Melbourne 2012 - beta by F1virtual Team RELEASED

Posted by gildoorf 
Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 15, 2013 12:30PM
Posted by: gildoorf
Stay tuned.

There ain´t probably gonna be a definitive version.

It would be not fair with you, though, to keep it out of your hands, my friends.

Here

Facebook Page





Edited 1 time(s). Last edit at 03/15/2013 04:50PM by gildoorf.
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 15, 2013 01:06PM
Posted by: vesuvius
Wow amazing, thanks for everyone involved :)
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 15, 2013 03:21PM
Posted by: bertrand
thank you very much !!
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 15, 2013 03:37PM
Posted by: vesuvius
bloody hell, the track is amazing...the atmosphere really reminds of real melbourne, and track is bumby like in real life...simply stunning stuff!:)

some shots:














Edited 1 time(s). Last edit at 03/15/2013 03:47PM by vesuvius.
Great, great work! Thanks!
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 15, 2013 04:57PM
Posted by: Soutsen
Thanx. And good to see that you ain't the kind of miser who keeps their stuff unreleased (Y)

And track is very good by the way. Good work!

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]



Edited 1 time(s). Last edit at 03/15/2013 08:12PM by Soutsen.
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 15, 2013 05:24PM
Posted by: Briere
I don't know how farther developed the track is since I drove it last October, but here is a trackside camera lap :) The bumpy braking zones are very visible :)



that's quality!
awesome guys! Thank you!


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Ice Hockey is my Religion!
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 15, 2013 06:40PM
Posted by: xandy
thank you !!!
looks very good, drives well - many nice features
at turn 3 the new shadows give the term "blind corner" a whole new meaning ;)

beta status is ok with me - more room to do some DIY tinkering

so thank you for the release
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 15, 2013 07:27PM
Posted by: shlund
The track looks fantastic in my view :) great work, thank you very much..

I'll like to get my hands on your sound folder... ;) Sounds very authentic to me...
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 15, 2013 07:31PM
Posted by: Hega
Just fantastic work, thank you!
Thank you guys! (Y)

Dry Track with Haze!





Still wet but drying Track







Edited 2 time(s). Last edit at 03/16/2013 02:08PM by hasbriale.
Excellent work!





X (@ed24f1)
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 15, 2013 10:00PM
Posted by: javifast
Amazing work. Thank you.
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 16, 2013 12:37AM
Posted by: TomMK
Those SHADOWS! :-o:-o:-o

Unbelievable quality. Thanks and well done gildoorf!

Edit: @gildoorf I have a question for how you achieve the gravel trap shapes in the track editing thread.

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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel



Edited 1 time(s). Last edit at 03/16/2013 01:02AM by TomMK.
shlund Wrote:
-------------------------------------------------------
> I'll like to get my hands on your sound folder...
> ;) Sounds very authentic to me...


Exactly what I was thinking! Probably the closest to a real V10 I've heard in a game.

The track looks brilliant, too... what a video.

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You know you want to. [judgegrudge.mybrute.com]
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 16, 2013 03:07AM
Posted by: Briere
Sound credits go to Mitsuro Sano :)
Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 16, 2013 08:51AM
Posted by: Lo2k
@TomMK : And shadows credits go to me (everything else go to Gildoorf, and surely PrBlanco for the .dat) :)

Re: Melbourne 2012 - beta by F1virtual Team RELEASED
Date: March 16, 2013 09:50AM
Posted by: TomMK
Well, they are incredible Laurent. Best I've ever seen on a track. You mind to PM me how it is done? I'm trying to learn track editing and I have no idea how to achieve this quality of shadow.

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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
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