gildoorf écrivait:
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> Thanks to Mr. Gezere cockpit is fixed and ready to
> run now
>
> Bernard, it would be good for gpg community to
> understand what you did to match it, what do you
> think?
>
>
> Best regards you all, and take care!
Yes Of course. There is no secret regarding what I did.
It is a well know issue of mapping. Mapping for GP4 looks to be more sensitive than others games and the parts of a car, cockpit,
etc... have to be mapped INTO the texture. That's mandatory to not get some strange behaviour like you described above.
Here is how Gildorf's cockpit was :
I remapped it like that:
et voilà...