GP4 Crashing (over and over again...)

Posted by Charles Bronson 
GP4 Crashing (over and over again...)
Date: March 28, 2011 08:38AM
Posted by: Charles Bronson
Guys, it become absolutely impossible play GP4 for me.

Everytime I try to play, just after a couple of laps the game crashes. Initially, I thought it was my cars.wad file (I was using a cars.wad with 2006 season cars, but not playing by CSM), but even playing 1999 MOD, 2002 MOD and also playing with original cars.wad, the game always crashes.

Single occasions that GP4 doesn't crash is when I play the 1982 MOD or 2006 MOD.

Please guys, help me to find what the hell is going on...

Last logfile is below:

Starting log
GPxPatch version: 3.92
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows NT 6.1 build 7600
Total physical memory: 4095 MB (free: 4095 MB)
Debugging GP4.exe
Process created:
Process ID = 0x00000394
Process handle = 0x00000190
Main thread ID = 0x00001ae0
Main thread handle = 0x0000018c
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00001ae0
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path ntdll.dll
base 0x776a0000
size 1293120
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x772a0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x75960000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x772a0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x773c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\kernel32.dll
base 0x75960000
size 836608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\KERNELBASE.dll
base 0x75b60000
size 269824
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\d3d8.dll
base 0x73b20000
size 1036800
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path
base 0x771f0000
size 690688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\USER32.dll
base 0x75580000
size 833024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\GDI32.dll
base 0x75ed0000
size 310784
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\LPK.dll
base 0x75940000
size 25600
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\USP10.dll
base 0x77150000
size 627200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\ADVAPI32.dll
base 0x76d10000
size 640000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\sechost.dll
base 0x76cf0000
size 92160
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\RPCRT4.dll
base 0x75710000
size 662528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\SspiCli.dll
base 0x75210000
size 96768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\CRYPTBASE.dll
base 0x75200000
size 36864
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\VERSION.dll
base 0x70b00000
size 21504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\d3d8thk.dll
base 0x74060000
size 11264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\dwmapi.dll
base 0x74dd0000
size 67072
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\dinput8.dll
base 0x74be0000
size 145408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\winspool.drv
base 0x70e70000
size 319488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\ole32.dll
base 0x75cf0000
size 1413632
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\winmm.dll
base 0x74df0000
size 194048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\dsound.dll
base 0x73cc0000
size 453632
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\POWRPROF.dll
base 0x703d0000
size 145408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\SETUPAPI.dll
base 0x76fb0000
size 1668608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\CFGMGR32.dll
base 0x76bb0000
size 145920
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\OLEAUT32.dll
base 0x75c00000
size 571904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\DEVOBJ.dll
base 0x752b0000
size 64512
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\wsock32.dll
base 0x6fe70000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\WS2_32.dll
base 0x75270000
size 206336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\NSI.dll
base 0x76cb0000
size 8704
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001ae0
First chance exception
Exception address: 0x77740f2b
Module name: 'ntdll.dll' (base 0x776a0000, size 1293120)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\apphelp.dll
base 0x74e30000
size 292352
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\AppPatch\AcGenral.DLL
base 0x73e40000
size 2175488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\SHLWAPI.dll
base 0x75c90000
size 350208
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\UxTheme.dll
base 0x71080000
size 245760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\samcli.dll
base 0x6e390000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\MSACM32.dll
base 0x74c90000
size 72192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\SHELL32.dll
base 0x75f60000
size 12867584
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\sfc.dll
base 0x74c80000
size 2560
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\sfc_os.DLL
base 0x74cd0000
size 40960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\USERENV.dll
base 0x70460000
size 79360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\profapi.dll
base 0x731c0000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\urlmon.dll
base 0x75800000
size 1228288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\WININET.dll
base 0x75330000
size 981504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\iertutil.dll
base 0x76db0000
size 2063360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\CRYPT32.dll
base 0x75430000
size 1151488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\MSASN1.dll
base 0x75950000
size 34816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\MPR.dll
base 0x70330000
size 64000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path
base 0x00fc0000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x00fc0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path
base 0x00fc0000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x00fc0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path
base 0x00fc0000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x00fc0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\AppPatch\AcLayers.dll
base 0x73c30000
size 559616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\AppPatch\AcXtrnal.DLL
base 0x6d880000
size 211968
>> FTH: (916): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\SHUNIMPL.DLL
base 0x74a00000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\SortServer2003Compat.dll
base 0x749f0000
size 38400
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\IMM32.DLL
base 0x752d0000
size 119808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\MSCTF.dll
base 0x76be0000
size 828928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path
base 0x00290000
size 44544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x00290000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001ae0
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x00290000...
Injection succesful
Setting instruction pointer to injected code (0x00290000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\imagehlp.dll
base 0x75550000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x75550000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001ae0
First chance exception
Exception address: 0x7599c113
Module name: 'C:\Windows\syswow64\kernel32.dll' (base 0x75960000, size 836608)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c42151
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001ae0
First chance exception
Exception address: 0x7599c113
Module name: 'C:\Windows\syswow64\kernel32.dll' (base 0x75960000, size 836608)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c44c05
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\imagehlp.dll
base 0x75550000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x75550000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\DigitalPersona\Bin\DpoFeedb.dll
base 0x10000000
size 509192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Common Files\microsoft shared\ink\tiptsf.dll
base 0x74d70000
size 348160
>> WM_ACTIVATE (active)(not minimized)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\ole32.dll
base 0x02f10000
size 1413632
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x02f10000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\ole32.dll
base 0x031e0000
size 1413632
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x031e0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\CLBCatQ.DLL
base 0x75680000
size 522240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\msctf.dll
base 0x031e0000
size 828928
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x031e0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\oleacc.dll
base 0x70a40000
size 233472
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a58
Thread handle = 0x000002b4
Start address = 0x74dfa3f5
Thread local base = 0x7efda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\dplayx.dll
base 0x749b0000
size 213504
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000010f8
Thread handle = 0x000002bc
Start address = 0x749d9682
Thread local base = 0x7efd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\dpmodemx.dll
base 0x74370000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\TAPI32.dll
base 0x73a90000
size 192000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16661_none_420fe3fa2b8113bd\comctl32.dll
base 0x70ed0000
size 1680896
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74370000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x73a90000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\dpmodemx.dll
base 0x74360000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\TAPI32.dll
base 0x6e1d0000
size 192000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\rtutils.dll
base 0x6fa60000
size 37376
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001a1c
Thread handle = 0x000002d8
Start address = 0x776e41fa
Thread local base = 0x7efaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001c8
Thread handle = 0x000002dc
Start address = 0x6e1df1ac
Thread local base = 0x7efac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74360000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x6e1d0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001c8
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\dpwsockx.dll
base 0x74370000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\mswsock.dll
base 0x6bec0000
size 232448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\wshtcpip.dll
base 0x6beb0000
size 9216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\dpnathlp.dll
base 0x73ae0000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\CRYPTSP.dll
base 0x708b0000
size 78848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\rsaenh.dll
base 0x70840000
size 242936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\iphlpapi.dll
base 0x70890000
size 103936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\WINNSI.DLL
base 0x70880000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\rasapi32.dll
base 0x6fa90000
size 325120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\rasman.dll
base 0x6fa70000
size 76800
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\NLAapi.dll
base 0x6bf80000
size 51712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\DNSAPI.dll
base 0x6f2b0000
size 269824
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\winrnr.dll
base 0x74bd0000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\napinsp.dll
base 0x74bc0000
size 52224
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\pnrpnsp.dll
base 0x74ba0000
size 65024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\wshbth.dll
base 0x74b90000
size 35840
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
base 0x74b60000
size 145280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\PSAPI.DLL
base 0x75b50000
size 6144
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\fwpuclnt.dll
base 0x74b10000
size 216576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\rasadhlp.dll
base 0x74b50000
size 11776
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001ae4
Thread handle = 0x0000032c
Start address = 0x74374819
Thread local base = 0x7efac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x6fa90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x6fa70000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x73ae0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x6beb0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001ae4
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x6bf80000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74bd0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74bc0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74ba0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74b90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74b60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74b10000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74370000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000010f8
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\NLAapi.dll
base 0x6bf80000
size 51712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\winrnr.dll
base 0x74bd0000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\napinsp.dll
base 0x74bc0000
size 52224
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\pnrpnsp.dll
base 0x74ba0000
size 65024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\wshbth.dll
base 0x74b90000
size 35840
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
base 0x74b60000
size 145280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\PSAPI.DLL
base 0x75b50000
size 6144
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\fwpuclnt.dll
base 0x74b10000
size 216576
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x6bf80000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74bd0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74bc0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74ba0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74b90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74b60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x75b50000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74b10000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\atiu9pag.DLL
base 0x644b0000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\atiumdag.dll
base 0x64030000
size 3703808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\atiumdva.dll
base 0x63d30000
size 2993152
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001194
Thread handle = 0x00000354
Start address = 0x776e6689
Thread local base = 0x7efd7000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x63d30000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x64030000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x644b0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\mscat32.dll
base 0x74360000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\WINTRUST.dll
base 0x76cc0000
size 172032
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74360000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x76cc0000
>> atiu9pag>>
>> ATI Mobility Radeon HD 5650>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\mscat32.dll
base 0x74370000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\WINTRUST.dll
base 0x76cc0000
size 172032
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x74370000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x76cc0000
Re: GP4 Crashing (over and over again...)
Date: March 28, 2011 08:39AM
Posted by: Charles Bronson
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\atiu9pag.DLL
base 0x644b0000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\atiumdag.dll
base 0x64030000
size 3703808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\atiumdva.dll
base 0x63d30000
size 2993152
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x63d30000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x64030000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x644b0000
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>>
Win95_Startup : 1366 x 768
>>
win95_initialiseD3D : 1366 x 768
>> Initialize3DEnvironment(1366 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\atiu9pag.DLL
base 0x644b0000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\atiumdag.dll
base 0x64030000
size 3703808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\atiumdva.dll
base 0x63d30000
size 2993152
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001b24
Thread handle = 0x00000380
Start address = 0x776e6689
Thread local base = 0x7efac000
>> D3DDevice created = >> HAL (hw vp): ATI Mobility Radeon HD 5650>>
>>
GP_win95 :: Running gfx at 16 bit (565)
>> win95_startup() - Initialize3DEnvironment ok Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\HID.DLL
base 0x74370000
size 22016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\WINTRUST.dll
base 0x76cc0000
size 172032
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\imagehlp.dll
base 0x75550000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x75550000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\imagehlp.dll
base 0x75550000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x75550000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\imagehlp.dll
base 0x75550000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x75550000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 35328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\imagehlp.dll
base 0x75550000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x75550000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\imagehlp.dll
base 0x75550000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x75550000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\syswow64\imagehlp.dll
base 0x75550000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x75550000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\MMDevApi.dll
base 0x73a90000
size 213504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\PROPSYS.dll
base 0x6dd60000
size 988160
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000016a0
Thread handle = 0x000003c4
Start address = 0x73a92f69
Thread local base = 0x7efa9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016a0
path C:\Program Files (x86)\DigitalPersona\Bin\DpoSet.dll
base 0x6ad50000
size 120072
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016a0
path C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a\MSVCP90.dll
base 0x70cb0000
size 569664
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000016a0
path C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a\MSVCR90.dll
base 0x70c00000
size 652608
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001a60
Thread handle = 0x000003d4
Start address = 0x776e6689
Thread local base = 0x7efa6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d50
Thread handle = 0x000003d8
Start address = 0x776e6689
Thread local base = 0x7efa3000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000016a0
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001758
Thread handle = 0x000003c4
Start address = 0x73cee4a1
Thread local base = 0x7efa9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001758
path C:\Windows\SysWOW64\AUDIOSES.DLL
base 0x6e1d0000
size 195584
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bc4
Thread handle = 0x000003e0
Start address = 0x73a92f69
Thread local base = 0x7efa0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001624
Thread handle = 0x000003e4
Start address = 0x73cee4a1
Thread local base = 0x7ef9d000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Program Files (x86)\Grand Prix 4\gpxpdata\dx\gpxpdx8.dll
base 0x07df0000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001b68
Thread handle = 0x000003ec
Start address = 0x74be91f0
Thread local base = 0x7ef9a000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000015b4
Thread handle = 0x000003f0
Start address = 0x776f0371
Thread local base = 0x7ef97000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004d0
Thread handle = 0x000003f4
Start address = 0x73cc4f9d
Thread local base = 0x7ef94000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004d0
path C:\Windows\SysWOW64\avrt.dll
base 0x74360000
size 14336
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001474
Thread handle = 0x000003fc
Start address = 0x3000d780
Thread local base = 0x7ef91000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000010dc
Thread handle = 0x00000404
Start address = 0x3000d780
Thread local base = 0x7ef8e000
>> **************************
*
* Font Created!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000010dc
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001474
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000018a4
Thread handle = 0x000003fc
Start address = 0x3000d780
Thread local base = 0x7ef91000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000018a4
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001828
Thread handle = 0x000003fc
Start address = 0x3000d780
Thread local base = 0x7ef91000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001828
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\mscat32.dll
base 0x73b10000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x73b10000
>> D3D_InitialiseGameFromMenus() ok>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001b68
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror >> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror >> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 100
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Re: GP4 Crashing (over and over again...)
Date: March 28, 2011 08:42AM
Posted by: Charles Bronson
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001a94
Thread handle = 0x000003ec
Start address = 0x74be91f0
Thread local base = 0x7ef9a000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ca0
Thread handle = 0x00000404
Start address = 0x3000d780
Thread local base = 0x7ef91000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ca0
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001c0
Thread handle = 0x00000404
Start address = 0x3000d780
Thread local base = 0x7ef91000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001c0
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\mscat32.dll
base 0x73af0000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x73af0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001a94
Thread exit code = 0
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror >> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror >> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 100
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d50
Thread exit code = 0
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a58
First chance exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a58
Unhandled exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD79A: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
005A8904: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
005A87FA: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
004D67C0: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
00509FC2: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
0054E75D: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
0050A195: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
Registers:
EAX=FFFFD8F0 ECX=05848400 ESI=00000000
EBX=05839348 EDX=00000000 EDI=00002710
CS:EIP=0023:005AD79A
SS:ESP=002B:033DFE18 EBP=0A119220
DS=002B ES=002B FS=0053 GS=002B
Flags=00010203
Stack dump:
033dfe18: 00000000 ffffd8f0 00000014 05839348 '............H...'
033dfe28: 00000005 005a8904 00000005 05832710 '......Z......'..'
033dfe38: 0050a190 00000000 05839348 033dfeb8 '..P.....H.....=.'
033dfe48: 00000006 00000070 032d0028 005a87fa '....p...(.-...Z.'
033dfe58: 0050a190 05837188 004d67c0 00000010 '..P..q...gM.....'
033dfe68: 00509fc2 0054e75d 0050a190 00000010 '..P.].T...P.....'
033dfe78: 033dfeb8 033dfe90 00000000 00000000 '..=...=.........'
033dfe88: 738d2dd9 00000000 0050a195 74df3b1d '.-.s......P..;.t'
033dfe98: 00000010 00000000 000d03c2 00000000 '................'
033dfea8: 00000000 000d03c2 74e190e0 0050a190 '...........t..P.'
033dfeb8: 033dfef0 74dfa54a 0050a190 00000003 '..=.J..t..P.....'
033dfec8: 00000010 00000000 000d03c2 00000000 '................'
033dfed8: 00000000 00000000 00000000 00000000 '................'
033dfee8: 00000000 00000000 033dff88 74dfa449 '..........=.I..t'
033dfef8: 00000010 00000000 00000010 00000021 '............!...'
033dff08: 00000000 00000000 00000000 00000000 '................'
033dff18: 00000000 00000000 00000000 00000000 '................'
033dff28: 00000000 00000000 00000000 00000000 '................'
033dff38: 00000000 00000000 00000180 00000188 '................'
033dff48: 000001a4 00000000 00000000 00000000 '................'
033dff58: 00000000 00000000 00000000 00000000 '................'
033dff68: 00000000 00000000 00000000 00000000 '................'
033dff78: 00000000 00000000 00000000 00000002 '................'
033dff88: 033dff94 75973677 00000000 033dffd4 '..=.w6.u......=.'
033dff98: 776d9f02 00000000 76da4a35 00000000 '..mw....5J.v....'
033dffa8: 00000000 00000000 c0000005 75999775 '............u..u'
033dffb8: 75999775 033dffa0 033df9e0 ffffffff 'u..u..=...=.....'
033dffc8: 77710ae5 028b70b1 00000000 033dffec '..qw.p........=.'
033dffd8: 776d9ed5 74dfa3f5 00000000 00000000 '..mw...t........'
033dffe8: 00000000 00000000 00000000 74dfa3f5 '...............t'
033dfff8: 00000000 00000000 65796124 01016b09 '........$aye.k..'
033e0008: ffeeffee 00000000 04c80010 03850010 '................'
033e0018: 03850000 033e0000 00000100 033e0040 '......>.....@.>.'
033e0028: 034e0000 00000000 00000001 00000000 '..N.............'
033e0038: 034dfff0 034dfff0 6a7f632f 18016b01 '..M...M./c.j.k..'
033e0048: 00000300 00000001 0f3686a0 00000002 '..........6.....'
033e0058: 00000000 00000000 80000000 00401800 '..............@.'
033e0068: 00010000 00000000 00000000 00000000 '................'
033e0078: 4d561140 00000000 0ab01140 0ab01140 '@.VM....@...@...'
033e0088: 00000000 00000000 00000000 00000000 '................'
033e0098: 00000005 00000000 00000000 00000000 '................'
033e00a8: 00000000 00000000 00000000 00000000 '................'
033e00b8: 00000000 00000000 00000000 00000000 '................'
033e00c8: 00000000 00000000 00000000 00000000 '................'
033e00d8: 00000000 00000000 00000000 00000000 '................'
033e00e8: 00000000 00000000 00000000 00000000 '................'
033e00f8: 00000000 00000000 00000000 00000000 '................'
033e0108: 00000000 00000000 00000000 00000000 '................'
033e0118: 00000005 00000000 00000020 00000020 '........ ... ...'
033e0128: 00000000 00000001 00000000 00000000 '................'
033e0138: 00000000 00000000 00000001 00000040 '............@...'
033e0148: 00000008 00000000 00000000 00000020 '............ ...'
033e0158: 00000004 31545844 00000000 00000000 '....DXT1........'
033e0168: 00000000 00000000 00000000 31545844 '............DXT1'
033e0178: 00000000 00000000 00000000 00000000 '................'
033e0188: 00000000 00000000 04cff190 00000000 '................'
033e0198: 00000000 00000000 00000000 00000000 '................'
033e01a8: 00000000 00000000 00000000 00000000 '................'
033e01b8: 00000000 00000000 00000000 00000000 '................'
033e01c8: 00000000 00000000 00000000 00000000 '................'
033e01d8: 00000000 00000000 00000000 00000000 '................'
033e01e8: 00000000 00000000 00000000 00000000 '................'
033e01f8: 00000000 00000000 00000000 00000000 '................'
033e0208: 00000000 00000000 00000000 00000000 '................'
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001ae0
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bc4
Re: GP4 Crashing (over and over again...)
Date: March 28, 2011 01:24PM
Posted by: n00binio
try setting "cpu" to "0" in the first gpx patch tab (in case a different value is set)



used to be GPGSL's Nick Heidfeld
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