its pretty hard to explain and i'll lose a few people on the way, but here goes.
each team has 2 cars. each car has 5 files defining the shape. they have names like car_prost_car1_lod_0.gp4. the car1 can be car1 or car2. the lod_0 can be lod_0, lod_1 .... lod_4.
so with 2 'cars' and 5 'lods' each team needs 10 gp4 files to work.
many authors only include 2. so if thats the case copy and rename them so you have 10.
(if download comes with car_prost_car1_lod_0.gp4 - then make 4 more copys and rename them to car_prost_car1_lod_1.gp4, car_prost_car1_lod_2.gp4 ... car_prost_car1_lod_4.gp4)
When i say "rename the lod to williams", i mean take the original file (eg)car_mclaren_car1_lod_0.gp4 and rename it to car_williams_car1_lod_0.gp4.
with textures, the TEX files are defined in the gp4 carshape and changing the TEX name is a little complicated, and not necesary for this.
so, thats the basics.
unwad (with gp4master or EasyWad) the original cars.wad to a folder i'll call WAD.
my 30minute set has the following cars - authors:
1 - Ferrari - CTDP
2 - Williams - CTDP
3 - McLaren - Erwin Maliepaard + Guyon Waltmans
4 - Renault - Schroeder + Acciarri + Bojan Tarticchio
5 - Sauber - CTDP
6 - Jordan - Erik van Leeuwen + Duco Lammers
7 - Jaguar - Schreoders + Acciarri + Matthew Attfield
8 - BAR - Erik van Leeuwen + Duco Lammers
9 - Minardi - Wai Keen Lam + Bojan Tarticchio
10 - Toyota - Erwin Maliepaard + Guyon Waltmans
11 - Camel - me! (and Erik van Leeuwen's Jordan shape)
now for a car by car installation guide.
(i run on a 1.4hz, 512RAM, geForce400 2 or something and my set is a little slow but okay i guess with some tweaking.)
FERRARI - (
download)
copy the 10 lods and the hi_tex (9 in total - doesnt matter if you have to overwrite some) to WAD/cars
ยจ
WILLIAMS - (
download)
copy lod_3 and rename to lod_4. change names to mclaren on all lods.
copy these 10 lods, 5 hi_williams.tex and cp_tex to WAD/cars
McLAREN - (
download)
copy down the 10 lods (these are quite large and will give your pc some work to do :| - but i think its the best mclaren out), and rename to williams
copy the 3 hi_tex as they are to WAD/cars
(you'll need to get a 2002 cp_tex and rename it to williams)
RENAULT - (
download.)
copy the 10 lods and 3 hi_tex and cp_tex to WAD/cars
SAUBER - (
download)
copy lod_3 and rename to lod_4. change names to bar on all lods.
copy 10 lods, 3 hi_sauber.tex to WAD/cars. (again theres no cp_tex so you'll need to find a 2002 one)
JORDAN - (
download)
copy the 10 lods and 3 hi_tex and cp_tex to WAD/cars
JAGUAR - (
download shape -
download textures)
with the shape download, rename all the lods, and cp_jaguar.tex to arrows and copy to WAD/cars.
with the textures, copy the 3 hi_tex to WAD/cars.
BAR - (
download)
Rename all the gp4 and cp_bar.tex to sauber.
copy the gp4 files (not the lod_35 - its not used by the game) and the 3 hi_tex and the cp_tex to your WAD/cars folder.
MINARDI - (
download)
ignore the two lod_35.
rename the lods and cp_tex to jaguar.
copy the 10 lods, 3 hi_tex and cp_tex to WAD/cars
TOYOTA - (
download)
copy down to get 10 lods. rename them all and cp_tex to minardi.
copy the 10 lods, 3 hi_tex and cp_tex to WAD/cars
SPARE CAR.
the game wont work without team 11, so find a car you want in this slot.
make sure there is 10 lods, and rename them to prost. (copying the 10 ferrari_lods and rename to prost will give you 4 ferraris, as the new prost ones still use the same textures as the original)
if anyone wants my Camel car i could get it ready for download to be used in slot 11. theres more pics of it
HERE.
I guess i've had gp4 for 6-8 weeks, and i was quite pleased when this wad worked first time for me. And I'm a fair way thru making my very own (almost) full season set for the 1996 ITC season. So as you see, its not as hard as it looks and once you get the hang of the renaming, setting up season sets is a breeze
Enjoy!
btw - none of these works (except the Camel textures) are by me, and the creator has the copyright.
____
Tony