Yeah thx, but I'm exposing my limited knowledge of advanced materials, I've been trying to separate the red, white, gold, and especially carbon fibre into different channels using masks as they all have different reflectivity and different noise/bump maps, but couldn't figure it out before I lost patience
, I'm just the kind of guy who needs a network of 8 core machines for rendering, I'm stuck on a quad core laptop.
I just re-did the wheels and added some blurry reflection to the car, the exhaust and carbon fibre look crap with all that glossiness.
Look forward to the new textures, I noticed differences when researching the paint.
I found a de la rosa helmet texture so that will be added soon too.
F1Dev