well, i lied a bit.
ive been sent a carshape intended for f1c. its been painted, mapped and is ready to go, but i want to try and get it into gp4.
i have the same shape in 'raw' form too, unmapped just been built into z modeler.
im assuming the only REAL way to get into gp4 would be to remap it to gp4 style.
but is it possible to merge the shape with a gp4 one, delete the gp4 shapes but adopt the names of the template gp4 one WITH the f1c car?
in short, use the gp4 as a trace for the f1c mapped car and rename, resave objects under gp4 standard?
thanks in advance everyone...
Jenson drives it like he owns it; Lewis drives it like he stole it