Thanks for the comment, but that was the thread I was referencing earlier. I have the up to date version of GPxPatcher.
I tried out different things:
- my difficulty setting doesn't seem to affect the player-AI (I will just shortcut this to pc as player car and will mean the ai car when I say that). Lap-Times are around 1:20 on interlagos if I start GP without team dependant performance
- Settings in the performance file definitely affect the pc driver, I got times around 1:15 with 16499 grip and 770 BHP, around 1:21 with 16133 grip and 843 bhp
- Settings in the magic file don't seem to affect the pc driver, at least when I set everything to the beginner values on interlagos the cc drivers went the same speed on ace as on beginner, but my pc driver still went around 1:15 to 1:16, or maybe I didn't find the right setting
- The Performance of the pc driver seems to be better with team dependant performance enabled than without, although I have worse values on the team dependant performance than the standard for the player cars is.
- Player master grip doesn't seem to affect the pc driver at all, while it does definitely affect my grip when I drive myself. This might be a possible fix, but I also want to have different values for both players being active, so not ideal here...
- I was under the impression, that the pc driver seems to adjust to my times that i have driven in the races I had so far. I was about 3 sec faster on rookie than the cc drivers, and my pc driver seemed to adjust to around that level. I couldn't reproduce this in testing however. The pc driver stayed at his lap times even if I did up to five faster ones. More testing would be needed, but it's difficult to do.
In conclusion the question is: How does the pc driver even work? What influences it's speed? And how does this relate to team dependant performance settings?
Hopefully someone can shed some light on this? I will keep investigating...