Been developing some liveries, but it is pretty much trial and error re: mapping an area in the tga file to the carshape. I am using GPmaster and Zmodeler. I can import the carshape and apply the tga files to the shape but cannot find anything that would point me to specific coordinates. e.g.
the coordinates where the suspension colour comes from.
Is there another utility required to identify what part of the car is mapped to an area in the tex/tga file? Or am I missing something in Zmodeler?