>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001a94
Thread handle = 0x000003ec
Start address = 0x74be91f0
Thread local base = 0x7ef9a000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ca0
Thread handle = 0x00000404
Start address = 0x3000d780
Thread local base = 0x7ef91000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ca0
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001c0
Thread handle = 0x00000404
Start address = 0x3000d780
Thread local base = 0x7ef91000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001c0
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
path C:\Windows\SysWOW64\mscat32.dll
base 0x73af0000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001ae0
base 0x73af0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001a94
Thread exit code = 0
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror >> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror >> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 100
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d50
Thread exit code = 0
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a58
First chance exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a58
Unhandled exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD79A: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
005A8904: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
005A87FA: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
004D67C0: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
00509FC2: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
0054E75D: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
0050A195: Program Files (x86)\Grand Prix 4\GPxPatch.exe! <no symbol>
Registers:
EAX=FFFFD8F0 ECX=05848400 ESI=00000000
EBX=05839348 EDX=00000000 EDI=00002710
CS:EIP=0023:005AD79A
SS:ESP=002B:033DFE18 EBP=0A119220
DS=002B ES=002B FS=0053 GS=002B
Flags=00010203
Stack dump:
033dfe18: 00000000 ffffd8f0 00000014 05839348 '............H...'
033dfe28: 00000005 005a8904 00000005 05832710 '......Z......'..'
033dfe38: 0050a190 00000000 05839348 033dfeb8 '..P.....H.....=.'
033dfe48: 00000006 00000070 032d0028 005a87fa '....p...(.-...Z.'
033dfe58: 0050a190 05837188 004d67c0 00000010 '..P..q...gM.....'
033dfe68: 00509fc2 0054e75d 0050a190 00000010 '..P.].T...P.....'
033dfe78: 033dfeb8 033dfe90 00000000 00000000 '..=...=.........'
033dfe88: 738d2dd9 00000000 0050a195 74df3b1d '.-.s......P..;.t'
033dfe98: 00000010 00000000 000d03c2 00000000 '................'
033dfea8: 00000000 000d03c2 74e190e0 0050a190 '...........t..P.'
033dfeb8: 033dfef0 74dfa54a 0050a190 00000003 '..=.J..t..P.....'
033dfec8: 00000010 00000000 000d03c2 00000000 '................'
033dfed8: 00000000 00000000 00000000 00000000 '................'
033dfee8: 00000000 00000000 033dff88 74dfa449 '..........=.I..t'
033dfef8: 00000010 00000000 00000010 00000021 '............!...'
033dff08: 00000000 00000000 00000000 00000000 '................'
033dff18: 00000000 00000000 00000000 00000000 '................'
033dff28: 00000000 00000000 00000000 00000000 '................'
033dff38: 00000000 00000000 00000180 00000188 '................'
033dff48: 000001a4 00000000 00000000 00000000 '................'
033dff58: 00000000 00000000 00000000 00000000 '................'
033dff68: 00000000 00000000 00000000 00000000 '................'
033dff78: 00000000 00000000 00000000 00000002 '................'
033dff88: 033dff94 75973677 00000000 033dffd4 '..=.w6.u......=.'
033dff98: 776d9f02 00000000 76da4a35 00000000 '..mw....5J.v....'
033dffa8: 00000000 00000000 c0000005 75999775 '............u..u'
033dffb8: 75999775 033dffa0 033df9e0 ffffffff 'u..u..=...=.....'
033dffc8: 77710ae5 028b70b1 00000000 033dffec '..qw.p........=.'
033dffd8: 776d9ed5 74dfa3f5 00000000 00000000 '..mw...t........'
033dffe8: 00000000 00000000 00000000 74dfa3f5 '...............t'
033dfff8: 00000000 00000000 65796124 01016b09 '........$aye.k..'
033e0008: ffeeffee 00000000 04c80010 03850010 '................'
033e0018: 03850000 033e0000 00000100 033e0040 '......>.....@.>.'
033e0028: 034e0000 00000000 00000001 00000000 '..N.............'
033e0038: 034dfff0 034dfff0 6a7f632f 18016b01 '..M...M./c.j.k..'
033e0048: 00000300 00000001 0f3686a0 00000002 '..........6.....'
033e0058: 00000000 00000000 80000000 00401800 '..............@.'
033e0068: 00010000 00000000 00000000 00000000 '................'
033e0078: 4d561140 00000000 0ab01140 0ab01140 '@.VM....@...@...'
033e0088: 00000000 00000000 00000000 00000000 '................'
033e0098: 00000005 00000000 00000000 00000000 '................'
033e00a8: 00000000 00000000 00000000 00000000 '................'
033e00b8: 00000000 00000000 00000000 00000000 '................'
033e00c8: 00000000 00000000 00000000 00000000 '................'
033e00d8: 00000000 00000000 00000000 00000000 '................'
033e00e8: 00000000 00000000 00000000 00000000 '................'
033e00f8: 00000000 00000000 00000000 00000000 '................'
033e0108: 00000000 00000000 00000000 00000000 '................'
033e0118: 00000005 00000000 00000020 00000020 '........ ... ...'
033e0128: 00000000 00000001 00000000 00000000 '................'
033e0138: 00000000 00000000 00000001 00000040 '............@...'
033e0148: 00000008 00000000 00000000 00000020 '............ ...'
033e0158: 00000004 31545844 00000000 00000000 '....DXT1........'
033e0168: 00000000 00000000 00000000 31545844 '............DXT1'
033e0178: 00000000 00000000 00000000 00000000 '................'
033e0188: 00000000 00000000 04cff190 00000000 '................'
033e0198: 00000000 00000000 00000000 00000000 '................'
033e01a8: 00000000 00000000 00000000 00000000 '................'
033e01b8: 00000000 00000000 00000000 00000000 '................'
033e01c8: 00000000 00000000 00000000 00000000 '................'
033e01d8: 00000000 00000000 00000000 00000000 '................'
033e01e8: 00000000 00000000 00000000 00000000 '................'
033e01f8: 00000000 00000000 00000000 00000000 '................'
033e0208: 00000000 00000000 00000000 00000000 '................'
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001ae0
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bc4