High-res Melbourne WIP *New screenshots 05/01*

Posted by team cason 
High-res Melbourne WIP *New screenshots 05/01*
Date: October 15, 2004 09:37PM
Posted by: team cason
Just a couple of early WIP shots. It's coming along nicely.

Thanks to Caelen.





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Edited 3 time(s). Last edit at 01/05/2005 01:08AM by team cason.
Re: High-res Melbourne WIP
Date: October 15, 2004 09:44PM
Posted by: ralphi
wow! :o that looks class man :o



Re: High-res Melbourne WIP
Date: October 15, 2004 10:05PM
Posted by: Mini Maestro
nice work so both of us are the new protegés for High Res Tracks ;)
Re: High-res Melbourne WIP
Date: October 15, 2004 10:17PM
Posted by: Willb
*clears his throught loudly*

:D

I no iv taking a loooong breeak from it....as im doin A levels!
Re: High-res Melbourne WIP
Date: October 15, 2004 10:23PM
Posted by: Mini Maestro
ahh yes and willb to sorry mate ;)
Re: High-res Melbourne WIP
Date: October 15, 2004 11:43PM
Posted by: chet
Stunning! Shame my GFx card cant take 3d rims and the hi res tracks :( Geforce FX5200






"Trulli was slowing down like he wanted to have a picnic" LOL
Re: High-res Melbourne WIP
Date: October 15, 2004 11:55PM
Posted by: Lo2k
@Team cason: 415Kb for 800*600 shots, it's a bit heavy : /.

About Track, we meet Caelen's high-res trees but there are less tree shadows than trees themself...It's not a matter as it can be fixed with 3DEditor quickly but I just wanted to point it out :)





Edited 1 time(s). Last edit at 10/15/2004 11:58PM by Lo2k.
Re: High-res Melbourne WIP
Date: October 16, 2004 03:38AM
Posted by: Razorsedge
Great stuff, keep up the good work all you track people!

Re: High-res Melbourne WIP
Date: October 16, 2004 10:56AM
Posted by: team cason
Lo2k Wrote:
-------------------------------------------------------
> @Team cason: 415Kb for 800*600 shots, it's a bit
> heavy : /.
>
> About Track, we meet Caelen's high-res trees but
> there are less tree shadows than trees
> themself...It's not a matter as it can be fixed
> with 3DEditor quickly but I just wanted to point
> it out
>
>
>
>
>
> Edited 1 times. Last edit at 10/15/04 11:58PM by
> Lo2k.


Thanks for pointing it out but i don't think i'll be able to fix it. Putting more shadows in would require messing around with the .gp4 file. Originally i was going to edit that aswell but i got the impression that Ricardo Lampert is getting pissed off with people editing his stuff, so i axed it. I'm just updating the textures now.



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Edited 3 time(s). Last edit at 10/16/2004 11:41AM by team cason.
Re: High-res Melbourne WIP
Date: October 16, 2004 10:57AM
Posted by: fongu
lovely :)


Re: High-res Melbourne WIP
Date: October 16, 2004 11:04AM
Posted by: brettly
Very NIce!...my favourite track as well:)

cheers.
Re: High-res Melbourne WIP
Date: October 16, 2004 11:50AM
Posted by: Sauber89
Looks great keep up the stunning work
Re: High-res Melbourne WIP
Date: October 16, 2004 01:02PM
Posted by: Wirah
Yeah, looking great!

Re: High-res Melbourne WIP
Date: October 16, 2004 01:18PM
Posted by: Lo2k
If you're "only" replacing textures, that's ok, I thought you had also tweaked .gp4 file a bit :)

Re: High-res Melbourne WIP
Date: October 16, 2004 04:26PM
Posted by: dreams come trulli
very good work, I wanna see more screens :p



Re: High-res Melbourne WIP
Date: October 16, 2004 05:14PM
Posted by: six degrees
hehe me too :P

is anyone planning on doing Silverstone? I'd love to see that (I believe somebody did one but wasn't releasing it or something... bit hazy on the details :P)
Re: High-res Melbourne WIP
Date: October 16, 2004 05:16PM
Posted by: fongu
that was willb


Re: High-res Melbourne WIP
Date: October 16, 2004 05:17PM
Posted by: Mini Maestro
yep willb did an un - official high res silverstone...

after magny cours i am looking at doing either indy or hockenheim
Re: High-res Melbourne WIP
Date: October 16, 2004 06:24PM
Posted by: dreams come trulli
and spa?



Re: High-res Melbourne WIP
Date: October 16, 2004 06:27PM
Posted by: team cason
Spa's a mamoth job to update. It's so god damn long. If no-one's done it by the time i finish Melbourne then i'll start it.

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