Excellent work, Davide!by Excalibur - Grand Prix 4
Hi Kev! Thank you very much for the Red Bull RB20! Great workby Excalibur - Grand Prix 4
Williams FW36 - Season pack by Hega, Excalibur & Gezere: Red Bull RB10 by Gezere : RB10 - Yas Marina update by Gezere (texture) :by Excalibur - Grand Prix 4
Fantastic screenshots Lez! The cameras angles are perfect!by Excalibur - Grand Prix 4
New link 1st post: - Shark fin carbon support uvmapping updated - Main wireframe .psd file updatedby Excalibur - Grand Prix 4
Fantastic work, Lez! The editing result is very impressive!by Excalibur - Grand Prix 4
Hi Augusto! I tried to reply to your message but your PM box is full, mateby Excalibur - Grand Prix 4
If you are using only the RSCT23 with different liveries, you can also use TeamEditor 3.5 by Lo2k: the tyres setting are the same for all the cars when applied. If you are using different carshapes into your cars.wad, reinstall gp4tweaker_v1045_Reloaded Read the instructions carefully: 1- Put the gp4tweak.dll file into your C:\WINDOWS\SYSTEM32 folder 2- Into your main Grand Prix 4 folder,by Excalibur - Grand Prix 4
The problem concerns only this car or all the cars?by Excalibur - Grand Prix 4
Hi! If you are using gp4tweaker: 1-Check your tyres positions again into the tyrepos.ini file from your gp4tweak_data folder. Be sure that the coordinates are set for the good cars (slot 11 for me so, car 21 and car 22) 2- Check that the TyrePos is enabled into the gp4tweak.ini file. This file must be into your main Grand Prix 4 folder if you don't use CSM mods: TyrePosby Excalibur - Grand Prix 4
kedy89 écrivait: ------------------------------------------------------- > Bump > > Anyone? I am using the no-cd drive tweak (installed with Wad Controller) and I did not noticed any high PO than before. When I am forced to make a fresh installation of the game, I always install the 4gb patch also. Did you try it ?by Excalibur - Grand Prix 4
Beautiful shots, Lez!by Excalibur - Grand Prix 4
New link 1st post: - Minor UV mapping fixes - Sidepods bodylines UV mapping fixes - Porsche livery includedby Excalibur - Grand Prix 4
Hi Lez! After several tests, all the updated versions from 2017 just crash to desktop for me, too. However, the 2016 Mexico track by Bernard is working fine for me. And PM for youby Excalibur - Grand Prix 4
Wow! Thank you very much, Kev! The car and your liveries are amazing! Thank you for the template! Great idea!by Excalibur - Grand Prix 4
thecaliffo écrivait: ------------------------------------------------------- > Excalibur Wrote: > > > Did you follow the installation guide into the a > rc > > hive? I answer to most of the questions. > > Did you edit your performance file? > > Is your performance file loaded into GPxPatch? > > > I've follow the guide. > Yes, i'by Excalibur - Grand Prix 4
thecaliffo écrivait: ------------------------------------------------------- > Hi, i've tried to install the files, but in game t > he tyres surface appears like this: > > > 153.png > > Someone knows how i can fix? > > Thanks in advance Did you follow the installation guide into the archive? I answer to most of the questions. Did you edit your pby Excalibur - Grand Prix 4
DOWNLOAD LINK: F1 2023 Generic Car Archive Content: - 2 cars (lod_0 only) - Textures liveries: Generic, Porsche - PSD files with template for the main textures (car1 & 2) and driver. - Tex files (rims textures included) - Zmodeler tests folder - Tweaker positions Updated the 23/10/2023: - Minor UV mapping fixes - Sidepods bodylines UV mapping fixes - Porsche livery incby Excalibur - Grand Prix 4
I started from a fresh installation again and watched in game after every update with my files. It was gpxpatch which was corrupted. Fixed.by Excalibur - Grand Prix 4
Thank you very much for the story and time dedicated to your research, Carl! This game was so much expected at this time on Xbox. I was very disappointed when it was cancelled. I will take the time to read your article with a lot of interest. You have made a big work to gather all these informations and interviews. Great work! (Should be pinned on the faq, imo)by Excalibur - Grand Prix 4
After further tests: 1- The only way to see my car1 from the 11th team into the slot 11 correctly is to rename my gp4 files as car_jaguar_car1_lod_0 and car_jaguar_car2_lod_0 2- If I give a different name than jaguar to my 11th team and delete the original jaguar files from my .wad, the game crashes at the loading of the session. It seems that it tried to revert back to the original car_jaguar_by Excalibur - Grand Prix 4
Duffer écrivait: ------------------------------------------------------- > If you want send me your gp4.exe and just your car > shape (or wad if you want) i can look Salut Alex, Thank you for your help. My gp4.exe is modified with gpxpatch 4.52, no-cd.ini (with your program Wad Controller), 4GbPatch and GP4Tweakerv1045_Reloaded but I guess it has no importance. The game runs finby Excalibur - Grand Prix 4
Hello guys, I tried to put a new team into the slot 11 using TeamEditor, as usual, but in game, I see the jaguar (original game) instead of my car for the car1 (but I see my car into the mirrors only). The car2 appears correctly. When I put my 11th team into the slot10, the 2 cars appears correctly. I am using lod_0 only and the box is checked into TeamEditor to force lods_0 for all gp4 fileby Excalibur - Grand Prix 4
Thanks a lot for these great car shapes updates/ track version, Eric! Fanastic work!by Excalibur - Grand Prix 4
GP4 was built for x86 architecture at the base but now, a patch allows the game to handle more than 2Gb ram, until 4Gb. So, with recent tracks, cars, helmets and graphics, HD/ 4k textures, I would recommend at least : - 4 to 8Gb ram - A 4Gb Graphic card (2Gb CG seems to run the games smooth with good graphics settings for some mods) - CPU with 4 to 6 cores/ threads, 3,30Ghz to 3,70Ghz Jusby Excalibur - Grand Prix 4
npnc écrivait: ------------------------------------------------------- > Would anyone be kind enough to provide me with the > coordinates of REAR_LIGHT_AMBIENT for Ferrari, Ast > on Martin, Alpha Tauri and Williams? To get the coordinates for the 3 ambient lights: 1 - Open the car with GP4Builder 2- If the car is locked, click on Scene2/ Rear_light_on/ Part_0/ Select a face placby Excalibur - Grand Prix 4
vesuvius écrivait: ------------------------------------------------------- > Maison please continue posting screenshots! Like o > thers have said, it's fantastic to see various dif > ferent works from past and current seasons on your > photos. > Like new releases of cars,tracks,helmets, tools et > c. You posting these great photos here on this thr > ead also keepby Excalibur - Grand Prix 4