Turbo Lover Wrote: Quote------------------------------------------------------- > Top notch work again. > > Somehow the buildings look if they are inflatable. > Yeah it's weird, In some photo's the roofs look flat, in others they look inflated, either by external winds or what looks like the air conditioning system on all the buildings...I went for the inflated looby ramf1v - Grand Prix 4
auscain Wrote: ------------------------------------------------------- > Your fences for Australia are going to be > impossible to for me to beat so I guess I will > have to help you with some fiddly track stuff Cool , I will take you up on that offer.....I just don't have the patience for .dat creation. . I had a bit of spare time so started work on Turn 01, new runoff aby ramf1v - Grand Prix 4
Thx Laurent, but a bit fiddly, I think I'll leave the dat edits till the end I had a few hours to spare so made the new style temporary stands, I "think" this style was used from 2010 onwards, other than a few minor differences they are pretty much the same. Small Building (Main Straight and turn 2) Chicane Building (Turn 1) GP Advance Building (Main Straight)by ramf1v - Grand Prix 4
Hey guys what's the easiest method to adjust corners in GP4B ? I'm making Melbourne pit entry more accurate, red is the old track, green is the new one I made in Max I've tried manipulating the sectors but they are rotating rather than moving, is it possible to move track sectors at vertex level? Snapping to the vertex of the new mesh would be the easiest way. thx EDIT : Uncby ramf1v - Grand Prix 4
klausfeldmann Wrote: ------------------------------------------------------- > Bad point . > In consideration to the original 2001 tracks, > every track needs an update. > > In general I think, that every modder should do, > what he likes to do. Of course it would be nice to > have Monaco or Istanbul updated, but if F1vitual > likes to make other tracks, it wouldby ramf1v - Grand Prix 4
Lo2k Wrote: ------------------------------------------------------- > Every fence is 16 feet width instead of being > sector dependant. > 4.898m = 16ft 053⁄64in Check this link for details....I raised the fencing base to 3.5 units and the tops to 1 unit, I thought the tops looked too big in the preview, need to adjust. Grand Prix Safety Barriersby ramf1v - Grand Prix 4
Turbo Lover Wrote: ------------------------------------------------------- > That every fence part of the track has the same > width. Fences at every bank sector have the same > mapping values. In turns the outer banks width are > wider than the inner banks. The mapping stays the > same, as a result the fences are looking to > stretched or cropped. hehe, you could haveby ramf1v - Grand Prix 4
iaquinta Wrote: ------------------------------------------------------- > Looks great so far, but what is meant with uniform > sectors? I'm sure laurent will give a better explanation, but....even fencing around the track, basically uniform fence / rail sectors, like the track sectors. Currently fencing is created like this.... I export the fencing and import into Max,by ramf1v - Grand Prix 4
Thanks guys, here's a few fence styles I've made, there's still a few more to do, I'm trying to make the fence's as accurate as possible.by ramf1v - Grand Prix 4
Hey guys, here's a quick preview of uniform sectors and new Hi-res fence textures for Melbourne, I also added upright fence poles, there's tons to do and more to come..enjoy. Fire me a pm if you want to test the track, it's very beta at the mo' , but feedback is always helpful, also I'm very limited on the resolution for recording videos, and can't use AA on my laptby ramf1v - Grand Prix 4
Soutsen Wrote: ------------------------------------------------------- > ramf1v Wrote: > -------------------------------------------------- > ----- > > Ripping Corpse Wrote: > > > -------------------------------------------------- > > > ----- > > > ... والآن بعد أن مارس > الجنس > > > كل شيء > > > > 您倾斜有性在行军 >by ramf1v - Grand Prix 4
Ripping Corpse Wrote: ------------------------------------------------------- > ... والآن بعد أن مارس الجنس > كل شيء 您倾斜有性在行军by ramf1v - Grand Prix 4
@brudu it's just different opinions, If you're the impatient type (I'm guessing you are) then finding the info you need can be a frustrating time, the reference file for GP4 builder deserves an award in itself as it's so comprehensive & well maintained, but I learn best by example and you can't get better than looking over the shoulder of a competent user. I gueby ramf1v - Grand Prix 4
Duffer Wrote: ------------------------------------------------------- > Yes on Zmodeler 1.07 you are forced to work with > triangles. Ugh......by ramf1v - Grand Prix 4
Watch your topology..there's far too many polys on the roof, use just enough to achieve the shape...like you have on the bonnet. Are you forced to work with triangles in zmodeler ?by ramf1v - Grand Prix 4
Firstly brudu's english isn't that great, so a little reading between the lines is needed rather than taking his words literally I think brudu's right, there is a gaping chasm where tutorials should be as far as GP4 is concerned, and I don't think it's "making demands" on the authors, it's usually a natural progression in gaming communities to developby ramf1v - Grand Prix 4
Start Here..... ....it takes all the hassle out of setting up reference planes. Just drag and drop the .ms file into a viewport. Here's a direct link to the script, the link on scriptspot is a 404 [75ive.com] The size is as big as you can find, but you need to crop and size your images before adding them with the script, as shown. Also prep Max to show the textures asby ramf1v - Grand Prix 4
brudu92 Wrote: ------------------------------------------------------- > i have got 3dsmax 2013 > > i can work on zmodeler or in 3ds max if anyone can > help me in 3ds What do you need to know about modelling in Max ? I don't have time for personal tuition, but I can throw you some pointers at you...depends on your Max skill level tho'by ramf1v - Grand Prix 4
There already is one floating around, you should fire Big Brother a pm, he's been pretty quiet recently, but as far as I know he still compiles Mods/Track Packs.by ramf1v - Grand Prix 4
It was funny, nerd raging in a language that's not your native tongue must be difficultby ramf1v - Grand Prix 4
I may be wrong but i "think" he was just posting his interpretation of rracunis's comments.by ramf1v - Grand Prix 4
Cool, kedy runs a tight cockpit and cold blood a wide one, I think everyone else lies somewhere in between. Does anyone know where the player model in the current cockpits originated from ? I know the cockpit mesh is originally codemasters, but cannot find any player models in the game.by ramf1v - Grand Prix 4
EricMoinet Wrote: ------------------------------------------------------- > Hum, hum.. Elio de Angelis and Marc Surer I bet I'll take your word for it Can you guys post screens of your cockpit views? I want to know what FOV's zooms and heights you use, it will help decide what details go into the cockpit...thxby ramf1v - Grand Prix 4
Ahh... 1986 james hunt mansell thingys, I've never played them, more of a modder than gamer & I'm not really what you'd call an F1 "Fanatic"by ramf1v - Grand Prix 4
Glad your liking it so far guys, but much to improve @TL Turbo Cars ??by ramf1v - Grand Prix 4
Thanks to kedy I managed to find the cockpit files on my backup pc, and I'd taken this a little further than I thought. I'd fixed the mapping in the cockpit, the texture stretching always annoyed me..... Remapped the uvw's and rendered an ambient occlusion pass for a better sense of depth.... combined them...... ...and bumped up the shading to be morby ramf1v - Grand Prix 4
kedy89 Wrote: ------------------------------------------------------- > I think that's the one made by guillermo, it's > slightly different from Josekast's one. Here you go, there was a cockpit strip overlapping the interior..easy fix, let me know how it looks I don't have time to test it, my GP4 is set up for modding, and your right, josekasts has much more detailby ramf1v - Grand Prix 4
@kedy, I'm not sure, but I think this is it....i just pulled it out of the 2012 mod, maybe BigBrother put it there, it looks clean enough. car_cockpit_00.gp4by ramf1v - Grand Prix 4
Got it, it was mod specific, there's a "Colour Filter Overlay" option in the menu, it was overriding all the other settings. I took it out of the globalvars.ini and all is working as it should.by ramf1v - Grand Prix 4