Hi Riciardo!
I will try to answer to your questions:
About your question from may, 26th:
Zmodeler 1.07b or v2 is much more limited than 3DSMax or Zmodeler3 in terms of UV unfolding and mapping but there are some interesting things to do.
The best method is to unfold all textured faces which need lines, forms, logos.
Unfortunately, Zmodeler 1.07b can't do it automatically.
You have to select your faces manually (separated to choose a group of faces already mapped and with edges connected or in single mode) and to choose the correct view to map it as flat faces.
For example, I want to map a nose cone with unfolded (flat) faces into UV mapping window
I first select the faces of the top nose in Top view.
Once done, Surface/ Reset UV / click left on one of your selected faces
Then, Surface/ Assign/ Materials - I click on the assign button and ok (the materials windows closes) and click on one of your selected faces
Select None, deselect all your faces / select object mode
Open your UV mapping window. I can see the selected faces flattened in top view
Now the sides of the nose:
I choose the right view, I select all the faces from the right nose
Once done, Surface/ Reset UV / click left on one of your selected faces
Then, Surface/ Assign/ Materials - I click on the assign button and ok (the materials windows closes) and click on one of your selected faces
Select None, deselect all your faces / select object mode
Open your UV mapping window. I can see the selected faces flattened in right view
The same for the left side in left view etc...
Well, I am sure you already know this....
At the end, in to my UV mapping window, I will get all the faces of my nose flattened top and sides
About questions 1 and 2
Now, things you can do into UV Mapping mode:
you can move, scale, rotate, mirror etc... a group of UV or an entire object already mapped.
To move an entire UV mapping into the texture (UV mapping square), here is the method:
1 -Select all your UV mapped with the rectangle selection tool
2- Select Modify/ Move and click on X or Y axis to move your group of UV into the square
Now imagine that among all your objects mapped on a same texture, you want to move or to scale only a group of UVs (like a specific object mapped)
1- Into UV Mapping window, select all the UVs
2- click on the vertices button and click-right into the UV mapping window
3- Select all the vertices of the object that you want to move/ scale/ rotate etc...(press shift to select a group of vertices) and then, select move/ scale/ rotate or any function you want to apply it to the group of vertices
It will detach this selected group of vertices from your UV mapping and the selected fuction will move/ scale/ rotate/... only these selected vertices into the UV mapping window.
I hope that it is clear enough. Don't hesitate to ask if it is not...
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