Creating Lower Car Lods

Posted by Deviant 
Creating Lower Car Lods
Date: July 11, 2005 02:11AM
Posted by: Deviant
Hi,

I've been said there's a way to get lower lods if using 3dmax. Is it possible to do using Zmodeler? how ?

There have been cars that usually have the same lods for all of them and that make'em kind of heavy for some pc's

Could someone help me out?

thanks
Re: Creating Lower Car Lods
Date: July 11, 2005 06:34AM
Posted by: Enzojz
No , I make LODs with deleting objects.
Re: Creating Lower Car Lods
Date: July 11, 2005 06:56AM
Posted by: Deviant
I've been said that using 3Dmax you have a toll that calculates the shapes with less polygons and trying to keep it as acurate as possible and I haven't tried it yet.

The not so easy part is that using zmodeler if you have a very detailed shape you just have to do a new one but using less polygons, right?.....but those shapes don't get as lower polygons....

I guess there's no other way....

Can you help out with normals?...what's the best way to calculate them?

thanks
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