Editing damage

Posted by stimpygp3 
Editing damage
Date: July 10, 2005 11:20AM
Posted by: stimpygp3
I found these values for "realistic" damage.
If someone knows how to use them please tell me.




Edited 1 time(s). Last edit at 07/10/2005 07:17PM by stimpygp3.
Re: Editing damage
Date: July 10, 2005 12:53PM
Posted by: Daniel Knott
You can use gp3 edit, which is available off this site. There are probly other programs too that do the same job but you may as well get gp3 edit since it does loads of other stuff too.

H E L L O
Re: Editing damage
Date: July 10, 2005 01:07PM
Posted by: stimpygp3
Thanks to you Daniel.
Re: Editing damage
Date: July 10, 2005 07:06PM
Posted by: le_jaguar_2004
Wooooooooooooooooooooo
I tried your damage settings, and they are completely unrealistic !!!
When i hit the wall with my front right wheel, all wheels are broken...
Please verify it ;)

Re: Editing damage
Date: July 10, 2005 07:16PM
Posted by: stimpygp3
Ye I just noticed it too.

I just downloaded them from this site.
I havent made them by myself.
Author said that they are "realistic".

Just need to return to original settings
Re: Editing damage
Date: July 11, 2005 01:02PM
Posted by: le_jaguar_2004
Does somebody know some realistic values ?
Re: Editing damage
Date: July 11, 2005 03:31PM
Posted by: alonso
I also interested in realistic damage values! Chees for him/her who finds/does them.

* Do not use illegal copies of computer software. *
Re: Editing damage
Date: July 11, 2005 05:41PM
Posted by: stimpygp3
Ok there is values that i found, but i war you they are NOT realistic..
If you hit a wall every wheel brokes down.

Front Wing 9430
Front Wing (Right Side) 10100
Front Wing (Left Side) 10100
Front Wing (Right Side, small) 10770
Front Wing (Left Side, small) 10770
Front Right Suspension 155
Front Right Wheel 300
Front Left Suspension 155
Front Left Wheel 300
Right Car Side 5
Left Car Side 5
Back Car Side 65
Right Rear Suspension 150
Right Rear Wheel 295
Left Rear Suspension 150
Left Rear Wheel 295
Rear Wing 5075
Rear Wing (Right Side) 5075
Rear Wing (Left Side) 5075
Rear Wing (Top) 7130
Small Wing (Right Side, small) 5040
Small Wing (Left Side, small) 5040

Bounce when contact with walls 16
Bounce when contact with cars 20

Wall-Crash Damage 29500
Car-Crash Damage 27500

Just edit them in GP3edit
Re: Editing damage
Date: July 11, 2005 06:33PM
Posted by: R_Scandura
the problem of the wheels seems to be due to a strange way by Gp3 to manage the damages.
The wheels should be the most breakable part of the car with the front wing and part of the rear wing requiring so high values, but setting the values in this way which could be correct, even if you hit the wall with only one wheel you can say goodbye to all 4 wheels and a big part of the wings. If you reduce the values the damages will become unrealistic the same because the wheels will survive to the collisions. A possible solution could be to set the values not simmetrical from right to left, with different level of damages from an element to another, so whenever an element may be broken the others can stay there.

bye

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Re: Editing damage
Date: July 12, 2005 11:49AM
Posted by: le_jaguar_2004
I agree with you, but how to correct that ?
Re: Editing damage
Date: July 12, 2005 05:09PM
Posted by: R_Scandura
Hi
I'd use the Gp3 Edit Damage Tool. It divide the car in many parts and it's easy to work on.
Put in example 200 for the front left wheel, and 150 for the left suspension, put 170 for the front right wheel and 120 for the right suspension.

In the front part, the frontal wing should be very brakable (but a little less than the wheels) but the car nose a little more harder. Surely the lateral wing fences should be very breakable than the rest of the wings. Choose i.e. 220 for the rx and 250 fore the lx.

For the rear part, choose i.e. half of the values used for the nose and wings, but again the lateral wing fences should be more breakable, let's say 2/3 than the front lateral fences.

The barge boards can be breakable a little more than the suspensions, but revers the value from left to right for the hardest one

Simply choose some base values and start to hit the wall in many ways and speeds :), and adjust here and there. Don't make simmetrical values and divide the hardest elements from left to right. The main problem that probably has no solution is that hitting the wall with the right side, a left element may be broken too...

Of course these values are for examples.
I made a decent setting some time ago but I forgot to store the values when i reinstalled gp3.exe... :(

cya

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Re: Editing damage
Date: July 12, 2005 05:20PM
Posted by: le_jaguar_2004
Well...I'll try to search these settings...
If somebody has these, please notify it to us ;)

Re: Editing damage
Date: July 12, 2005 05:25PM
Posted by: le_jaguar_2004
stimpygp3 Wrote:
-------------------------------------------------------
> Ok there is values that i found, but i war you
> they are NOT realistic..
> If you hit a wall every wheel brokes down.
>
> Front Wing 9430
> Front Wing (Right Side) 10100
> Front Wing (Left Side) 10100
> Front Wing (Right Side, small) 10770
> Front Wing (Left Side, small) 10770
> Front Right Suspension 155
> Front Right Wheel 300
> Front Left Suspension 155
> Front Left Wheel 300
> Right Car Side 5
> Left Car Side 5
> Back Car Side 65
> Right Rear Suspension 150
> Right Rear Wheel 295
> Left Rear Suspension 150
> Left Rear Wheel 295
> Rear Wing 5075
> Rear Wing (Right Side) 5075
> Rear Wing (Left Side) 5075
> Rear Wing (Top) 7130
> Small Wing (Right Side, small) 5040
> Small Wing (Left Side, small) 5040
>
> Bounce when contact with walls 16
> Bounce when contact with cars 20
>
> Wall-Crash Damage 29500
> Car-Crash Damage 27500
>
> Just edit them in GP3edit

The problem of these values is that they are very high !!
For example : for the small wing, instead of 66, you put 10770 !! :)

Re: Editing damage
Date: July 12, 2005 05:37PM
Posted by: le_jaguar_2004
Multiply per 4 the wall-car crash damage and the car-car crash damage.
Divide per 2 the wall-car bounce and the car-car bounce.

And it's more realistic :)

Re: Editing damage
Date: July 12, 2005 05:48PM
Posted by: R_Scandura
Chassis
300 Nose Core
350 Rx barge board
250 lx barge board
2 lx side pod
2 rx side pod
130 Car real

Wings
7000 lx front wing
8100 rx front wing
9900 lx wing fence
9000 rx wing fence
5500 lx rear wing
5000 rx rear wing
4000 entire rear wing
6300 top rear wing

wheels
2000 lx front wheel
2950 rx front wheel
855 lx front suspension
655 rx front suspension
1295 lx rear wheel
1095 rx rear wheel
450 lx rear suapension
550 rx rear suapension

collision with wall
29500
16
collision with cars
24500
20



hmm... I found these ones. I can't assure they are the fixed ones. Maybe you can have a look to start...

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Edited 1 time(s). Last edit at 07/12/2005 05:49PM by R_Scandura.
Re: Editing damage
Date: July 13, 2005 02:04PM
Posted by: le_jaguar_2004
Troed in Indy 500....Not so bad, but not so good too..
I prefer my setup (yes, because I DID IT, and I'm perfect, and the only best, and the nicer, and the... ;) loooooooooool I'm joking:) )

Re: Editing damage
Date: July 13, 2005 06:01PM
Posted by: Addicted On GPXSeries
@le_jaguar_2004: Could please post those values to all of us in this community.
@R_Scandura: Your wheels values are even higher comparing to the other ones,wich i´m using,and using the other values the wheels broken all togheter,so what it would happen with those higher values?
Re: Editing damage
Date: July 13, 2005 06:33PM
Posted by: le_jaguar_2004
I've already posted them ;) but i post them again ;)

Multiply per 4 the wall-car crash damage and the car-car crash damage.
Divide per 2 the wall-car bounce and the car-car bounce.

And it's more realistic :)

Re: Editing damage
Date: July 13, 2005 07:05PM
Posted by: R_Scandura
yup
maybe they are too high but I like very breakable wheels. The fact that all 4 wheels break togheter is a problem that you have to live with due to how the physic has been done by Crammond, I think. if I want to break only the wheel that hit the wall I noticed that I have to reduce too much the values and the car become 'abnormally' resistent to the mid-high collisions.
After all, if you crash in the wall, in the real life you probably damage the suspension too, so is it so important how many wheels you break? the car is gone... ;)

cya

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Re: Editing damage
Date: July 13, 2005 07:05PM
Posted by: R_Scandura
- oops... sorry, wrong click -

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Edited 1 time(s). Last edit at 07/13/2005 07:07PM by R_Scandura.
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