Hmn thats what i mean andrew.
Its easy to convert a shape but it takes many time to get a good damage model.
The game crashed because you need the objects gp4 uses in default carshapes. You can see all objects on right side in zmodeler. Objects are like this: Engine, Cockpit, Nosecone etc.
Be sure that all objects are in right order (alphabetical) and be sure that all objects are there... If one is missed gp4 crashs to desktop.
To position the wheels position the car! So convert it, create all objects (select some parts of the cockpit and merge them to objects), convert the bmp to tga - rename the textures in material editor and then export it to gp4. Then look to the shape - make screenshots and now change the position of the cars and the parts.
You`ll see it will take a lot of time to get it working.
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