Tahitian GP Track - [UPDATE RELEASED 23/5/15] - see first post! :)

Posted by salvasirignano 
Re: Tahitian GP Track - [RELEASED] :)
Date: June 16, 2013 03:15PM
Posted by: salvasirignano
Released, see first post ;)
Re: Tahitian GP Track - [RELEASED] :)
Date: June 16, 2013 03:34PM
Posted by: hasbriale
Thanks buddy..

Video Preview on my post at Page 1..

Also here:







Edited 1 time(s). Last edit at 06/16/2013 05:51PM by hasbriale.
Re: Tahitian GP Track - [RELEASED] :)
Date: June 16, 2013 03:51PM
Posted by: Toki
Excelent work Thank You

The Real Story of the Race was that the Renault's fell apart and the Ferrari's didn't.
Rosberg headed for the sliproad and retired, probably because of Nicotin starvation they have still not given him a helmet with a little hole in it.
Re: Tahitian GP Track - [RELEASED] :)
Date: June 16, 2013 04:00PM
Posted by: Pietro60
Great job congratulations, and thanks for your work for us.



Bye.


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Re: Tahitian GP Track - [RELEASED] :)
Date: June 16, 2013 07:38PM
Posted by: auscain
Nice race track salvasirignano. Uique and fun to drive. Good job:-) I especially like the landscape creation. I’ve been working on L3DT all day;)
Re: Tahitian GP Track - [RELEASED] :)
Date: June 16, 2013 07:44PM
Posted by: klausfeldmann
Nice layout! I like it very much :-).
Re: Tahitian GP Track - [RELEASED] :)
Date: June 16, 2013 11:51PM
Posted by: EricMoinet
LOL, a track drawing a car ;)
Nice track, but the worst S/F ever ;)



Re: Tahitian GP Track - [RELEASED] :)
Date: June 17, 2013 01:05AM
Posted by: Soutsen
Superb work! Very interesting layout with some tricky corners. Should be pleasure to race there via LAN. Lucky you. :-)
Thanks a lot. (Y)(Y)(Y)

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]
Re: Tahitian GP Track - [RELEASED] :)
Date: June 17, 2013 01:05PM
Posted by: klausfeldmann
EricMoinet schrieb:
-------------------------------------------------------
> Nice track, but the worst S/F ever ;)

Yes, that's a interesting point for sure. But to be honest, I like the S/F-line very much. It's something completely different from all these modern tracks, those walk within the lines.

This kind of S/F-line has already been seen at 'Santa Fe'.
Re: Tahitian GP Track - [RELEASED] :)
Date: June 17, 2013 01:10PM
Posted by: addie
hey salvatore
very nice and solid work ! I already had fun on the very first lap, and I'll sure drive many more of them !
no surprise your brother volunteered to test it :)
addie

- - - - - - - - - - - -
please no PMs; but you're welcome at: [addie3 at waa63 dot ch] and [www.waa63.ch]
Re: Tahitian GP Track - [RELEASED] :)
Date: June 17, 2013 01:26PM
Posted by: Ripping Corpse
..... a nice track, in my view just lack some good shadows to enrich the track........ ;-)

.....ALL MY WORKS --> CLICK BELOW .....



.....WORKING on the works that give me passion.........
Re: Tahitian GP Track - [RELEASED] :)
Date: June 17, 2013 11:40PM
Posted by: salvasirignano
Thank you for all your kind comments and feedback! :)
Re: Tahitian GP Track - [RELEASED] :)
Date: June 18, 2013 01:23AM
Posted by: Pietro60
80 laps gp 100% many accidents during gp, 10 and 9 withdrawals referred to incidents, time necessary for completion: 1:35 min. covered approximately 287 km but it is worth, wonderful circuit.








Thanks again.

Bye.


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Edited 2 time(s). Last edit at 06/18/2013 03:57AM by Pietro60.
Re: Tahitian GP Track - [RELEASED] :)
Date: June 18, 2013 08:50PM
Posted by: salvasirignano
Pietro60 Wrote:
-------------------------------------------------------
> 80 laps gp 100% many accidents during gp, 10 and 9
> withdrawals referred to incidents, time necessary
> for completion: 1:35 min. covered approximately
> 287 km but it is worth, wonderful circuit.
>
>
>
> [i172.photobucket.com]
> x_1718_zps6040e32b.png
>
>
> [i172.photobucket.com]
> x_1725_zps5acff28c.png
>
> Thanks again.
>
> Bye.

Thank you :)

Yes, there are a lot of accident DNFs because it is a fast track with no runoffs ;)

In the magic data i set the line....

15 ; some chance. same chance multiplied with race perc.

This affects AI crashes and mistakes, it is very low compared to the normal GP4 values.
If you like, you could edit this line and reduce it even more, set it to say 5 and you may have only 3-4 crashes perhaps :)

Another word about the magic data.. I edited the cc shuffler and tyre wear values to give a more realistic fuel weight effect over a stint.
With the values I used, around 1000 for cc shuffler and 12000 for tyre wear, the player and cc cars' laptimes will get quicker before a pitstop, around 1 second faster than at the start of the stint. The AI tend to now set their fastest laps just before pitting, as opposed to getting slower and slower over a stint. So it's more realistic for pre-pirelli F1, not so much for current F1 where the tyre wear is huge. :)



Edited 1 time(s). Last edit at 06/18/2013 08:51PM by salvasirignano.
Re: Tahitian GP Track - [RELEASED] :)
Date: June 18, 2013 08:54PM
Posted by: Ferrari2007
This track is mad, I remember it well from F197 which was a cracking game.

Have you ever played F1 World GP for the N64? That had a volcano track that you could unlock if I remember rightly.



Races: 163 - Wins: 23 - Pole Positions: 24 - Fastest Laps: 22
Season 9: Constructors' Champions
Re: Tahitian GP Track - [RELEASED] :)
Date: June 19, 2013 01:12AM
Posted by: Pietro60
Okay so quiet at least the show is assured :-); is the your first track or have you done other tracks in the past.



Bye.


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Re: Tahitian GP Track - [RELEASED] :)
Date: June 20, 2013 06:24PM
Posted by: salvasirignano
Pietro60 Wrote:
-------------------------------------------------------
> Okay so quiet at least the show is assured :-); is
> the your first track or have you done other tracks
> in the past.
>
>
>
> Bye.

It's my first track, that's probably why it took me so long! ;)
Re: Tahitian GP Track - [RELEASED] :)
Date: June 20, 2013 07:58PM
Posted by: Pietro60
salvasirignano Wrote:
-------------------------------------------------------
> Pietro60 Wrote:
> --------------------------------------------------
> -----
> > Okay so quiet at least the show is assured :-);
> is
> > the your first track or have you done other
> tracks
> > in the past.
> >
> >
> >
> > Bye.
>
> It's my first track, that's probably why it took
> me so long! ;)

For your first track. is very nice and a great work. i am sure, for the future you can do better with other tracls.


Bye.


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Support Forum and Backup Gp4 International
[grandprix4.mastertopforum.com]
Re: Tahitian GP Track - [RELEASED] :)
Date: July 06, 2013 10:48PM
Posted by: salvasirignano
Just passed the hundred downloads mark, thanks for all your kind feedback! :)
Re: Tahitian GP Track - [RELEASED] :)
Date: July 07, 2013 10:34AM
Posted by: Pont
salvasirignano Schreef:
-------------------------------------------------------
> Pietro60 Wrote:
> --------------------------------------------------
> -----
> > 80 laps gp 100% many accidents during gp, 10 and
> 9
> > withdrawals referred to incidents, time
> necessary
> > for completion: 1:35 min. covered approximately
> > 287 km but it is worth, wonderful circuit.
> >
> >
> >
> >
> [i172.photobucket.com]
>
> > x_1718_zps6040e32b.png
> >
> >
> >
> [i172.photobucket.com]
>
> > x_1725_zps5acff28c.png
> >
> > Thanks again.
> >
> > Bye.
>
> Thank you :)
>
> Yes, there are a lot of accident DNFs because it
> is a fast track with no runoffs ;)
>
> In the magic data i set the line....
>
> 15 ; some chance. same chance multiplied
> with race perc.
>
> This affects AI crashes and mistakes, it is very
> low compared to the normal GP4 values.
> If you like, you could edit this line and reduce
> it even more, set it to say 5 and you may have
> only 3-4 crashes perhaps :)
>
> Another word about the magic data.. I edited the
> cc shuffler and tyre wear values to give a more
> realistic fuel weight effect over a stint.
> With the values I used, around 1000 for cc
> shuffler and 12000 for tyre wear, the player and
> cc cars' laptimes will get quicker before a
> pitstop, around 1 second faster than at the start
> of the stint. The AI tend to now set their fastest
> laps just before pitting, as opposed to getting
> slower and slower over a stint. So it's more
> realistic for pre-pirelli F1, not so much for
> current F1 where the tyre wear is huge. :)


which magic data file do you use?? there is no magic data file included?
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