Codemasters' F1 game discussion

Posted by Rodrigo007 
Re: Codemasters' F1 game discussion
Date: September 09, 2010 11:38PM
Posted by: mika19b
Pre Ordered this for £20 (PC Version), I hope I haven't just wasted my money! It seem's a bit 50/50 for atm to as whether it will be realistic enough.
Re: Codemasters' F1 game discussion
Date: September 10, 2010 12:24AM
Posted by: LS.
mika19b Wrote:
-------------------------------------------------------
> Pre Ordered this for £20 (PC Version), I hope I
> haven't just wasted my money! It seem's a bit
> 50/50 for atm to as whether it will be realistic
> enough.


Compared to what?




LS's Tip of the week
ESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat
Re: Codemasters' F1 game discussion
Date: September 10, 2010 12:47AM
Posted by: mika19b
LS. Wrote:
-------------------------------------------------------
> mika19b Wrote:
> --------------------------------------------------
> -----
> > Pre Ordered this for £20 (PC Version), I hope
> I
> > haven't just wasted my money! It seem's a bit
> > 50/50 for atm to as whether it will be
> realistic
> > enough.
>
>
> Compared to what?

I know it's not going to be as realistic as iRacing but im hoping on expert it can at least be on terms with rFactor, I understand it has to be a bit "easy" so all fan's can play it at some level.
Re: Codemasters' F1 game discussion
Date: September 10, 2010 01:00AM
Posted by: Guimengo
Incident 2k9 Wrote:
-------------------------------------------------------
> As soon as I get this, I'll do the thing I do for
> every racing game: try out all the teams in a
> quick race or whatever. And no flashbacks for me.


I'll do a quick race on easy and use flashback on the last turn, before winning. It'll give me a trophy ;).
Re: Codemasters' F1 game discussion
Date: September 10, 2010 08:31AM
Posted by: DaveEllis
I know it's not going to be as realistic as iRacing but im hoping on expert it can at least be on terms with rFactor, I understand it has to be a bit "easy" so all fan's can play it at some level.


it won't be as realistic as rFactor. It'll be believable but not realistic, which is the point.

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Re: Codemasters' F1 game discussion
Date: September 10, 2010 04:08PM
Posted by: Xero
Re: Codemasters' F1 game discussion
Date: September 10, 2010 05:29PM
Posted by: mansell92
I'm starting to get impatient waiting now, lol! All that after saying I didn't really think I'd get it about a year ago. I've slowly been pulled towards it.

I just wish we knew a little more about the AI at this stage. Some of the videos show the typical easy to pass, brain dead Artificial Idiot that has been seen in every racing game (with one or two exceptions, e.g. GP4) since the year dot.

@Xero - nice to see another Gers fan about the place (Y)
Re: Codemasters' F1 game discussion
Date: September 10, 2010 06:54PM
Posted by: Ferrari_Fuhrer
Make that three Gers fans...

[Website]
Re: Codemasters' F1 game discussion
Date: September 11, 2010 06:12PM
Posted by: FRESCO




_____________________________________________________________________________

Re: Codemasters' F1 game discussion
Date: September 11, 2010 07:25PM
Posted by: LS.


&feature=player_embedded




LS's Tip of the week
ESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat
Re: Codemasters' F1 game discussion
Date: September 12, 2010 01:12AM
Posted by: casabonka
Just read there is no mechanical failures in the autosport review - thats a real shame. Not that I love losing an engine on the final lap, but it just adds to realism.

Although, how many mechanical retirements (other than ferrari engines and Newbie hydraulics) have we seen this year?




2013 - Nando must come through..
Re: Codemasters' F1 game discussion
Date: September 12, 2010 02:30AM
Posted by: Ferrari2007
Lewis in Hungary & Spain are the 2 I can remember, but other than that it's either been accidents or one of the newbies

Thing is if you were driving for one of the new teams, especially HRT you'd be out all the time with some sort of problem

I still think it's poor to leave out failures though and hope its incorporated into 2011



Races: 163 - Wins: 23 - Pole Positions: 24 - Fastest Laps: 22
Season 9: Constructors' Champions
Re: Codemasters' F1 game discussion
Date: September 12, 2010 10:39AM
Posted by: watercolours
Isn't there any standard TV replays? I mean all offtrack replays are from a chase camera.

And in Fresco's video link, it seems only the RedBull has spray effect among the cars on the track. Others don't have spray effect. Why?



Edited 1 time(s). Last edit at 09/12/2010 10:58AM by watercolours.
Re: Codemasters' F1 game discussion
Date: September 12, 2010 11:02AM
Posted by: DaveEllis
And in Fresco's video link, it seems only the RedBull has spray effect among the cars on the track. Others don't have spray effect. Why?


It's a bug from an old build. They said they fixed it.

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Re: Codemasters' F1 game discussion
Date: September 12, 2010 12:38PM
Posted by: LS.
i was very impressed with the rain effects at the start light sequence, rain droplets on the monacoque and the way the spay built up on the top of the tyres, most realistic i have ever seen




LS's Tip of the week
ESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat
Re: Codemasters' F1 game discussion
Date: September 12, 2010 12:41PM
Posted by: LS.
Apparently this is written by a iRacing user


I picked up my F1 2010 review code (PC) on Friday, and sunk about 5
hours into it yesterday. I can't go into too much detail for risk of
breaking the embargo, but I can make a few general points:

1.) Eye watering visuals. Without doubt the sexiest racing game I've
ever seen. I'm running all settings maxed, 1920 x 1080 with 4XAA, on
my i5@3.8GHz, GTX 470 and 8GB DDR3, and it run super smoothly. The
rain effects are sublime, but the real star of the show are the
tracks. There's just so much stuff in the background that I'm often
distracted by the view.

2.) Handling is not as hardcore as iRacing. While the cars have a
propensity to spin if you apply too much gas coming out of a corner,
they don't appear to mind if you drive them across the grass at 150km/
h. I've lost count of the number of times I've cut a corner, with
hardly any slowdown as a result. The force feedback also isn't quite
as lovely as iRacing - it is good, but iRacing's bumps and steering
feel more realistic.

3.) Car damage is quite forgiving. At times it feels almost like
bumper cars - I'll often make contact with other vehicles, rubbing
tires, with no penalty. I've got damage cranked to full, and full race
penalties enabled. I'm more often given a penalty by the stewards than
seeing any physical damage.

4.) The sound engine is superb. The screaming whine of the F1 engines
are captured beautifully, as is the trackside ambiance.

5.) The AI is brutally hard. I've set it to amateur, and have come
last in every race so far. It's quite strange - while the handling
seems easy when set to full real, the AI is still hard when set to its
most basic.

6.) Overall the game is fantastic fun. While hardcore simmers may
dislike the ability to drive over grass and bump and grind with other
cars, most racers will love the way the game makes you feel like an F1
driver, piloting a rocket ship on wheels.

I can't say too much more, but I thought it'd be best to get people's
expectations in line with the final product. The game is 95% there as
a hardcore sim - it just needs the off-road and contact behaviour to
be tweaked to make it perfect for iRacing fans. Hopefully this will be
moddable by the community, or perhaps Codies could be persuaded to
release a "Hardcore mode" as DLC that is much more punishing in this
regard.

Enough talk from me - got to write for the rest of today so I can play
more tonight





LS's Tip of the week
ESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat
Re: Codemasters' F1 game discussion
Date: September 12, 2010 12:52PM
Posted by: casabonka
^
Sounds positive :)




2013 - Nando must come through..
Re: Codemasters' F1 game discussion
Date: September 12, 2010 01:47PM
Posted by: Go Alesi
Good that there are some poisitive comments about general handling. Concerning about the damage sensitivity, which is something that's been picked up on since the GamesCon. Surely Coddies could just release a patch cranking it up a bit...? Although I suspect they've chosen that level for a reason.

Re: Codemasters' F1 game discussion
Date: September 12, 2010 02:55PM
Posted by: LS.
Codemasters: Best thing was, Lewis and Jake were only scheduled to be with us playing the game for 20 minutes, they ended up staying over 2 hours though








LS's Tip of the week
ESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat



Edited 1 time(s). Last edit at 09/12/2010 06:20PM by LS..
Re: Codemasters' F1 game discussion
Date: September 12, 2010 03:19PM
Posted by: Willb
So it is you I've seen on the CM forums LS ;)!

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