Laguna Wrote:
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> I recomend 3ds. It is a great program.
> But I have too the same problem.
> I export my models to a 3ds format
> then I import it with zmodeler. And it is very
> weird because it apears like if there weren't
> vertex but there are polygons. very very very
> strange
> Raul please check your pm.
Hello, I am who made this tutorial and BTW it's my first post here, although I was registered since some time ago, anyway who cares
To get good normals from 3DS Max to ZModeler I only have found one way, maybe there are more:
First, you have to detach smoothing groups as explained here (that's because ZModeler, F1C, rFactor and GP4 only support 1 smoothing group): [
virtualm.free.fr]
Second, you have to export to GMT using ISI Tools (available @ rFactor.net), to make that you need to change all materials to gMotor Material.
Third, using 3DSimEd or ZModeler 2 import the file and export to MTS (in 3DSimEd) or old Z3D (in ZModeler 2).
Import in ZModeler and you're done (sometimes normals are flipped or faces are reversed, but that's easy to fix)!
I hope you get this working, because the car looks great.
GGSF1