Hope someone would have time to answer a few questions for me
I'm using the facility within GPxPatch to have different cars.wad files for each track and slowly making up a set of them to reflect the differences we have seen at each race this year. There are two things I'd like to do,
1. Have the cars only run a single element rear wing for tracks where this happens in reality, would I need to change the car shapes for this or is there another way of doing it?
2. I want to make some of the hi res textures smaller, 1024 converted to 512, I can see how to do this for the texture itself but how do you get the alpha channel extracted from the tex file?
Thanks in advance
Gary