Switching TGA into tex files

Posted by retop56 
Switching TGA into tex files
Date: January 18, 2009 09:46AM
Posted by: retop56
I downloaded a template and painted it up and everything. I want to play it in game, so I changed the names of the GP4 files to car_benetton_ blah blah blah and all the stuff. I need to switch the tga file I have to tex files though, and I don't know how. Can someone help.
Re: Switching TGA into tex files
Date: January 18, 2009 10:03AM
Posted by: Gigi4
Slimtex, part of zaz tools. When you start it, you select "batch to tex" and drop the tga files there. Then right click on the file name, macros, car. Finally you press convert.







Re: Switching TGA into tex files
Date: January 18, 2009 05:48PM
Posted by: alexf1man
first of all, open the TGA with slimtex.

then make sure slimtex is on tex mode and export the file as a tex
Re: Switching TGA into tex files
Date: January 18, 2009 05:52PM
Posted by: Shaddix
personally I find texresizer easier to handle: [www.realgpx.com]

but you can choose wathever you like most ;)

F1Champs.net - F1 Manager Game (WIP)
Re: Switching TGA into tex files
Date: January 18, 2009 08:03PM
Posted by: Gigi4
has tex resizer macros for car, helmet ecc.?







Re: Switching TGA into tex files
Date: January 18, 2009 10:33PM
Posted by: Lo2k
What's the use of these macros ?

Re: Switching TGA into tex files
Date: January 18, 2009 10:59PM
Posted by: retop56
Well the thing is that I only have one TGA file because I've been painting it and then seeing how it looks in ZModeler and what not. So I clicked on Batch to TEX and moved the TGA file to the window and set an output path and then clicked convert and nothing happens. Help?
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