I think there is a 2004 Magny-Cours by abcdefg, but... you know.
Maybe it would be better to use a 2001/2002 version as base to try out the new layout, and ask authorization to belini to use his layout as a reference.
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SuperSonic
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Grand Prix 3 Just uploaded the US update of the perfpack, it should be online soon.
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SuperSonic
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Grand Prix 3 Send it to my e-mail...
Or contact me via msn.
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SuperSonic
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Grand Prix 3 There is a 2005 one made by myself in the correspondent section, and this is the only 2005 shape I know about.
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SuperSonic
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Grand Prix 3 It is v1.13 only, but it would be possible to convert.
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SuperSonic
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Grand Prix 3 Friends,
I recommend the 2001 track. It is not with the current layout but is completely free of cc-line bugs and the graphics are very good.
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SuperSonic
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Grand Prix 3 1:13.high in Monaco and 1:29.high in Nurburgring, but I don't try that hard
No grip patch, so 16384.
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SuperSonic
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Grand Prix 3 coming soon - the US GP update of the perf pack.
I have noticed that a very few people download the perf pack, compared to the huge ammount of people that download the carset.
Is it because most of people are not used to advanced editing or simply because you find the perf pack useless?
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SuperSonic
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Grand Prix 3 Yes.
Export the physics with GP3 Advanced Physics Editor.
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SuperSonic
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Grand Prix 3 Install Gp3edit and configure your gp3 folder.
Then go to menu file > open, open and export the carset...
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SuperSonic
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Grand Prix 3 the carset?
open and export it with gp3edit.
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SuperSonic
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Grand Prix 3 I can´t download it anywhere.
Could someone send it to me, please?
thanks.
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SuperSonic
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Grand Prix 3 Then I don´t know, it works ok for me.
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SuperSonic
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Grand Prix 3 The correct folder name for the jams is mc04.
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SuperSonic
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Grand Prix 3 belini, it's impossible to find words to describe your gp4 convertions.
But you know, most of the players are still with GP3 because of system requirements.
Once you told me that your tracks eat CPU because of the small track sectors, not because of the hundreds of cmds.
I know that lots of these sectors are very the same on angle and track height.
So, is it really impossible to
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SuperSonic
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Grand Prix 3 Hi Sapo.
The performance pack will work ok only with a full installation. It means you have to patch the physics, update the tracks with the md files and load the included setups to avoid problems like yours and to be competitive in ace level.
See the readme file for detailed info
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SuperSonic
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Grand Prix 3 You can use helmet and cockpit shapes with GPxPatch too. See GPxSet Help file for info
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SuperSonic
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Grand Prix 3 ouch
It is in the GP4 section, it´s my fault. I am going to contact Bruno to put it in the correct section.
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SuperSonic
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Grand Prix 3 The perf pack is online. It´s in the Patches section.
The carset is not online... At least I didnt´find it.
:?
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SuperSonic
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Grand Prix 3 Great as always.
I think you could upload the cars in GP packs, I mean, a zip for the Malaysian GP cars, another for Bahrain and so on. It would be easier to everyone!
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SuperSonic
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Grand Prix 3 I don't know
But it would be useful, sure.
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SuperSonic
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Grand Prix 3 You can see the carshape with software textures by using CarEditor and the texture.cfg file.
It´s buggy, but it's enough I think.
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SuperSonic
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Grand Prix 3 It takes a while to be avaliable!
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SuperSonic
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Grand Prix 3 I just uploaded them.
Now we can really play the 2005 season.
see ya
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SuperSonic
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Grand Prix 3 Mess around with CarEditor, believe me, it´s easy to understand. Each point has X, Y and Z coordinates, you just have to play with them.
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SuperSonic
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Grand Prix 3 You can see the coordinates in the status bar of the Paint program.
But note that you have to subtract 128 of the Y coordinate of the top textures and 256 of the right side of the car.
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SuperSonic
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Grand Prix 3 You can use MS Paint to set those numbers quicly and without making mistakes.
Or then wait a few weeks for my 2005 carset
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SuperSonic
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Grand Prix 3