Yep I contacted Jorge about this because, as you see, he has experience in this area. And I have the GP4 Central website that we can use, so together we might be able to do this quite well.
It needs to be as automated as possible. E.g.:
1) A user uploads their hotlap replay AND their GPxPatch log to the website, which parses them and updates the event leaderboard automatically.
2) The mods could review the hotlap replay later (during their own time) and judge if it is legal.
3) Points are awarded and the championship table updates automatically at the end of each event.
I'm sure I can write something to parse the GPxPatch log and make sure it's a legal entry. I'll investigate it more later this week.
In terms of the competition, here are some of my suggestions:
1) We follow the real F1 circus, so during the Melbourne GP week, we race at Melbourne, etc. Jorge, F1 Virtual and of course others have created fantastic updates for almost every modern F1 circuit so if we could use those, we can follow the real F1 event (albeit using last year's track) and compare our laptimes to the pros
. This would help us create better Magic Data for the real circuits as well.
2) We have both a hotlap and race simulation competition. Points could be awarded for both equally (e.g. 25, 18, 15, 12, 10, 8, 6, 4, 2, 1). So, a total of 50 points on offer each weekend.
2a) Your hotlap time could influence your race simulation grid position?
3) Obviously we must all use the same (CSM? Or a full game, modded?) carset, with performance file, physics and everything else standardised.
4) We could also run "non-championship" events at other tracks during the year to showcase the best fictional / non-F1 tracks.
This is going to take a lot of work to do well. I want to help but I'm not sure I have enough time. There's other things I want to do with GP4 Central that I've still not found time to do so this would just be adding to the list. But it might be a lot of fun so I'm tentatively in
.
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