It's not likely that we have a newer version of GPxPatch with new stuff implemented, so perhaps some of our experts in modding know something about it...
My idea was to have a kind of
interactive communication between driver and box...!
This could be possible if a sound could be assigned to the keys which can
be activated during the race: f1 - f12 and of course the 'enter' key... Also the 'O' (Processor) and 'T' key and others could be used..
When activating the key in question you'll get a feedback from the box... When box is busy, you'll get a message and can act accordingly... Okay, just some 'brainstorming' from my side
Do you have any ideas of how to make this "interactive pit radio communication"...??
shlund Wrote:
-------------------------------------------------------
> pirx Wrote:
> --------------------------------------------------
> -----
> > maybe analyse SEASON2012mod: there is some
> stuff
> > called "tomsound"...
> > mention: .wavs can have different samplerate /
> > different quantisation (bit) -> analyse working
> > wavs from tomsound-stuff
>
>
> Checked the Tomsound.ini and there is no pitin and
> pitout lines in the ini file. These can however
> with no problems be added later...
>
> I now know how it works: when stopping for
> pitservice the 'pitin' sound activates... When
> releasing from pitbox the 'pitout' sound
> activates.
>
> I have uploaded a complete pit radio set for
> GPxPatch (3 parts) and included sounds for the
> pitin/out functions... The pitout sound with a
> delay for more realism (imho) ...
>
> Lots of the sounds in the pit radio set do not
> only play a single pit message but two or more
> with more or less delay. In that way a pit radio
> message can be heard when racing on track and not
> just when crossing start/finish line or in pits..
>
> I have asked 'SDI' (creator of GPxPatch) if
> activating pit signal using 'enter' key could be
> added to GPxSound functions, - awaiting
> answer....
>
> Best regards