Macca25 schrieb:
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> I have seen some pretty @#$%& liveries over the
> years in my option but you know what, I keep my
> mouth shut and say good job. [...]
But, why? Isn't this part of the purpose of this thread, to showcase your liveries/helmets and get some feedback on a) different approaches regarding the design and b) flaws in the design? Sure the former has a lot to do with personal taste, as painter you can either say "Hey, nice idea, I'll give that a try" or "I get what you mean, but I prefer it the way I have it". But the latter is meant to help improve one's skill set. Take the smoothness of the lines I pointed out on the MAC, imo that is something very fundamental, which has such a big effect on the overall look. Unless you're doing it on purpose, you'll always want the look like the left one in the pic below (click for bigger one).
Nothing I said here was to simply bash someone, it always was to give new/different ideas (->personal taste) and help to improve one's skills.
I don't want people to kiss my ass when I post a livery or helmet here. I want them to point out flaws they see, and get some new ideas from the feedback based on personal taste. Sure, on a few occasions you'll just like it as it is, but as said earlier, normally there's at least one tiny thing you think could've been done different.
@Eric
Slick design, simple yet effective. Also love that you chose Matra as supplier. Two minor remarks
- Elf logo, it's a bit odd having the old one on the top of nosecone, and the new one on the sides.
- Michelin logo looks sort of unusual, since normally you use the same one as on the tyres with Bib within the rectangle. I assume you used that one on purpose?
To give some actual help in regards to the lines:
Personally, I work a lot with paths and vector masks when doing the design, since that way you can easily change things. Using them gives lines as shown above on the left. The path remains present all the time on the mask, which means when you want to adjust something later on, you simply change the path which controls the form of the respective shape. This makes it also rather easy to match the linings of different texture parts.
Problem though, as far as I know GIMP can't handle that, other than Photoshop. Good thing that CS2 is free since quite some time now, find it on the webarchive of the old Adobe download section [
web.archive.org]. As for paths and vector masks themselves, google should help finding quite a few tutorials covering it.
Some mods
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