GP4 Problem (Fixed)

Posted by anynomous 
GP4 Problem (Fixed)
Date: April 01, 2009 04:09PM
Posted by: anynomous
started Gp4 and when loading finished gp4 crashed
here's the log;:
Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows NT 6.0 build 6000
Total physical memory: 1021 MB (free: 516 MB)
Debugging gp4.exe
Process created:
Process ID = 0x000014b8
Process handle = 0x00000158
Main thread ID = 0x00000c10
Main thread handle = 0x0000015c
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000c10
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path ntdll.dll
base 0x773c0000
size 1162656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\kernel32.dll
base 0x770d0000
size 874496
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\d3d8.dll
base 0x69e00000
size 1039872
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\msvcrt.dll
base 0x76880000
size 681472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\USER32.dll
base 0x75d10000
size 633856
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\GDI32.dll
base 0x76aa0000
size 297472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\ADVAPI32.dll
base 0x77300000
size 770048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\RPCRT4.dll
base 0x76930000
size 788992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\VERSION.dll
base 0x75290000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\d3d8thk.dll
base 0x73310000
size 11264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\dwmapi.dll
base 0x74290000
size 39936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\dinput8.dll
base 0x6aa20000
size 159232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\winspool.drv
base 0x73f50000
size 255488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\ole32.dll
base 0x76dd0000
size 1314816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\winmm.dll
base 0x74500000
size 193024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\OLEAUT32.dll
base 0x75c80000
size 558080
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\OLEACC.dll
base 0x742e0000
size 214016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\dsound.dll
base 0x70300000
size 445440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\POWRPROF.dll
base 0x75090000
size 96768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\wsock32.dll
base 0x74ac0000
size 14848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\WS2_32.dll
base 0x76b40000
size 178688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\NSI.dll
base 0x76a60000
size 10240
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000c10
First chance exception
Exception address: 0x77402ea8
Module name: 'ntdll.dll' (base 0x773c0000, size 1162656)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\ShimEng.dll
base 0x740c0000
size 111104
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\apphelp.dll
base 0x75ab0000
size 171008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\AppPatch\AcGenral.DLL
base 0x68fc0000
size 2144256
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\SHLWAPI.dll
base 0x76a00000
size 339968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\UxTheme.dll
base 0x74970000
size 240640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\NETAPI32.dll
base 0x757b0000
size 425472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\PSAPI.DLL
base 0x75c70000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\MSACM32.dll
base 0x73990000
size 73216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path
base 0x75db0000
size 11315712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\sfc.dll
base 0x72e90000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\sfc_os.DLL
base 0x742d0000
size 38400
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\SETUPAPI.dll
base 0x76b70000
size 1585664
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\USERENV.dll
base 0x75b30000
size 107008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\Secur32.dll
base 0x75b10000
size 72704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\urlmon.dll
base 0x771b0000
size 1160192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\iertutil.dll
base 0x76af0000
size 267776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\MPR.dll
base 0x75730000
size 69120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path
base 0x01730000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x01730000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path
base 0x01730000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x01730000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path
base 0x01730000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x01730000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\IMM32.DLL
base 0x772e0000
size 115200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\MSCTF.dll
base 0x76f30000
size 805888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\LPK.DLL
base 0x774e0000
size 24064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\USP10.dll
base 0x77000000
size 502784
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6000.16386_none_5d07289e07e1d100\comctl32.dll
base 0x74c00000
size 1648128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path
base 0x003e0000
size 44544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x003e0000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000c10
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x003e0000...
Injection succesful
Setting instruction pointer to injected code (0x003e0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\imagehlp.dll
base 0x76a70000
size 152576
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x76a70000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\imagehlp.dll
base 0x76a70000
size 152576
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x76a70000
>> D3D Constructor!
>> Starting WinMain
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001108
Thread handle = 0x00000240
Start address = 0x77420f18
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\CLBCatQ.DLL
base 0x77570000
size 523776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\dplayx.dll
base 0x6f1b0000
size 212992
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d10
Thread handle = 0x0000024c
Start address = 0x77420f18
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\dpmodemx.dll
base 0x74280000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\TAPI32.dll
base 0x71e90000
size 191488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\rtutils.dll
base 0x74ab0000
size 36352
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x74280000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x71e90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x74ab0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\dpmodemx.dll
base 0x742b0000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\TAPI32.dll
base 0x71e90000
size 191488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\rtutils.dll
base 0x74ab0000
size 36352
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bc4
Thread handle = 0x00000268
Start address = 0x77420f18
Thread local base = 0x7ffdb000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x742b0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x71e90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x74ab0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bc4
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\dpwsockx.dll
base 0x742b0000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\mswsock.dll
base 0x752f0000
size 227328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\System32\wshtcpip.dll
base 0x74fa0000
size 11264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\dpnathlp.dll
base 0x6f090000
size 56832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\rsaenh.dll
base 0x75050000
size 228968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\iphlpapi.dll
base 0x75580000
size 89600
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\dhcpcsvc.DLL
base 0x75540000
size 204800
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\DNSAPI.dll
base 0x75820000
size 162816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\WINNSI.DLL
base 0x75530000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\dhcpcsvc6.DLL
base 0x75510000
size 120320
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\rasapi32.dll
base 0x706d0000
size 280064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\rasman.dll
base 0x74610000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\TAPI32.dll
base 0x71e90000
size 191488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\rtutils.dll
base 0x74ab0000
size 36352
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000114c
Thread handle = 0x000002a0
Start address = 0x77420f18
Thread local base = 0x7ffdb000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x706d0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x71e90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x74ab0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x74610000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x6f090000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000114c
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x74fa0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x742b0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d10
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\NLAapi.dll
base 0x744f0000
size 48128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\System32\winrnr.dll
base 0x72170000
size 19968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\WLDAP32.dll
base 0x77080000
size 288768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\napinsp.dll
base 0x72160000
size 50176
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\pnrpnsp.dll
base 0x71f40000
size 62464
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Program Files\Bonjour\mdnsNSP.dll
base 0x16080000
size 147456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\rasadhlp.dll
base 0x72cb0000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x744f0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x72170000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x77080000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x72160000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x71f40000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x16080000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\nvd3dum.dll
base 0x10000000
size 5963776
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x10000000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\mscat32.dll
base 0x742b0000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\WINTRUST.dll
base 0x74df0000
size 171520
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\CRYPT32.dll
base 0x75630000
size 974336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\MSASN1.dll
base 0x75770000
size 59904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\imagehlp.dll
base 0x76a70000
size 152576
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d8c
Thread handle = 0x000002d0
Start address = 0x77420f18
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\ncrypt.dll
base 0x75490000
size 193024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\BCRYPT.dll
base 0x75440000
size 265728
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001334
Thread handle = 0x000002dc
Start address = 0x77420f18
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\NTMARTA.DLL
base 0x74fc0000
size 120832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\WLDAP32.dll
base 0x77080000
size 288768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\SAMLIB.dll
base 0x75790000
size 56320
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\GPAPI.dll
base 0x750b0000
size 73728
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\slc.dll
base 0x755f0000
size 223232
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001740
Thread handle = 0x000002f4
Start address = 0x77420f18
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\cryptnet.dll
base 0x72210000
size 93184
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\SensApi.dll
base 0x72200000
size 8704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\Cabinet.dll
base 0x74f80000
size 68608
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x742b0000
>> nvd3dum.dll>>
>> NVIDIA GeForce 7300 LE>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\mscat32.dll
base 0x74280000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x74280000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 880 x 704 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1272 x 795 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 880 x 704 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1272 x 795 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 880 x 704 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1272 x 795 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\nvd3dum.dll
base 0x10000000
size 5963776
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x10000000
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 880 x 704 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1272 x 795 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 880 x 704 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1272 x 795 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 880 x 704 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1272 x 795 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 880 x 704 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1272 x 795 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\nvd3dum.dll
base 0x10000000
size 5963776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\IconCodecService.dll
base 0x72680000
size 9728
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\WindowsCodecs.dll
base 0x730b0000
size 712192
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000c10
First chance exception
Exception address: 0x770eb09e
Module name: 'C:\Windows\system32\kernel32.dll' (base 0x770d0000, size 874496)
Exception flags: 0x00000000
Exception code: 0x00000000
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 7300 LE>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\HID.DLL
base 0x74130000
size 22016
>> Device doesn't support Saturation
>> Device doesn't support Pos/Neg Coefficients
>> Device doesn't support Pos Neg Saturation
>> Device doesn't support deadband
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c3c
Thread handle = 0x0000031c
Start address = 0x77420f18
Thread local base = 0x7ffd9000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 37376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\gpxpdata\gxm\gpxivibe.gxm
base 0x0a100000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\System32\MMDevApi.dll
base 0x74b80000
size 146944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000013e8
Thread handle = 0x00000340
Start address = 0x77420f18
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000013e8
path C:\Windows\System32\audioses.dll
base 0x73910000
size 115712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000013e8
path C:\Windows\System32\audioeng.dll
base 0x738a0000
size 398848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000013e8
path C:\Windows\System32\AVRT.dll
base 0x74fb0000
size 12800
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001300
Thread handle = 0x00000350
Start address = 0x77420f18
Thread local base = 0x7ffd7000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\spool\DRIVERS\W32X86\3\msonpui.dll
base 0x6f090000
size 67408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.312_none_10b2ee7b9bffc2c7\MSVCR80.dll
base 0x728b0000
size 626688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\msi.dll
base 0x726a0000
size 2095616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Spelletjes\Grand Prix 4\gpxpdata\dx\gpxpdx8.dll
base 0x02a60000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000016c0
Thread handle = 0x00000364
Start address = 0x77420f18
Thread local base = 0x7ffd6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fa0
Thread handle = 0x00000368
Start address = 0x77420f18
Thread local base = 0x7ffd5000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c7c
Thread handle = 0x0000036c
Start address = 0x77420f18
Thread local base = 0x7ffd4000
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001210
Thread handle = 0x00000370
Start address = 0x77420f18
Thread local base = 0x7ffd3000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001210
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c7c
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d8c
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f18
Thread handle = 0x000002d0
Start address = 0x77420f18
Thread local base = 0x7ffdd000
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
path C:\Windows\system32\mscat32.dll
base 0x742b0000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004a8
Thread handle = 0x00000370
Start address = 0x77420f18
Thread local base = 0x7ffd4000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c10
base 0x742b0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
HazeManager : Autosize for backbuffer width 1024 [512 x 512]
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_Wheel_Front_LOD_3.gp4>> ]
>> *WARNING* Emissive material via illuminated diffuse
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001740
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000061c
Thread handle = 0x000002f4
Start address = 0x77420f18
Thread local base = 0x7ffda000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004a8
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000061c
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001250
Thread handle = 0x000002f4
Start address = 0x77420f18
Thread local base = 0x7ffda000
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 229
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000c10
First chance exception
Exception address: 0x0045752e
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x0000000c
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000c10
Unhandled exception
Exception address: 0x0045752e
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x0000000c
Stack trace:
0045752E: Spelletjes\Grand Prix 4\GPxPatch.exe! <no symbol>
0854C120: <no module><no symbol>
0A26E150: <no module><no symbol>
0A4FEA70: <no module><no symbol>
0A41A618: <no module><no symbol>
0A3EE5A8: <no module><no symbol>
BAADF00D: <no module><no symbol>
BAADF00D: <no module><no symbol>
BAADF00D: <no module><no symbol>
BAADF00D: <no module><no symbol>
Registers:
EAX=00000000 ECX=00000000 ESI=0A25E784
EBX=00000003 EDX=00000000 EDI=0854C120
CS:EIP=001B:0045752E
SS:ESP=0023:0012F42C EBP=0A25B490
DS=0023 ES=0023 FS=003B GS=0000
Flags=00010246
Stack dump:
0012f42c: 0048797b ffffffff 0a25e3d0 00000012 '{yH.......%.....'
0012f43c: 0a25b490 00000000 00000000 00000000 '..%.............'
0012f44c: 3f800000 00000000 00000000 00000000 '...?............'
0012f45c: 00000000 3f800000 00000000 00000000 '.......?........'
0012f46c: 00000000 00000000 3f800000 00467dda '...........?.}F.'
0012f47c: 00000ac6 00000001 00000000 00000003 '................'
0012f48c: 0a6c670c 0a6c6b40 0a6c6c00 01e451a0 '.gl.@kl..ll..Q..'
0012f49c: 0295cdf0 69e66644 0276450c 00000001 '....Df.i.Ev.....'
0012f4ac: 027644e0 0012f4c4 027644e4 0276a940 '.Dv......Dv.@.v.'
0012f4bc: 00000000 009fb3e8 0a6c670c 004664b9 '.........gl..dF.'
0012f4cc: 0a6c6900 bf800000 00000000 00000000 '.il.............'
0012f4dc: 00000000 00000000 3f800000 00000000 '...........?....'
0012f4ec: 00000000 00000000 00000000 bf800000 '................'
0012f4fc: 00000000 bf373190 be6ac083 3f925fd8 '.....17...j.._.?'
0012f50c: 3f800000 00000000 028d33ec 00a4ca00 '...?.....3......'
0012f51c: baadf00d baadf00d 0012f544 0012f544 '........D...D...'
0012f52c: 69e60047 00000000 00000001 027644e0 'G..i.........Dv.'
0012f53c: 00000000 027644e0 0012f5e8 69e45f29 '.....Dv.....)_.i'
0012f54c: 00000000 00000001 069d2c31 028d7db0 '........1,...}..'
0012f55c: 028d5c68 00000001 028d33ec 00000000 'h\.......3......'
0012f56c: 027644e0 00000000 028d33e0 0012f61c '.Dv......3......'
0012f57c: 69e45708 00000000 00a4c998 3f800000 '.W.i...........?'
0012f58c: 00000000 00000000 00000000 00000000 '................'
0012f59c: 3f800000 00000000 00000000 00000000 '...?............'
0012f5ac: 00000000 3f800000 00000000 00000000 '.......?........'
0012f5bc: 3c23d70a be158106 3f800000 3f7ffff1 '..#<.......?...?'
0012f5cc: 027644e4 00000000 00000000 0012f554 '.Dv.........T...'
0012f5dc: 0012ff90 69eedbc8 00000001 00b2b2b2 '.......i........'
0012f5ec: 00488ebb 027644e4 00000000 00000001 '..H..Dv.........'
0012f5fc: 0a25b9d0 00000012 0a25b490 00000000 '..%.......%.....'
0012f60c: 00000000 00489488 0854c120 00000003 '......H. .T.....'
0012f61c: 3f800000 00000012 00000000 00000000 '...?............'
0012f62c: 00000000 00a51fd8 00000019 ffffd372 '............r...'
0012f63c: 33000000 04000001 02764412 00000000 '...3.....Dv.....'
0012f64c: 00000000 027644e0 00000000 0012f690 '.....Dv.........'
0012f65c: 00010001 00000000 00000000 00000000 '................'
0012f66c: 00010000 00010001 069d2f01 028d765c '........./..\v..'
0012f67c: 028d5c68 027644e4 00000000 0012f674 'h\...Dv.....t...'
0012f68c: 0012f608 0012ff90 69eedbc8 00000001 '...........i....'
0012f69c: ffffd372 00000000 004c8747 00000089 'r.......G.L.....'
0012f6ac: 00000000 00a51fd8 00000019 0049dce2 '..............I.'
0012f6bc: 00000000 00000000 ffffffff 0067553c '............<Ug.'
0012f6cc: 00866da8 33000000 7743d9fa 0012f7f4 '.m.....3..Cw....'
0012f6dc: 773c8bf2 774018d4 fffffffe 77471c3e '..<w..@w....>.Gw'
0012f6ec: 77441425 01da0000 50000163 01da0d08 '%.Dw....c..P....'
0012f6fc: 3f800000 00000000 00000000 00000000 '...?............'
0012f70c: 00000000 3f800000 00000000 00000000 '.......?........'
0012f71c: 00000000 00000000 3f800000 00000000 '...........?....'
0012f72c: 00000000 00000000 00000000 3f800000 '...............?'
0012f73c: 0012f7f0 773c8bf2 00000004 fffffffe '......<w........'
0012f74c: 77420080 7711853f 000003b4 00000000 '..Bw?..w........'
0012f75c: 00000000 00000000 0012f790 01da32c8 '.............2..'
0012f76c: 00001000 00000000 77118574 00123855 '........t..wU8..'
0012f77c: 00000000 00000000 01da32c8 00000042 '.........2..B...'
0012f78c: 0012f7d0 00000000 000003a4 77471ec8 '..............Gw'
0012f79c: 00d09b0c 004d46b9 000003b4 00000000 '.....FM.........'
0012f7ac: 0012f6e4 0063ea60 0012f82c 01da0000 '....`.c.,.......'
0012f7bc: 7740173c fffffffe 00000000 77421c21 '<.@w........!.Bw'
0012f7cc: 01da32c0 01da32c8 01da32c8 00000000 '.2...2...2......'
0012f7dc: 01da0d00 3f7fffff 3f7fffff 00000000 '.......?...?....'
0012f7ec: 3f7fffff 3f3217ee b0800000 3f37e60d '...?..2?......7?'
0012f7fc: 00000000 00000000 00000000 bc852479 '............y$..'
0012f80c: 80000000 bc80f085 80000000 00000003 '................'
0012f81c: 0276ab4c 0012f838 69e5ac88 00000003 'L.v.8......i....'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001108
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c10
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c3c
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000013e8
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001334
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fa0
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001300
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001250
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f18
Thread exit code = 255
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x000016c0
Process exit code = 255

Anyone can help?

Thanx in advance



Edited 1 time(s). Last edit at 04/02/2009 12:51AM by mortal.
Re: GP4 Problem
Date: April 01, 2009 05:13PM
Posted by: Willb
Check that you have all the wheel meshes, (i.e. Car_Front_Wheel*) in your cars.wad - It looks like the game can't find one of them.

__________________________



Help keep our forums tidy.

Use the search function...
Re: GP4 Problem
Date: April 01, 2009 06:04PM
Posted by: anynomous
well i deleted my old cars.wad and grabbed a new cars.wad and updated with 2009 cars and everything and now it works fine
Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy