Debug console is hooked to sky message handler owned by GP4.
About slowdown, yep because it was actually GP4 text handler, and because it must draw many text then will affect with PO (not FPS). Maybe I should "steal" sky msg handler from GPxPatch.
ps; GP4 using DirectDraw to draw sky msgs, not Direct3D. That's why PO performance can be dropped extremely.
In reality, doesn't matter who's
right but most important is who's
left.