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TGAs Texs and Magic IDs
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harjinator
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TGAs Texs and Magic IDs
Date: January 23, 2005 04:24PM
Posted by:
harjinator
Registered: 19 years ago
I'm trying to get the Quomobile into GP4 (see GPG mod thread for details) but I'm getting error messages with both GP4Master and csc4. Summat to do with invalid tex and a magic ID. Can anybody help?
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Team Japan Owner - GPGNC
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Re: TGAs Texs and Magic IDs
Date: January 23, 2005 04:41PM
Posted by:
Race_Monkey
Registered: 20 years ago
i think it does that when the tgas are slightly the wrong size, (like 1024x1023) or something
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Re: TGAs Texs and Magic IDs
Date: January 23, 2005 05:34PM
Posted by:
smorr
Registered: 19 years ago
make sure you use tex resizer or go off a similar size tex qto begin with.
The Flanker is gone.
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Re: TGAs Texs and Magic IDs
Date: January 23, 2005 09:21PM
Posted by:
harjinator
Registered: 19 years ago
I've checked the tga size, they're 1024*1024. How do I get them into texs? (tried the load tga option in GP4Master, without success)
_______________________________________________________
Team Japan Owner - GPGNC
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Re: TGAs Texs and Magic IDs
Date: January 23, 2005 11:39PM
Posted by:
Caelen
Registered: 20 years ago
maybe your .tgas are the wrong format
must be 32 bit, 24 bit plus 8 bit alpha
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Re: TGAs Texs and Magic IDs
Date: January 24, 2005 09:58AM
Posted by:
harjinator
Registered: 19 years ago
HOw can I check that using photoshop?
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Team Japan Owner - GPGNC
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