ralv585 Wrote:
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> hey James, i specialise in improving performance
>
>
> your cars.wad is too big
>
> it seems you have every car with 2048X2048
> textures, if you know how to use tex resizer or
> gp4 master, you should be able to take the size
> down to 1024X1024, this will DRAMITICALLY improve
> you performance
>
> if you have to, reduce to 512X512 for some cars,
> and keep 1024X1024 for your favorite cars
>
> also LODS of some cars should be changed, for
> instance lod2 can be used as lod1, lod3 as lod2,
> this helps when there are alot of cars on screen,
> but it also depends if you dont mind see the
> switch from one lod to another
>
> tweak tweak tweak your f1graphics cfg
>
> in the mirror part, use the lowest rendering
> available, i think its point buffering or
> something, disable everything apart from track,
> kerbs, walls, shadows and near side buildings if
> you can
> in car scalar use 50%, view cars 200-300 metres
>
> in the main part, reduce viewing distance to about
> 1250 metres, never use dynamic maps.
>
>
> then play with original tracks, if you see a great
> improvement, it's time to open the track wads of
> the newest hi-res tracks and reduce texture size.
> i found that grass size was crazy in early hi-res
> tracks, some 2048-2048, reduce everything to
> 512x512, you can keep some adverts at 1024X256,
> but try not to keep anything over 1024X1024
>
> once you reduce the textures, its time to
> photoshop, try to soften some textures or they
> will look horrible ingame, especially the grass
>
> if you cant be bothered to do any of the track,
> send me a pm, i've done them most of them and i
> can send them to you
>
> Cheers, hope it helps!
Thanks!
Very kind of you! I just tweaked my f1graphics.cfg and it seems to work a bit better, but I'll follow your advice and reduce the tex sizes!
I'll let you know how it ends up!