Cockpit texture issue - FIXED by gezere

Posted by gildoorf 
Cockpit texture issue - FIXED by gezere
Date: March 01, 2014 06:41PM
Posted by: gildoorf
Hello, fellows...

I´m working on my own cockpit shape, based on the one available at Lo2k´s Realgpx.com

Textures are missing or flickering on tracks with a skydome...

What is it possible to fix it?


Thanks.







Edited 1 time(s). Last edit at 03/02/2014 06:54PM by gildoorf.
Re: Cockpit texture issue
Date: March 01, 2014 09:23PM
Posted by: gezere
You could send me it then I could have a look... ;) DOn't forget the texture for at least one team

Re: Cockpit texture issue
Date: March 01, 2014 10:14PM
Posted by: gildoorf
Thanks, Mr. Gezere.

Please check your PM.

Best regards from Brasil.

Re: Cockpit texture issue - FIXED by gezere
Date: March 02, 2014 06:56PM
Posted by: gildoorf
Thanks to Mr. Gezere cockpit is fixed and ready to run now :)

Bernard, it would be good for gpg community to understand what you did to match it, what do you think?


Best regards you all, and take care!

Re: Cockpit texture issue - FIXED by gezere
Date: March 02, 2014 09:29PM
Posted by: gezere
gildoorf écrivait:
-------------------------------------------------------
> Thanks to Mr. Gezere cockpit is fixed and ready to
> run now :)
>
> Bernard, it would be good for gpg community to
> understand what you did to match it, what do you
> think?
>
>
> Best regards you all, and take care!

Yes Of course. There is no secret regarding what I did.
It is a well know issue of mapping. Mapping for GP4 looks to be more sensitive than others games and the parts of a car, cockpit,
etc... have to be mapped INTO the texture. That's mandatory to not get some strange behaviour like you described above.

Here is how Gildorf's cockpit was :


I remapped it like that:


et voilà...;)

Re: Cockpit texture issue - FIXED by gezere
Date: March 04, 2014 12:49AM
Posted by: kerleyf1
Nice. Thanks for share the info.

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