fongu Wrote:
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> On 3d tyres you need to set in f1graphics.cfg to
> make the shape literally move. Otherwise they are
> static (for 2D). For 2D tyres, it only spins the
> texture. In 2D tyres there is an alpha channel to
> set transparency of the rims, where as 3D rims are
> just like the the car shape. Although I prefer the
> look of 3D rims, I don't think they spin quick
> enough, and when you take a screenshot, they are
> still.
>
> Enzojz experimented in a combination of the two,
> and called it 5D - but I have no idea what he did.
He made the 3d spokes but also added a flat 2d surface to make it look like the textures are rotating using the alpha channel. 2d advanced i think is much better.
RaceSimsPitstopGame Screens