After playing 1/2 a race at Interlagos, I opted to do a few quick laps at Aida. After a few laps there, I pressed escape, only for it to go to Windows. Here's the log (carried over 3 posts as it is too large!):
Starting log
GPxPatch version: 3.92
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows NT 6.0 build 6000
Total physical memory: 445 MB (free: 159 MB)
Debugging GP4.exe
Process created:
Process ID = 0x000016b8
Process handle = 0x00000134
Main thread ID = 0x000016bc
Main thread handle = 0x00000138
Process will run on CPU 1 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x000016bc
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path ntdll.dll
base 0x77740000
size 1162656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path
base 0x763e0000
size 874496
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\d3d8.dll
base 0x6a310000
size 1039872
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\msvcrt.dll
base 0x76250000
size 681472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path
base 0x77600000
size 633856
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\GDI32.dll
base 0x76710000
size 296448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\ADVAPI32.dll
base 0x764c0000
size 770048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\RPCRT4.dll
base 0x77360000
size 788992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\VERSION.dll
base 0x75700000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\d3d8thk.dll
base 0x6ef60000
size 11264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\dwmapi.dll
base 0x72f50000
size 39936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\dinput8.dll
base 0x6d7d0000
size 159232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\winspool.drv
base 0x72f00000
size 255488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\ole32.dll
base 0x774b0000
size 1314816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\winmm.dll
base 0x74800000
size 193024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\OLEAUT32.dll
base 0x76350000
size 558080
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\OLEACC.dll
base 0x747c0000
size 214016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\dsound.dll
base 0x722d0000
size 445440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\POWRPROF.dll
base 0x75350000
size 96768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Program Files\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\wsock32.dll
base 0x740c0000
size 14848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\WS2_32.dll
base 0x77430000
size 178688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\NSI.dll
base 0x76240000
size 10240
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000016bc
First chance exception
Exception address: 0x77782ea8
Module name: 'ntdll.dll' (base 0x77740000, size 1162656)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\ShimEng.dll
base 0x72770000
size 111104
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\apphelp.dll
base 0x75e30000
size 171008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\AppPatch\AcGenral.DLL
base 0x70290000
size 2144256
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\SHLWAPI.dll
base 0x761e0000
size 339968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\UxTheme.dll
base 0x750b0000
size 240640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\NETAPI32.dll
base 0x75d00000
size 425472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\PSAPI.DLL
base 0x75ff0000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\MSACM32.dll
base 0x74040000
size 73216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\SHELL32.dll
base 0x76760000
size 11315200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\sfc.dll
base 0x731e0000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\sfc_os.DLL
base 0x74c50000
size 38400
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\SETUPAPI.dll
base 0x76580000
size 1585664
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\USERENV.dll
base 0x75eb0000
size 107008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\Secur32.dll
base 0x75e90000
size 72704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\urlmon.dll
base 0x77230000
size 1159680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\iertutil.dll
base 0x77860000
size 266752
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\MPR.dll
base 0x75a80000
size 69120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path
base 0x016c0000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x016c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path
base 0x016c0000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x016c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path
base 0x016c0000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x016c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\AppPatch\AcLayers.DLL
base 0x6d2a0000
size 537600
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\SHUNIMPL.dll
base 0x6e7a0000
size 6656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\IMM32.DLL
base 0x77720000
size 115200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\MSCTF.dll
base 0x778b0000
size 805888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\LPK.DLL
base 0x774a0000
size 24064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\USP10.dll
base 0x776a0000
size 502784
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6000.16386_none_5d07289e07e1d100\comctl32.dll
base 0x74e90000
size 1648128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path
base 0x003f0000
size 44544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x003f0000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000016bc
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x011d0000...
Injection succesful
Setting instruction pointer to injected code (0x011d0000)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000016d4
Thread handle = 0x000002d4
Start address = 0x777a0f18
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Program Files\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\imagehlp.dll
base 0x77470000
size 152576
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x77470000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\imagehlp.dll
base 0x77470000
size 152576
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x77470000
>> D3D Constructor!
>> Starting WinMain
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000016e8
Thread handle = 0x000002e8
Start address = 0x777a0f18
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\CLBCatQ.DLL
base 0x76150000
size 523776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\dplayx.dll
base 0x6d380000
size 212992
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000016ec
Thread handle = 0x000002f4
Start address = 0x777a0f18
Thread local base = 0x7ffdb000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000016ec
Thread exit code = 0
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\atiumdag.dll
base 0x6bc00000
size 2494464
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\atiumdva.dll
base 0x02d00000
size 659968
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x02d00000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x6bc00000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\mscat32.dll
base 0x6e740000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\WINTRUST.dll
base 0x751a0000
size 171520
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\CRYPT32.dll
base 0x75980000
size 974336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\MSASN1.dll
base 0x75ac0000
size 59904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\imagehlp.dll
base 0x77470000
size 152576
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000016f0
Thread handle = 0x00000310
Start address = 0x777a0f18
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\rsaenh.dll
base 0x75420000
size 228968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\ncrypt.dll
base 0x75810000
size 193024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\BCRYPT.dll
base 0x757c0000
size 265728
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000016fc
Thread handle = 0x00000320
Start address = 0x777a0f18
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\NTMARTA.DLL
base 0x75370000
size 120832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\WLDAP32.dll
base 0x76300000
size 288768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\SAMLIB.dll
base 0x75ae0000
size 56320
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\GPAPI.dll
base 0x753d0000
size 73728
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\slc.dll
base 0x75940000
size 223232
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001714
Thread handle = 0x00000338
Start address = 0x777a0f18
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\cryptnet.dll
base 0x747a0000
size 93184
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\SensApi.dll
base 0x72850000
size 8704
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x6e740000
>> atiumdag.dll>>
>> ATI RADEON XPRESS 200M Series>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\mscat32.dll
base 0x6d370000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x6d370000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\atiumdag.dll
base 0x6bc00000
size 2494464
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\atiumdva.dll
base 0x03220000
size 659968
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x03220000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x6bc00000
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\atiumdag.dll
base 0x6bc00000
size 2494464
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\atiumdva.dll
base 0x03220000
size 659968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\IconCodecService.dll
base 0x728d0000
size 9728
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\WindowsCodecs.dll
base 0x741a0000
size 712192
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000016bc
First chance exception
Exception address: 0x763fb09e
Module name: '' (base 0x763e0000, size 874496)
Exception flags: 0x00000000
Exception code: 0x00000000
>> D3DDevice created = >> HAL (hw vp): ATI RADEON XPRESS 200M Series>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\HID.DLL
base 0x74670000
size 22016
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\PROGRA~1\INFOGR~1\GRANDP~1\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\PROGRA~1\INFOGR~1\GRANDP~1\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\PROGRA~1\INFOGR~1\GRANDP~1\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\PROGRA~1\INFOGR~1\GRANDP~1\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 35328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\PROGRA~1\INFOGR~1\GRANDP~1\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Program Files\Infogrames\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 70656
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000016f0
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\System32\MMDevApi.dll
base 0x74af0000
size 146944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000010c0
Thread handle = 0x0000037c
Start address = 0x777a0f18
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000010c0
path C:\Windows\System32\audioses.dll
base 0x74010000
size 115712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000010c0
path C:\Windows\System32\audioeng.dll
base 0x73d50000
size 398848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000010c0
path C:\Windows\System32\AVRT.dll
base 0x75060000
size 12800
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000010e4
Thread handle = 0x0000038c
Start address = 0x777a0f18
Thread local base = 0x7ffd8000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\spool\DRIVERS\W32X86\3\unidrvui.dll
base 0x6a190000
size 740864
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x6a970000
size 198144
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x6a970000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x6a970000
size 198144
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x6a970000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x6a970000
size 198144
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x6a970000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x6a970000
size 198144
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x6a970000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000010e0
Thread handle = 0x000003a4
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\PROGRA~1\INFOGR~1\GRANDP~1\gpxpdata\dx\gpxpdx8.dll
base 0x04670000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000508
Thread handle = 0x000003ac
Start address = 0x777a0f18
Thread local base = 0x7ffd6000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001714
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011a8
Thread handle = 0x00000338
Start address = 0x777a0f18
Thread local base = 0x7ffd9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011b8
Thread handle = 0x000003b0
Start address = 0x777a0f18
Thread local base = 0x7ffd5000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011bc
Thread handle = 0x000003b4
Start address = 0x777a0f18
Thread local base = 0x7ffd4000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011d0
Thread handle = 0x000003b8
Start address = 0x777a0f18
Thread local base = 0x7ffd3000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001154
Thread handle = 0x000003bc
Start address = 0x777a0f18
Thread local base = 0x7ffaf000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000011b8
Thread exit code = 0
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000011d0
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001154
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\mscat32.dll
base 0x74490000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000125c
Thread handle = 0x000003b8
Start address = 0x777a0f18
Thread local base = 0x7ffd5000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x74490000
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000508
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> CGP4Cockpit::LoadMesh() No object found for name - Water_T_on
>> CGP4Cockpit::LoadMesh() No object found for name - Water_CapT_On
>> CGP4Cockpit::LoadMesh() No object found for name - Water_A_1
>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_0
>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_1
>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_2
>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_3
>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_4
>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_5
>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_6
>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_7
>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_8
>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_9
>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_0
>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_1
>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_2
>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_3
>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_4
>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_5
>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_06
>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_7
>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_8
>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_9
>> CGP4Cockpit::LoadMesh() No object found for name - lap_time_colon_on
>> CGP4Cockpit::LoadMesh() No object found for name - lap_time_point_on
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_0
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_1
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_2
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_3
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_4
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_5
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_6
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_7
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_8
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_9
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_-
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_0
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_1
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_2
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_3
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_4
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_5
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_6
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_7
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_8
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_9
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_-
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_0
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_1
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_2
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_3
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_4
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_5
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_6
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_7
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_8
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_9
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_-
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_0
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_1
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_2
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_3
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_4
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_5
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_6
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_7
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_8
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_9
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_-
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_0
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_1
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_2
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_3
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_4
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_5
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_6
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_7
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_8
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_9
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_-
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_0
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_1
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_2
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_3
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_4
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_5
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_6
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_7
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_8
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_9
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_-
>> CGP4Cockpit::LoadMesh() No object found for name - Fuel_B_on
>> CGP4Cockpit::LoadMesh() No object found for name - Fuel_F_-
>> CGP4Cockpit::LoadMesh() No object found for name - Position_P_on
>> CGP4Cockpit::LoadMesh() No object found for name - Position_A_0
>> CGP4Cockpit::LoadMesh() No object found for name - Position_A_1
>> CGP4Cockpit::LoadMesh() No object found for name - Position_A_2
>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_0
>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_1
>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_2
>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_3
>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_4
>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_5
>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_6
>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_7
>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_8
>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_9
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_L_on
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_V_on
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_R_on
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_0
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_1
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_2
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_3
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_4
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_5
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_6
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_7
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_8
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_9
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_0
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_1
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_2
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_3
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_4
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_5
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_6
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_7
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_8
>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_9
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_1_off
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_2_off
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_3_on
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_3_off
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_4_off
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_5_off
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_6_off
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_off
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_8_off
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_9_off
>> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_Grey_on
>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV1_on
>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV1_off
>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV2_off
>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV3_off
>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV4_off
>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV5_off
>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV1_on
>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV1_off
>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV2_off
>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV3_off
>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV4_off
>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV5_off
>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag1_on
>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag1_off
>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag2_on
>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag2_off
>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag3_on
>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag3_off
>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_on
>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_off
>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_on
>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_off
>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_on
>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_off
>> CGP4Cockpit::LoadMesh() No object found for name - Speed_A_0
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - LCD
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000129c
Thread handle = 0x000003ac
Start address = 0x777a0f18
Thread local base = 0x7ffd6000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000125c
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011dc
Thread handle = 0x000003b8
Start address = 0x777a0f18
Thread local base = 0x7ffd5000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000129c
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000010e0
Thread exit code = 0
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 31
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000011a8
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000016ec
Thread handle = 0x00000338
Start address = 0x777a0f18
Thread local base = 0x7ffd9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000015a8
Thread handle = 0x000003a4
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000015a8
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fe0
Thread handle = 0x000003a4
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fe0
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fd4
Thread handle = 0x000003a4
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fd4
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000009cc
Thread handle = 0x000003a4
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000009cc
Thread exit code = 0
>> WM_POWERBROADCAST
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a80
Thread handle = 0x000003a4
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a80
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000484
Thread handle = 0x000003a4
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000484
Thread exit code = 0
>> ** CASH - Failed triggering reset event.
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000016ec
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000014f0
Thread handle = 0x00000338
Start address = 0x777a0f18
Thread local base = 0x7ffd9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000828
Thread handle = 0x000003a4
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000828
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000015c8
Thread handle = 0x000003a4
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000015c8
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001290
Thread handle = 0x000003a4
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001290
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000014f0
Thread exit code = 0
>> ** CASH - Failed triggering reset event.
>> ** CASH - Failed triggering reset event.
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000264
Thread handle = 0x00000338
Start address = 0x777a0f18
Thread local base = 0x7ffd9000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
path C:\Windows\system32\mscat32.dll
base 0x74490000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000118c
Thread handle = 0x000003ac
Start address = 0x777a0f18
Thread local base = 0x7ffd7000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016bc
base 0x74490000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000264
Thread exit code = 0
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
Edited 1 time(s). Last edit at 06/10/2008 06:58PM by neldav03.