My Problem!

Posted by Sharkman 
My Problem!
Date: April 15, 2005 11:11AM
Posted by: Sharkman
Hey guys, i am another of those who's systme crashes back to the desktop. I have checked other posts to see if i can fix it however no luck. I would not have posted this without trying to search for an answer first, however i got no success. Anyway i will tell you exactly what i see when a problem occurs, it will throw me straight back to the desktop, saying

"An error has occurred, open log file?
(gpx patch will quit afterwwards to free up resources) by the way when i press "o" my occupancy never breaks 120? so resources should be fine!

At the end of this post i have cut and pasted the log file, hopefully this will help someone solve my problem.
some info on my system
P4 3.0gz
512mb ram
geforce5200xt 128mb
gp4 with 3.91 patch and all other patches installed ( ithink)

i normally launch gp4 with csm, so i can use latest cars etc with sakhir update, if i launch with gpx patch do i still get updated cars etc? anyway im confusing myself now

Here is the log file, sorry fo its length, but cant attach a file in this forum

thanks
for your help
sharkman

log file

Starting log
GPxPatch version: 3.91
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 1 build 2600
Total physical memory: 511 MB (free: 304 MB)
Debugging GP4.exe
Process created:
Process ID = 0x00000258
Process handle = 0x00000058
Main thread ID = 0x000002b8
Main thread handle = 0x0000005c
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x000002b8
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path ntdll.dll
base 0x77f50000
size 654336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\kernel32.dll
base 0x77e60000
size 930816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path
base 0x00b60000
size 1201152
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path
base 0x00320000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\GDI32.dll
base 0x7f000000
size 257536
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\USER32.dll
base 0x77d40000
size 561152
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77dd0000
size 558080
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\RPCRT4.dll
base 0x78000000
size 535552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\msvcrt.dll
base 0x77c10000
size 323072
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\VERSION.dll
base 0x77c00000
size 16384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\dinput8.dll
base 0x6ce10000
size 168960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\winspool.drv
base 0x73000000
size 132096
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\ole32.dll
base 0x4fec0000
size 1258496
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\winmm.dll
base 0x76b40000
size 171520
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\dsound.dll
base 0x51080000
size 381952
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\Program Files\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\wsock32.dll
base 0x71ad0000
size 21504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\WS2_32.dll
base 0x71ab0000
size 75264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\WS2HELP.dll
base 0x71aa0000
size 18944
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000002b8
First chance exception
Exception address: 0x77f75a58
Module name: 'ntdll.dll' (base 0x77f50000, size 654336)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\IMM32.DLL
base 0x76390000
size 103936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\LPK.DLL
base 0x629c0000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\USP10.dll
base 0x72fa0000
size 339456
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000002b8
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x011e0000...
Injection succesful
Setting instruction pointer to injected code (0x011e0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\Program Files\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 126976
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x76c90000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 126976
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x76c90000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\uxtheme.dll
base 0x5ad70000
size 203264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path
base 0x01370000
size 162304
>> WM_ACTIVATE (active)(not minimized)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\Msimtf.dll
base 0x746f0000
size 143872
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\MSCTF.dll
base 0x74720000
size 266752
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000017c
Thread handle = 0x000000dc
Start address = 0x77e7d295
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\CLBCATQ.DLL
base 0x7c890000
size 499712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\OLEAUT32.dll
base 0x77120000
size 569344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\COMRes.dll
base 0x77050000
size 792064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\dplayx.dll
base 0x5e080000
size 230400
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001e0
Thread handle = 0x000000f0
Start address = 0x77e7d295
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\dpmodemx.dll
base 0x5df80000
size 77824
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\TAPI32.dll
base 0x76eb0000
size 165376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\SHLWAPI.dll
base 0x70a70000
size 402432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\rtutils.dll
base 0x76e80000
size 39936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.1643_x-ww_7c3a9bc6\comctl32.dll
base 0x71950000
size 925184
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x5df80000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\dpmodemx.dll
base 0x5df80000
size 77824
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\TAPI32.dll
base 0x76eb0000
size 165376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\rtutils.dll
base 0x76e80000
size 39936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\Secur32.dll
base 0x76f90000
size 52224
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001a4
Thread handle = 0x00000118
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001a4
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x5df80000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\dpwsockx.dll
base 0x5df00000
size 79360
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x5df00000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\dpwsockx.dll
base 0x5df00000
size 79360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\mswsock.dll
base 0x71a50000
size 228352
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\wshtcpip.dll
base 0x71a90000
size 17408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path
base 0x01750000
size 68096
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\rsaenh.dll
base 0x0ffd0000
size 133632
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\iphlpapi.dll
base 0x76d60000
size 82944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\rasapi32.dll
base 0x76ee0000
size 217088
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\rasman.dll
base 0x76e90000
size 55808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\NETAPI32.dll
base 0x71c20000
size 306688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\TAPI32.dll
base 0x76eb0000
size 165376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\rtutils.dll
base 0x76e80000
size 39936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\DNSAPI.dll
base 0x76f20000
size 139264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\winrnr.dll
base 0x76fb0000
size 14848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 168448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\rasadhlp.dll
base 0x76fc0000
size 6144
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path
base 0x01780000
size 32768
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x01780000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000124
Thread handle = 0x0000015c
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x01750000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000124
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x71a90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x76fb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x76f60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x5df00000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001e0
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\winrnr.dll
base 0x76fb0000
size 14848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 168448
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x76fb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x76f60000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\mscat32.dll
base 0x732f0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\WINTRUST.dll
base 0x76c30000
size 166912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\CRYPT32.dll
base 0x762c0000
size 544256
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\MSASN1.dll
base 0x762a0000
size 51712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\IMAGEHLP.dll
base 0x76c90000
size 126976
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001e4
Thread handle = 0x00000174
Start address = 0x77e7d295
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001e8
Thread handle = 0x00000178
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001ec
Thread handle = 0x0000017c
Start address = 0x77e7d295
Thread local base = 0x7ffda000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001f4
Thread handle = 0x00000180
Start address = 0x77e7d295
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\userenv.dll
base 0x75a70000
size 667136
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000234
Thread handle = 0x00000188
Start address = 0x77e7d295
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\cryptnet.dll
base 0x73d50000
size 53248
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 168448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\wininet.dll
base 0x63000000
size 592384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\shell32.dll
base 0x7cd00000
size 8348672
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\system32\comctl32.dll
base 0x77340000
size 557056
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\sensapi.dll
base 0x722b0000
size 6144
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x732f0000
>> nv4_disp.dll>>
>> NVIDIA GeForce FX 5200 >>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\mscat32.dll
base 0x732f0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x732f0000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 480 x 360 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1088 x 612 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 480 x 360 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1088 x 612 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 480 x 360 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1088 x 612 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 480 x 360 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1088 x 612 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 480 x 360 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1088 x 612 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 480 x 360 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1088 x 612 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 480 x 360 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1088 x 612 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce FX 5200 >>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\HID.DLL
base 0x688f0000
size 22528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\SETUPAPI.DLL
base 0x76670000
size 932864
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 35328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\Program Files\Infogrames\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 59392
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\wdmaud.drv
base 0x72d20000
size 22016
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x72d20000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\wdmaud.drv
base 0x72d20000
size 22016
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007cc
Thread handle = 0x000001d4
Start address = 0x77e7d295
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\msacm32.drv
base 0x72d10000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\MSACM32.dll
base 0x77be0000
size 67072
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\midimap.dll
base 0x77bd0000
size 17920
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000030c
Thread handle = 0x000001e4
Start address = 0x77e7d295
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\KsUser.dll
base 0x5ef80000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000076c
Thread handle = 0x000001ec
Start address = 0x77e7d295
Thread local base = 0x7ffd5000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\FXSUI.DLL
base 0x68d00000
size 149504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\ACLUI.dll
base 0x71550000
size 107008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\FXSAPI.dll
base 0x69010000
size 443392
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\FXSRES.dll
base 0x68eb0000
size 6656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\FXSWZRD.dll
base 0x68cc0000
size 185856
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\MSVCP60.dll
base 0x55900000
size 401462
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\FXSTIFF.dll
base 0x68d30000
size 391168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path
base 0x040b0000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000100
Thread handle = 0x00000210
Start address = 0x77e7d295
Thread local base = 0x7ffd4000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000424
Thread handle = 0x00000214
Start address = 0x77e7d295
Thread local base = 0x7ffaf000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000424
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000000e4
Thread handle = 0x00000214
Start address = 0x77e7d295
Thread local base = 0x7ffaf000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000000e4
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000001f4
base 0x76c30000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000001f4
base 0x76c90000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001f4
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001e8
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000430
Thread handle = 0x00000178
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000430
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000350
Thread handle = 0x00000178
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000350
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000002b0
Thread handle = 0x00000178
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000002b0
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000490
Thread handle = 0x00000178
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000490
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000060c
Thread handle = 0x00000178
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000060c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004f4
Thread handle = 0x00000178
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004f4
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004f0
Thread handle = 0x00000178
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004f0
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000003e4
Thread handle = 0x00000178
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000474
Thread handle = 0x00000180
Start address = 0x77e7d295
Thread local base = 0x7ffd9000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000474
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000003e4
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\mscat32.dll
base 0x732f0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\WINTRUST.dll
base 0x76c30000
size 166912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path
base 0x76c90000
size 126976
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000748
Thread handle = 0x00000218
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000760
Thread handle = 0x0000021c
Start address = 0x77e7d295
Thread local base = 0x7ffd9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x732f0000
>> D3D_InitialiseGameFromMenus() ok>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000100
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_green >> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror >> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror >>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - okDebug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000760
base 0x76c30000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000760
base 0x76c90000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000760
Thread exit code = 0
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 15
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000748
Thread exit code = 0
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000005d8
Thread handle = 0x00000218
Start address = 0x77e7d295
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\mscat32.dll
base 0x732f0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path C:\WINDOWS\System32\WINTRUST.dll
base 0x76c30000
size 166912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
path
base 0x76c90000
size 126976
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007d4
Thread handle = 0x00000224
Start address = 0x77e7d295
Thread local base = 0x7ffd9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000003fc
Thread handle = 0x00000228
Start address = 0x77e7d295
Thread local base = 0x7ffd4000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000002b8
base 0x732f0000
>> D3D_InitialiseGameFromMenus() ok>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000005d8
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_green >> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror >> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror >>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 16
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000003fc
base 0x76c30000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000003fc
base 0x76c90000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000003fc
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007d4
Thread exit code = 0
>> EVENT (Time: 22132): Car Index 14 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 26666): Car Index 13 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 27799): Car Index 2 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 28732): Car Index 18 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 30266): Car Index 1 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 30666): Car Index 8 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 33799): Car Index 17 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 38332): Car Index 21 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 40066): Car Index 7 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 48465): Car Index 19 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 57065): Car Index 5 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 69798): Car Index 16 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 79998): Car Index 10 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 82398): Car Index 0 - >> event_core_car_START_ENGINE_START_SEQUENCE
>> EVENT (Time: 83065): Car Index 3 - >> event_core_car_START_ENGINE_START_SEQUENCE
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x0000017c
First chance exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x0000017c
Unhandled exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD79A: Program Files\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
BAAD0100: <no module><no symbol>
005B1D40: Program Files\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
Registers:
EAX=FFFFEE68 ECX=014AD928 ESI=00000000
EBX=01EBA420 EDX=7FFE0304 EDI=00001198
CS:EIP=001B:005AD79A
SS:ESP=0023:015AFE40 EBP=04A58FE0
DS=0023 ES=0023 FS=003B GS=0000
Flags=00000207
Stack dump:
015afe40: 00000000 ffffee68 0000004c 01eba420 '....h...L... ...'
015afe50: 00000013 005a8904 00000013 01eb1198 '......Z.........'
015afe60: 0050a190 00000000 01eba420 015afee0 '..P..... .....Z.'
015afe70: 00000003 0001006f 04ad0028 005a87fa '....o...(.....Z.'
015afe80: 0050a190 014a8e18 004d67c0 00000010 '..P...J..gM.....'
015afe90: 00509fc2 0054e75d 0050a190 00000010 '..P.].T...P.....'
015afea0: 015afee0 015afeb8 00000000 76b5f540 '..Z...Z.....@..v'
015afeb0: 015afef0 00000000 0050a195 76b42271 '..Z.......P.q".v'
015afec0: 00000010 00000000 00050178 00000000 '........x.......'
015afed0: 00000000 00050178 76b601e0 76b5f540 '....x......v@..v'
015afee0: 0050a190 76b49e64 0050a190 00000003 '..P.d..v..P.....'
015afef0: 00000010 00000000 00050178 00000000 '........x.......'
015aff00: 00000000 00020290 00000001 015aff40 '............@.Z.'
015aff10: 00000000 015aff08 015aff08 76b49dd4 '......Z...Z....v'
015aff20: 00000010 00157700 8061e6ad 00000010 '.....w....a.....'
015aff30: 00000021 8061ec76 f626ac58 8061ec7b '!...v.a.X.&.{.a.'
015aff40: 81844670 81988488 7ffdd000 f626ac90 'pF............&.'
015aff50: 804fd55a 00000000 00000005 00000000 'Z.O.............'
015aff60: 00000000 00000000 804fa02e 00000098 '..........O.....'
015aff70: 000000a4 0000014c 00000008 81988488 '....L...........'
015aff80: f626ad40 00000000 81988570 00000001 '@.&.....p.......'
015aff90: 00010002 00000000 77e7d295 00000000 '...........w....'
015affa0: 00000000 00000000 804fd542 f626aca8 '........B.O...&.'
015affb0: 00000002 015affec 77e7d28e 00000000 '......Z....w....'
015affc0: 00020290 00157700 00000000 c0000005 '.....w..........'
015affd0: 7ffdd000 015affc0 015afa68 ffffffff '......Z.h.Z.....'
015affe0: 77e9b2e5 77e8a870 00000000 00000000 '...wp..w........'
015afff0: 00000000 76b49d87 00000000 00000000 '.......v........'
015b0000: 2b4d4f43 00000001 00120001 00000024 'COM+........$...'
015b0010: 00010100 00000063 01000000 00000001 '....c...........'
015b0020: 00100100 00000000 000000c0 46000000 '...............F'
015b0030: 0000000e 00000130 00000458 00305f33 '....0...X...3_0.'
015b0040: 00000588 0000000c 00315f33 00000594 '........3_1.....'
015b0050: 000002b8 00325f33 0000084c 0000003c '....3_2.L...<...'
015b0060: 00335f33 00000888 00000938 00345f33 '3_3.....8...3_4.'
015b0070: 000011c0 00000028 00355f33 000011e8 '....(...3_5.....'
015b0080: 00000028 00365f33 00001210 00000028 ';(...3_6.....(...'
015b0090: 00375f33 00001238 00001088 00385f33 '3_7.8.......3_8.'
015b00a0: 000022c0 000009a8 00395f33 00002c68 '."......3_9.h,..'
015b00b0: 0000043c 30315f33 00000000 000030a4 '<...3_10.....0..'
015b00c0: 0000010c 31315f33 00000000 000031b0 '....3_11.....1..'
015b00d0: 00000020 32315f33 00000000 000031d0 ' ...3_12.....1..'
015b00e0: 00000014 36315f33 00000000 000031e4 '....3_16.....1..'
015b00f0: 00000e90 68635323 00616d65 00004074 '....#Schema.t@..'
015b0100: 00000fa4 72745323 73676e69 00000000 '....#Strings....'
015b0110: 00005018 0000040c 6f6c4223 00000062 '.P......#Blob...'
015b0120: 00005424 00000810 49554723 00000044 '$T......#GUID...'
015b0130: 00000006 000000b8 00000000 00000002 '................'
015b0140: 00000001 00000000 00000003 00000001 '................'
015b0150: 00000000 00000003 00000040 00000000 '........@.......'
015b0160: 00000000 00000000 00000001 00000000 '................'
015b0170: 00000000 00000000 00000000 00000000 '................'
015b0180: 00000000 00000005 00000001 00000001 '................'
015b0190: 00000000 00000000 00000000 00000000 '................'
015b01a0: 0000000f 00000000 00000001 00040000 '................'
015b01b0: 00000000 00000000 00000000 0c5e0002 '..............^.'
015b01c0: 00000000 0bbdffff 099affff 0699069b '................'
015b01d0: 06d2ffff 069b069b ffff0000 0699ffff '................'
015b01e0: 0adc0000 00000001 ffffffff 0000ffff '................'
015b01f0: 00000000 00000002 00000001 00000004 '................'
015b0200: 00000003 00000001 00000000 00000003 '................'
015b0210: 00000040 00000000 00000000 00000000 '@...............'
015b0220: 00000001 00000000 00000000 00000000 '................'
015b0230: 00000000 00000000 00000000 00000005 '................'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007cc
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000017c
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000030c
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000076c
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000002b8
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001e4
Thread exit code = 128
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001ec
Thread exit code = 128
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000234
Process exit code = 128
Re: My Problem!
Date: April 15, 2005 11:42AM
Posted by: b-tone
if you're using the 2005 set you need all 3 installed, not just the sakhir one.
to use the 2005 set you need to use csm

maybe its hyper threading - search for that

____
Tony

Re: My Problem!
Date: April 15, 2005 11:46AM
Posted by: Sharkman
thanks tbone for your reply
yep i got melbourne, 2005
sepang and sakhir all installed in that order
hyperthreading, i have set all cpu to "0" in gpx patch

where should i be running gp4 from which exe file?

anything else?

Re: My Problem!
Date: April 15, 2005 12:14PM
Posted by: Bigbrother
if its a hyper threading thing you must put it on ALL
Re: My Problem!
Date: April 15, 2005 12:18PM
Posted by: Sharkman
all???
everyone says 0 or 1
whas goin on?
who is right?!!!
Re: My Problem!
Date: April 15, 2005 12:22PM
Posted by: Bigbrother
yeah sorry meant 1
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