Like journalists we're all trying to reads things into what he said/meant......but if he did decide to create gp5, his staff/dev crew are right here in this forum....let's not forget what certain members of this community have achieved since it's conception .by ramf1v - Grand Prix 4
You might want to check out ......... [0000free.com] Very good setup , 3 mysql databases, free PHP, Perl/CGI and ASP.NET, uses Fantastico De Luxe for php installation. Drupal, PHPNuke etc gp4central.co.cc is also available $0 Good support forum too, very active and helpful sysops.by ramf1v - Grand Prix 4
tumyeto Wrote: ------------------------------------------------------- > excellent > I thought of this animation but I have not tried There's a lot of work involved...that's why it's only on a small part of the roofby ramf1v - Grand Prix 4
First animation test ......I'm going for a scrolling / flashing animation on the windows, but it's still a bit funky...I need to iron out the glitchesby ramf1v - Grand Prix 4
Thx guys, a few renders of the hotel...nearly finished the modeling, but definitely need to kill some polys ...mapping this baby is a bitchby ramf1v - Grand Prix 4
Gigi4 Wrote: ------------------------------------------------------- > I've solved my problems "reinstalling" gp4builder: > i can now make walls and export them to 3ds to use > them as reference for creating landscape. But when > i import 3ds into blender, make landscape and > finally export again to 3ds, landscape is out of > scale and out of position onceby ramf1v - Grand Prix 4
Nice any details on the track buildings design ? all i can find is "Details of the master plan and facilities will be revealed in the coming months."by ramf1v - Grand Prix 4
Just a quick test render....I forgot to turn the lights on in the tunnelby ramf1v - Grand Prix 4
msater Wrote: ------------------------------------------------------- > Brilliant work! Is this for F1 Virtual, or your > own project? Both really, I prefer detail modeling so I have 2 versions of this track on the go, a low-poly and a high poly, so I have a high-poly template I build the low-poly from. My dat making skills aren't great, so I rely on paulo and gildoorf to provby ramf1v - Grand Prix 4
See what I mean.....always on my back about poly's Great care is being taken to keep the polycount down :P ...whilst retaining detail.....by ramf1v - Grand Prix 4
West stand W.I.P.....by ramf1v - Grand Prix 4
Yes, number of polygons combined with number and size of textures. I'm sure someone in here will give you a more technical explanation tho' ...I just use pc's to design on, I don't like to get bogged down with the technical stuff gildoorf & Paulo keep a strict eye on my polycount ....trust me...they need toby ramf1v - Grand Prix 4
Poly's are polygons (the square lines you can see in the video) the more there are, the more processing is needed,....there will definitely be "more than the usual amount of polys" in this track tho'by ramf1v - Grand Prix 4
Thx guys...I'm glad I threw a sickie from work today...got quite a lot done Heres a preview vid (don't worry...all those polys won't end up in the game )by ramf1v - Grand Prix 4
Thx guys.....small update.....just to let you know this project is still alive, but progress is slow due to other commitments. Pitlane exit.....WIPby ramf1v - Grand Prix 4
Grizzly bears running across the track are going to be a bit harder to avoid than rabbits and kangaroosby ramf1v - F1
lol you mean exporting ? When i export to 3ds I get 1058 files (after i have deleted the REFLECTED meshes) when I import them into Max I get lots of naming conflicts so the resulting mesh files are named different to those in builder. ( a limitation of the 3ds file format ) I just chatted to gildoorf and it's unavoidable... so I'll let this one lieby ramf1v - Grand Prix 4
Lo2k Wrote: ------------------------------------------------------- > And yes you need to have it enable when you > convert track from .dat if you want to get HD .gp4 > meshes as convert feature is WYSIWYG. Do you mean Create Track From dat, ?? When I Convert Track to 3ds it's not HD. It's easier to get the 3ds into max when I Convert...something to do with the internaby ramf1v - Grand Prix 4
Thx Lo2k, gildoorf just explained that to me as well, very neat feature....which I overlooked....because I don't read manuals....... I'm using the export scene to 3ds now, I like the way it breaks up the mesh into sections, much easier to map...which is probably why it does it...by ramf1v - Grand Prix 4
Hey gildoorf, you posted while I was replying. I'm using your .dat to create a HD version in Max, using splines and snapping them to your accurate elevations.....here's proof ..he he now that's what you call a "run off" and can we have this "Auto Embed You Tube" feature in the f1v forum? it's cool.by ramf1v - Grand Prix 4
Cheers Paulo I overlooked the HD feature, and I assumed you needed to do this when creating a DAT, and not when "Creating Track From DAT". But for me It smooths the inside of the lines but not the outside, If that has anything to do with the dat I'm going to have to hassle gildoorf, ( I can't make dats) I know lo2k is developing this area, so maybe that's to coby ramf1v - Grand Prix 4
Are there any hard and fast rules for the track meshes ? I've noticed on some tracks that the corners can be very blocky. So I worked out an accurate method the smooth out the corners using splines in Max whilst retaining the elevations. Here's a rough video of the process... Thing is I've come across problems when importing them back into Builder, they sometimes donby ramf1v - Grand Prix 4
Are you talking about your desktop resolution ? If yes , the answer is pretty obvious.by ramf1v - Grand Prix 4
Looking good guys, nice attention to detailby ramf1v - Grand Prix 4
Isn't this controlled with track flags? tho' Like Turbo Lover said, It would be much easier to move/reshape the building.by ramf1v - Grand Prix 4
Hi guy's, It's been awhile since I posted here, but I've been working on the Yas Marina 2010 layout for quite a while now and thought it's time to share the progress with the community. Thanks to the "Dat Men" gildoorf and Prblanco for their accurate as always .dats, ( I wouldn't have started this project without it ) enjoy...... Northstand Renders (Stiby ramf1v - Grand Prix 4