5 => gaussiancubic) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Max anisotropic filtering (1 => off, to max 7) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Mipmap bias (0 => -8 to 200 => +8) -ve=> sharper v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Distance cull ALL track objects past this distance (overides LOD, 0 => off)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Fade out (cull) track objects band depth as % of cull distance (0 => immediate at cull point)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Scale track LOD distance - make larger to force lower LOD earlier>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Constant min distance in metres for track LOD calcs - make larger to force lower max LOD - else 0 for full LOD range>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Threshold distance in metres to switch in low LOD track>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Display track shadows>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Shadow type (under cars) (0=> off, 1=> static, 2=> composite, 3=> projected)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Blur shadows (projected shadows only)(should be 0 (no blur),2,4,6,9,12, or 16) >> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Max number of shadow maps that are allowed in view UNDER CAR>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Max number of shadow maps that are allowed in view OVER CAR>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Enable wet weather reflections>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Reflect static objects within this distance (0 => off)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Reflect cars in wet track>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Reflect car particles (broken subassemly) in wet track v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Enable static environment reflections (0=>off 1=>on) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Enable dynamic environment reflections to X metres (for advanced carshader only) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Max number of dynamic envmaps to use (1 to 22(!), 0=>off - for advanced carshader only) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Particles >> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw rain (0 => off, 1 => on)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] DrawBrakeGlows (0 => off, 1 => on)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] DrawExternalSteering (0 => off, 1 => on)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw crowds (0 => off, 1 => on, 2 => on and animating) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw X objects in pit lane (0 => off, else max number of 'teams' to draw) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw crowd camera flashes v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw sky v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw heat haze v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw lens flare (0 => off, 1 => 'real' camera views only, 2 => all views but cockpit, 3 => always) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Bushes v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw trackside cameras v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw trackside cranes v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw distant buildings v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw near buildings v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw horizon strips v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw trackside photographers v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw track (0 => off, 1 => basic, 2 => with detail maps) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw trackside platforms v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw videowalls v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Misc. trackside objects v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw trackside fences v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw trackside walls v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw track kerbing v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw bridges v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Near stands v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Far stands v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Near land v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Far land v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw track marshalls v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw large trackside signs v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw small trackside signs v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Near trees v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Far trees v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw video-wall screens v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw shadows on track v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Draw Required trackside buildings>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Car lod : load balance as % of notional max possible number of car polys (at highest LOD) v9>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Car lod : maximum LOD (scalar 100=>1) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Car lod : distance at which to cull cars in view (metres) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] Car lod : scalar>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [MIRROR VIEW] If using advanced car shader, then we can also (optionally) use improved wheel lighting>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Texture filter quality (0 => none, 1 => point, 2 => bilinear, 3 => anisotropic, 4 => flatcubic, 5 => gaussiancubic) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Texture filter quality for mipmaps - if any - (0 => none, 1 => point, 2 => bilinear, 3 => anisotropic, 4 => flatcubic/quincunx, 5 => gaussiancubic) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Max anisotropic filtering (1 => off, to max 7) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Mipmap bias (0 => -8 to 200 => +8) -ve=> sharper v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Distance cull ALL track objects past this distance (overides LOD, 0 => off)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Fade out (cull) track objects band depth as % of cull distance (0 => immediate at cull point)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Scale track LOD distance - make larger to force lower LOD earlier>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Constant min distance in metres for track LOD calcs - make larger to force lower max LOD - else 0 for full LOD range>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Threshold distance in metres to switch in low LOD track>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Display track shadows>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Shadow type (under cars) (0=> off, 1=> static, 2=> composite, 3=> projected)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Blur shadows (projected shadows only)(should be 0 (no blur),2,4,6,9,12, or 16) >> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Max number of shadow maps that are allowed in view UNDER CAR>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Max number of shadow maps that are allowed in view OVER CAR>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Enable wet weather reflections>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Reflect static objects within this distance (0 => off)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Reflect cars in wet track>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Reflect car particles (broken subassemly) in wet track v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Enable static environment reflections (0=>off 1=>on) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Enable dynamic environment reflections to X metres (for advanced carshader only) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Max number of dynamic envmaps to use (1 to 22(!), 0=>off - for advanced carshader only) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw Particles>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw rain (0 => off, 1 => on)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] DrawBrakeGlows (0 => off, 1 => on)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] DrawExternalSteering (0 => off, 1 => on)>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw crowds (0 => off, 1 => on, 2 => on and animating) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw X objects in pit lane (0 => off, else max number of 'teams' to draw) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw crowd camera flashes v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw sky v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw heat haze v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw lens flare (0 => off, 1 => 'real' camera views only, 2 => all views but cockpit, 3 => always) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw Bushes v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw trackside cameras v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw trackside cranes v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw distant buildings v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw near buildings v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw horizon strips v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw trackside photographers v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw track (0 => off, 1 => basic, 2 => with detail maps) v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw trackside platforms v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw videowalls v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw Misc. trackside objects v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw trackside fences v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw trackside walls v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw track kerbing v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw bridges v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw Near stands v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw Far stands v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw Near land v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw Far land v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw track marshalls v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw large trackside signs v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw small trackside signs v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw Near trees v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw Far trees v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw video-wall screens v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw shadows on track v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Draw Required trackside buildings>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Car lod : load balance as % of notional max possible number of car polys (at highest LOD) v10>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Car lod : maximum LOD (scalar 100=>1) v3>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Car lod : distance at which to cull cars in view (metres) v5>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] Car lod : scalar v2>> (DEFAULT APPLIED)
>> ** WARNING ** FAILED TO LOAD A SETTING FOR : >> [VIDEOWALL VIEW] If using advanced car shader, then we can also (optionally) use improved wheel lighting>> (DEFAULT APPLIED)
Re: GPxPatch error when exiting game
Date: April 08, 2009 11:31AM
Posted by: Renault#1Fan
>> AUTO-SAVED UPDATED SETTINGS FILE
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001034
Thread handle = 0x000002b8
Start address = 0x778b8770
Thread local base = 0x7efd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\CLBCatQ.DLL
base 0x76ee0000
size 523776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dplayx.dll
base 0x6b410000
size 212992
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001208
Thread handle = 0x000002c4
Start address = 0x778b8770
Thread local base = 0x7efaf000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001208
Thread exit code = 0
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\nvd3dum.dll
base 0x10000000
size 5963776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\IPHLPAPI.DLL
base 0x74990000
size 91648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dhcpcsvc.DLL
base 0x74950000
size 204288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\DNSAPI.dll
base 0x74920000
size 165888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\WINNSI.DLL
base 0x74910000
size 14848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dhcpcsvc6.DLL
base 0x748e0000
size 128000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x10000000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74990000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x748e0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74950000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74910000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74920000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\mscat32.dll
base 0x6cbb0000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\WINTRUST.dll
base 0x72000000
size 171520
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\CRYPT32.dll
base 0x749d0000
size 977408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\MSASN1.dll
base 0x749b0000
size 59904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\imagehlp.dll
base 0x77120000
size 153088
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001078
Thread handle = 0x000002f0
Start address = 0x778b8770
Thread local base = 0x7efaf000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\rsaenh.dll
base 0x746a0000
size 242744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\ncrypt.dll
base 0x6ff40000
size 204288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\BCRYPT.dll
base 0x6feb0000
size 275968
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001178
Thread handle = 0x00000300
Start address = 0x778b8770
Thread local base = 0x7efac000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000013a4
Thread handle = 0x00000304
Start address = 0x778b8770
Thread local base = 0x7efa9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\NTMARTA.DLL
base 0x74670000
size 121344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\syswow64\WLDAP32.dll
base 0x76e90000
size 289280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\SAMLIB.dll
base 0x74650000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\GPAPI.dll
base 0x70a30000
size 75264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\slc.dll
base 0x71f70000
size 225792
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000106c
Thread handle = 0x0000031c
Start address = 0x778b8770
Thread local base = 0x7efa6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\cryptnet.dll
base 0x70a10000
size 97792
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\SensApi.dll
base 0x70a00000
size 8704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\Cabinet.dll
base 0x71c70000
size 71680
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x6cbb0000
>> nvd3dum.dll>>
>> NVIDIA GeForce 9800 GTX/9800 GTX+>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\mscat32.dll
base 0x6cba0000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x6cba0000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\nvd3dum.dll
base 0x10000000
size 5963776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\IPHLPAPI.DLL
base 0x74990000
size 91648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dhcpcsvc.DLL
base 0x74950000
size 204288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\DNSAPI.dll
base 0x74920000
size 165888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\WINNSI.DLL
base 0x74910000
size 14848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dhcpcsvc6.DLL
base 0x748e0000
size 128000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x10000000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74990000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x748e0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74950000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74910000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74920000
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>>
Win95_Startup : 800 x 600
>>
win95_initialiseD3D : 800 x 600
>> Initialize3DEnvironment(800 x 600 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\nvd3dum.dll
base 0x10000000
size 5963776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\IPHLPAPI.DLL
base 0x74990000
size 91648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dhcpcsvc.DLL
base 0x74950000
size 204288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\DNSAPI.dll
base 0x74920000
size 165888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\WINNSI.DLL
base 0x74910000
size 14848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dhcpcsvc6.DLL
base 0x748e0000
size 128000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\IconCodecService.dll
base 0x6cba0000
size 9728
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\WindowsCodecs.dll
base 0x70190000
size 712704
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 9800 GTX/9800 GTX+>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\HID.DLL
base 0x6cbb0000
size 22016
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\MMDevApi.dll
base 0x72590000
size 149504
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000814
Thread handle = 0x00000370
Start address = 0x778b8770
Thread local base = 0x7efa3000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000814
path C:\Windows\SysWOW64\AUDIOSES.DLL
base 0x730f0000
size 116224
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000814
path C:\Windows\SysWOW64\audioeng.dll
base 0x72520000
size 397312
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000814
path C:\Windows\SysWOW64\AVRT.dll
base 0x73190000
size 12800
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e34
Thread handle = 0x00000380
Start address = 0x778b8770
Thread local base = 0x7efa0000
>> Bink init completed
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
Re: GPxPatch error when exiting game
Date: April 08, 2009 11:31AM
Posted by: Renault#1Fan
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001050
Thread handle = 0x00000384
Start address = 0x778b8770
Thread local base = 0x7ef9d000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a68
Thread handle = 0x00000388
Start address = 0x778b8770
Thread local base = 0x7ef9a000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000013b8
Thread handle = 0x0000038c
Start address = 0x778b8770
Thread local base = 0x7ef97000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fe4
Thread handle = 0x00000390
Start address = 0x778b8770
Thread local base = 0x7ef94000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001370
Thread handle = 0x00000394
Start address = 0x778b8770
Thread local base = 0x7ef91000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001068
Thread handle = 0x00000398
Start address = 0x778b8770
Thread local base = 0x7ef8e000
>> **************************
*
* Font Created!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001068
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001370
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\mscat32.dll
base 0x6cab0000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x6cab0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000013b8
Thread exit code = 0
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001050
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 7
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000013f8
Thread handle = 0x00000384
Start address = 0x778b8770
Thread local base = 0x7ef9d000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000013fc
Thread handle = 0x0000038c
Start address = 0x778b8770
Thread local base = 0x7ef97000
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000580
Thread handle = 0x00000398
Start address = 0x778b8770
Thread local base = 0x7ef91000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000088c
Thread handle = 0x0000039c
Start address = 0x778b8770
Thread local base = 0x7ef8e000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000088c
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001078
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000013b0
Thread handle = 0x000002f0
Start address = 0x778b8770
Thread local base = 0x7efaf000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000013b0
Thread exit code = 0
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000580
Thread exit code = 0
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3DUninit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [DESTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000013fc
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000013f8
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x10000000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74990000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x748e0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74950000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74910000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74920000
>> D3D_Cleanup3DEnvironment() - ok

>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\nvd3dum.dll
base 0x10000000
size 5963776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\IPHLPAPI.DLL
base 0x74990000
size 91648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dhcpcsvc.DLL
base 0x74950000
size 204288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\DNSAPI.dll
base 0x74920000
size 165888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\WINNSI.DLL
base 0x74910000
size 14848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\dhcpcsvc6.DLL
base 0x748e0000
size 128000
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 9800 GTX/9800 GTX+>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Finished GP2001Menu_GraphicsSwitchResolution
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000010f8
Thread handle = 0x000003a4
Start address = 0x778b8770
Thread local base = 0x7efaf000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000102c
Thread handle = 0x000003a8
Start address = 0x778b8770
Thread local base = 0x7ef9d000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000102c
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000012e4
Thread handle = 0x000003a8
Start address = 0x778b8770
Thread local base = 0x7ef9d000
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\mscat32.dll
base 0x6caa0000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004e8
Thread handle = 0x000003b0
Start address = 0x778b8770
Thread local base = 0x7ef97000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x6caa0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000010f8
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
Re: GPxPatch error when exiting game
Date: April 08, 2009 11:33AM
Posted by: Renault#1Fan
>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 7
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001028
Thread handle = 0x000003a4
Start address = 0x778b8770
Thread local base = 0x7efaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000614
Thread handle = 0x000003b4
Start address = 0x778b8770
Thread local base = 0x7ef91000
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000134c
Thread handle = 0x000003b8
Start address = 0x778b8770
Thread local base = 0x7ef8e000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d2c
Thread handle = 0x000003bc
Start address = 0x778b8770
Thread local base = 0x7ef8b000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000012e4
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004e8
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d2c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000139c
Thread handle = 0x000003bc
Start address = 0x778b8770
Thread local base = 0x7ef9d000
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001398
Thread handle = 0x000003b0
Start address = 0x778b8770
Thread local base = 0x7ef97000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001398
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011d8
Thread handle = 0x000003b0
Start address = 0x778b8770
Thread local base = 0x7ef97000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000011d8
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000aa0
Thread handle = 0x000003b0
Start address = 0x778b8770
Thread local base = 0x7ef97000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000139c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000aa0
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\mscat32.dll
base 0x6cab0000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000009fc
Thread handle = 0x000003bc
Start address = 0x778b8770
Thread local base = 0x7ef9d000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x6cab0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000134c
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 7
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a68
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000009fc
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f44
Thread handle = 0x000003bc
Start address = 0x778b8770
Thread local base = 0x7ef9d000
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001300
Thread handle = 0x00000388
Start address = 0x778b8770
Thread local base = 0x7ef9a000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000012ac
Thread handle = 0x000003b8
Start address = 0x778b8770
Thread local base = 0x7ef97000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000012ac
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001090
Thread handle = 0x000003b8
Start address = 0x778b8770
Thread local base = 0x7ef97000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001090
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000038c
Thread handle = 0x000003b8
Start address = 0x778b8770
Thread local base = 0x7ef97000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f44
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000038c
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
path C:\Windows\SysWOW64\mscat32.dll
base 0x75b20000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000428
Thread handle = 0x000003bc
Start address = 0x778b8770
Thread local base = 0x7ef9d000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x75b20000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001300
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 7
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000428
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011d0
Thread handle = 0x000003bc
Start address = 0x778b8770
Thread local base = 0x7ef9d000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000011d0
Thread exit code = 0
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001080
Thread handle = 0x000003bc
Start address = 0x778b8770
Thread local base = 0x7ef9d000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f58
Thread handle = 0x00000388
Start address = 0x778b8770
Thread local base = 0x7ef9a000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001198
Thread handle = 0x000003a8
Start address = 0x778b8770
Thread local base = 0x7ef97000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> **************************
*
* Font Created!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f58
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001198
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000db0
Thread handle = 0x000003a8
Start address = 0x778b8770
Thread local base = 0x7ef9a000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> Game thread into win95_closedown(0)
>> in win95closedown -- main thread
>> shutdown timer - main thread
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000db0
Thread exit code = 0
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001080
Thread exit code = 0
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3DUninit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [DESTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001028
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000614
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x10000000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74990000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x748e0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74950000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74910000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x74920000
>> D3D_Cleanup3DEnvironment() - ok

>> D3D_DestroyD3DObject() ok

>> Closing DINPUT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fe4
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000013b0
Thread handle = 0x00000390
Start address = 0x778b8770
Thread local base = 0x7efaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001174
Thread handle = 0x000003b4
Start address = 0x778b8770
Thread local base = 0x7ef9d000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000814
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e34
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001340
base 0x6b410000
>> win95_closedown() - main thread - Cleanup3DEnvironment()

>> Game thread finishing win95 closedown(0)
>>

**************************************************************
>> DEBUG MEMORY CLEANUP --- LEAVING APPLICATION
>>

**************************************************************
>>
Memory Leak List

>> GPOS_DEBUG_MEMORY checking is OFF
>> No DEBUG memory allocation information can be displayed.
>> ** Add the GPOS_DEBUG_MEMORY define in 'Project Settings - under tab C/C++ - in the Preprocessor definitions box' to turn it ON **
>>
>> Out of asm_win95_game - game thread
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000101c
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001034
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001178
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000013a4
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000106c
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000013b0
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001174
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001340
First chance exception
Exception address: 0x77a5f897
Module name: 'ntdll.dll' (base 0x77a30000, size 1165688)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x79ad66bc
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001340
First chance exception
Exception address: 0x77a5f897
Module name: 'ntdll.dll' (base 0x77a30000, size 1165688)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x79acf52b
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00001340
Process exit code = 0


I'm just wondering if there is something I have to worry about as I don't know how to read the error notepad. Thanks in advance.



Edited 1 time(s). Last edit at 04/08/2009 11:33AM by Renault#1Fan.
Re: GPxPatch error when exiting game
Date: April 08, 2009 12:34PM
Posted by: mortal
Fix this first:
*** error setting process affinity mask: (87) The parameter is incorrect.
Run gp4.exe, alt tab to exit to desktop, ctrl alt del to open the task manager, right click gp4.exe process, set affinity to 1 cpu. Open gpx_patch, set cpu to 1.
Delete this file. f1graphics.cfg
Replace the anim.wad


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: GPxPatch error when exiting game
Date: April 08, 2009 12:37PM
Posted by: Renault#1Fan
THX Mortal
Re: GPxPatch error when exiting game
Date: April 08, 2009 12:58PM
Posted by: mortal
Using task manager to set affinity is a bit crappy really, do a Google on setting affinity, there's probably a free app that will do it better.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: GPxPatch error when exiting game
Date: April 08, 2009 01:09PM
Posted by: Renault#1Fan
Will do Thanks :D
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