Updating track with mods

Posted by Fisienthusiast 
Re: Updating track with mods
Date: June 20, 2021 10:15PM
Posted by: Fisienthusiast
Sure, thank you - just wanted to make sure I wasn't getting ahead of myself is all and need to reply again saying I'm still getting it wrong.

Thank you
Re: Updating track with mods
Date: June 20, 2021 11:18PM
Posted by: Fisienthusiast
Carl_gpgames Wrote:
-------------------------------------------------------
> Nope, only the WAD (= textures and 3D objects) and
> DAT (= track layout) are necessary.
> I would fill all fields, especially the adjective
> (in your case it will be "russian";). The other
> files are not needed to play the track (GPI =
> trackmap in the menu, Loadingscreen =
> self-explaining, is usually contained in the mod
> itself, STR = text files for the menu (track
> information and so on), magic data is contained in
> the DAT-file, it's just that TSM gives you the
> possebility to adjuist the magic data if you like
> so).

Hi,

All added and ran through opening lap of several GPs without any crashes so happy I uploaded them fine.

Ignore previous question over white tyre issue, turned out it was mod related and there was an update posted in the thread I got it from.

Thank you once again for taking the time to explain all of this to me!



Edited 1 time(s). Last edit at 06/20/2021 11:29PM by Fisienthusiast.
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