It worries me that I'm even considering not buying GP4. It shouldn't even be an issue... I first played GP1 on the Amiga back in about 1992 and thought it was one of the greatest games ever. In 1996 it was GP2 on the PC and I loved that as well.
Those games took racing sims to the next level, and always made the competition look ordinary, even if Papyrus created some sims that came close.
Then Papyrus came out with Grand Prix Legends in 1998 (I didn't get a PC fast enough to run it until late 1999). As far as I'm concerned, that took racing sims to the next level again. Unfortunately, no other open wheel racing sim has managed to come close to it yet.
Grand Prix 3 was a huge letdown for me. I bought it as soon as it came out due to loyalty to the series, but it was nonetheless a big disappointment. It was still a good sim (apat from a few niggling problems), but it was definately nothing more than Grand Prix 2 2000, not something genuinely worthy of the Grand Prix 3 name.
It seems to me that the physics are a little too 'canned' in places. There may have been a design decision to fudge things a little due to the difficulties of driving on a computer with limited feedback, but I'd prefer the full physics realism approach.
So, in my opinion, GP3 was a considerable way behind GP Legends in terms of feel. So where was the step up that justified the release of GP3? There was no career mode, or proper modelling of individual driver skills. Where's the proper modelling of the individual car components?
GP3 was a cosmetic upgrade. I'm worried that GP4 seems like nothing more than another touch up. Is it really worthy of its name, or are people buying it based on how good the first two games in the series were?
As I said, I hate having to be so negative. I loved the GP1 and 2, but GP Legends won me over. Papyrus are just concentrating on bloody NASCAR, as that's where the money is, but I want a modern open wheel sim that's worthy of being released in 2002, not just a tweak of mid-90's games.