Q to belini

Posted by pirx 
Q to belini
Date: October 27, 2014 06:05PM
Posted by: pirx
as I see that you are here in forum, and that happens not very often:
How did you get the cockpitshapes into an GP3_2000.exe?? (CarEditor is only working in SW-Mode and doesn´t support the HW-export. Plkease help me I stuck with it for a long time..

Thank you for all!
pirx
Re: Q to belini
Date: October 31, 2014 11:06PM
Posted by: SDI
GPxPatch can do it.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: Q to belini
Date: November 01, 2014 12:31PM
Posted by: pirx
:) ..is there a light at the end of the tunnel?

- I know how to use a carshape with GpxPatch, that works perfect!

- but how to get a cockpit-shape from CarEditor to work in GP3-2000-HW-Mode is a miracle to me. If you got a solution for me, please..
Re: Q to belini
Date: November 04, 2014 06:38PM
Posted by: pirx
SDI schrieb:
-------------------------------------------------------
> GPxPatch can do it.

sorry SDI, me, pirx is always talking about gp3-2000. :) I rechecked the help file and sadly gp3-2k suffers in this case:

"
Some options can only be specified in gpxset.ini:
...
[CarshapeManager] Cockpit path (GP3 1.13 only.)..
[CarshapeManager] Steering path (GP3 1.13 only.)..
[CarshapeManager] Helmet path (GP3 1.13 only.)..
[SoundManager] GP3SoundPath path samples\gp3sound.dat (GP3 only.)..
"

But thank you for all, won´t really ask for implementation. I know you´ve more important things on the list.

"Oiııo.
........................................................................................................
Pilot Pirx
........................................................................................................



Edited 1 time(s). Last edit at 11/04/2014 06:39PM by pirx.
Re: Q to belini
Date: January 08, 2015 01:39AM
Posted by: SDI
Hmm, if it was easy to do it for GP3-2000 I think I would have ported it already back then.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: Q to belini
Date: January 08, 2015 10:51AM
Posted by: pirx
..I thought exactly the same, but hoped ..

what SW & skills are necessary for examine that prob (where to start)?


thanx again!



Edited 2 time(s). Last edit at 01/12/2015 11:47AM by pirx.
Re: Q to belini
Date: January 16, 2015 06:55PM
Posted by: SDI
Assembly and reverse engineering skills.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: Q to belini
Date: January 16, 2015 08:59PM
Posted by: pirx
what language? a good starting point, would be my last wish

thx



Edited 1 time(s). Last edit at 01/17/2015 09:57AM by pirx.
Re: Q to belini
Date: July 01, 2015 07:28PM
Posted by: SuperCim
Hello Belini, I am a fan of grand prix 3, I've updated to 2015, I wanted to use your tracks, but on PIII and PIV not work on dual core the game is very slow, too bad, I used tracked older. I would like to use your, I appreciate your work, but can be turned into a standard format?
Search: Gp3 agg2015



Edited 1 time(s). Last edit at 07/01/2015 07:31PM by SuperCim.
Re: Q to belini
Date: July 06, 2015 06:18PM
Posted by: pirx
hi SuperCim,
the great belini isn´t present in this forum since years :(

tracks can be made for Gp3 v1.13 or Gp3-2000, there is no StandardFormat. Both need "MagicData-files" inserted to work correctly for each version of the game. read the forum-guide.

if you have troubles with CPU-performance plz search the forum, many threads are talking about that problem

(B)



Edited 1 time(s). Last edit at 07/06/2015 06:21PM by pirx.
Re: Q to belini
Date: July 06, 2015 08:40PM
Posted by: holemad
Since I'm adding objects every year, the tracks are getting heavier on cpu.
Using the 'no far sights' edit may help a bit, else there is still the reduced file that ipswich made a few years ago.
But they are only available until season 2012 :-(

Dirk
Re: Q to belini
Date: July 07, 2015 04:21AM
Posted by: ipswich2007
Yeah, I deleted them from my system too after Gpxpatch enabled gp32k tracks and I thought made the reduced ones kinda redundant.

But yeah trying to get belini's tracks to work on older or slower systems isn't really worth trying, they will cause a PO rise. It sounds harsh but if your system can't run his tracks, then it just can't run them :( I had this issue 2007/08 time before I got a gaming rig. It sucks I know :/

The reduced .dats are around somewhere, and they worked fine, even if Monaco & Hungary were a bit bare.

Re: Q to belini
Date: July 15, 2015 09:10PM
Posted by: SuperCim
Thank you for your reply.
Too bad Belini is no longer in this forum
However my update : Gp3 agg2015 , came good
although I used circuits downloaded from the web 10 years ago ,
and someone downloaded this year , but the 2008-2009-2012 .
Still run well even on Pentium 3.
If I have time , I will try to modify them to make them similar to the real circuits of F1 2015 .
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