Indianapolis Motorspeedway (MotoGP version) --- Author(s) needed ---

Posted by 23601 
Hello,

Is there somewere the MotoGP version of Indianapolis avalible?




F1 Indy vs. MotoGP Indy track:


Greetings from the Netherlands!

23601

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Lotus F1 2O1O by Pityr [W.I.P]: [www.grandprixgames.org]
Fictional 2O1O Car [W.I.P] > restart soon >: [www.grandprixgames.org]
Repsol F1 Team [W.I.P]: [tmp.grandprixgames.org]




Edited 3 time(s). Last edit at 02/02/2009 05:23PM by 23601.
Re: Indianapolis Motorspeedway (MotoGP version)
Date: February 01, 2009 03:44PM
Posted by: SchueyFan
not that i am aware of.





X (@ed24f1)
Re: Indianapolis Motorspeedway (MotoGP version)
Date: February 01, 2009 03:46PM
Posted by: 23601
Who can make this track?

________________________________________________________________________________



Lotus F1 2O1O by Pityr [W.I.P]: [www.grandprixgames.org]
Fictional 2O1O Car [W.I.P] > restart soon >: [www.grandprixgames.org]
Repsol F1 Team [W.I.P]: [tmp.grandprixgames.org]
Re: Indianapolis Motorspeedway (MotoGP version)
Date: February 01, 2009 04:38PM
Posted by: racingstefan
23601 schreef:
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> Who can make this track?

Why do you want a Moto GP track in an F1 game???



I like the Indianapolis Motorspeedway, but since a few months I think it's going to be a bit boring. The last 2 corners of the track are full throttle with a long straight over start/finish. That's ok, but the MotoGP track is with more turns and the 1st (last corner (13) in F1) is not full throttle anymore. And that is what I like.
More overtaking oppertunities.

Don't you think?

________________________________________________________________________________



Lotus F1 2O1O by Pityr [W.I.P]: [www.grandprixgames.org]
Fictional 2O1O Car [W.I.P] > restart soon >: [www.grandprixgames.org]
Repsol F1 Team [W.I.P]: [tmp.grandprixgames.org]
you forgot the most important thing, the MotoGP layout is reversed ;)

F1Champs.net - F1 Manager Game (WIP)
It's a old track with new overtaking oppertunities. :P
So, can somebody make this?

________________________________________________________________________________



Lotus F1 2O1O by Pityr [W.I.P]: [www.grandprixgames.org]
Fictional 2O1O Car [W.I.P] > restart soon >: [www.grandprixgames.org]
Repsol F1 Team [W.I.P]: [tmp.grandprixgames.org]
the .dat isn't the problem, but the grapic thing need many time
Do you like it to make it than?

________________________________________________________________________________



Lotus F1 2O1O by Pityr [W.I.P]: [www.grandprixgames.org]
Fictional 2O1O Car [W.I.P] > restart soon >: [www.grandprixgames.org]
Repsol F1 Team [W.I.P]: [tmp.grandprixgames.org]
sorry, i haven't time ;)
Does somebody know who also make GP4 tracks?

________________________________________________________________________________



Lotus F1 2O1O by Pityr [W.I.P]: [www.grandprixgames.org]
Fictional 2O1O Car [W.I.P] > restart soon >: [www.grandprixgames.org]
Repsol F1 Team [W.I.P]: [tmp.grandprixgames.org]
Kimi-The-Champ Wrote:
-------------------------------------------------------
> the .dat isn't the problem, but the grapic thing
> need many time

No, other way round ;-)

yes, as far as i know there is no easy way to simply 'reverse' the dat, so you will have to start from almost scratch pretty much





X (@ed24f1)
Is it also possible to hold the circuit clockwise with the MotoGP layout?
So that Turn 1 of the MotoGP is than Turn 16.
that would be a bit easier cause only about half of the dat would need rebuilding



used to be GPGSL's Nick Heidfeld
only the .dat and the circuit need a little change. and not the whole .dat. right?



Edited 1 time(s). Last edit at 02/02/2009 05:01PM by 23601.
I'm sure if these little changes were so simple, we wouldn't have to wait so long for little changes in the normal f1 circuits


How do you mean?

________________________________________________________________________________



Lotus F1 2O1O by Pityr [W.I.P]: [www.grandprixgames.org]
Fictional 2O1O Car [W.I.P] > restart soon >: [www.grandprixgames.org]
Repsol F1 Team [W.I.P]: [tmp.grandprixgames.org]
Changing a few corners isn't making it easier than changing the half layout...when you once change the .dat file it is much work to get it converted to the graphical part...and this takes time because you have remove all old stuff, import the new one, map it, assign textures, work on .col file, etc.
Definitely not a quick job (if you want to keep good quality).

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