RFactor Mods/Updates/Fixes/Links/News

Posted by keiran 
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 13, 2007 07:28AM
Posted by: Guimengo
You have the speed limiter on :P
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 13, 2007 12:22PM
Posted by: dolinseks
these are kmh not mph. you must pres L after you are behind the white line which concludes the pits area. ;)

Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 13, 2007 02:25PM
Posted by: tyler
Ahaa, thanks again.



Edited 1 time(s). Last edit at 07/13/2007 05:37PM by tyler.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 16, 2007 05:49PM
Posted by: Shaddix
rfactor allways automatecly downgrades the ingame textures on my pc, is there a way to prevent that from happening?
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 16, 2007 06:24PM
Posted by: Morbid
Yes, get more memory. When you run out of memory, rfactor resizes all your textures.



It's only after we've lost everything, that we are free to do anything.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 16, 2007 06:36PM
Posted by: Shaddix
2GB (+4gb virtual) makes rfactor have crappy textures? :s and with crappy I mean REALLY crappy



Edited 1 time(s). Last edit at 07/16/2007 06:38PM by Shaddix.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 16, 2007 06:56PM
Posted by: Morbid
Swap memory is not useful for the textures, so forget the 4GB virtual. We are talking (preferably, but not exclusively, dedicated video) ram here.

If you have a video card that uses shared memory (that means onboard and does not have it's own), or your AGP aperture is set really low, or if you have a lot of memory hogs running before you start rfactor, yes you will run out of memory. Not because you don't have enough, but because it is poorly organized.

Press CTRL-ALT-DELETE on desktop, and select the performance tab. Look at Physical Memory, and the check available. I have 2GB (2095528K) and 1,5 GB is available (1539692K) as I type this.

Press ctrl-F immediately when you get to the track. You should get a green bar. You can see use and surplus, surplus being coloured. When it turns yellow, rfactor has run out of memory for the textures, and has resized them. When it turns red, it has resized them again.



It's only after we've lost everything, that we are free to do anything.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 16, 2007 07:13PM
Posted by: DaveEllis
Factor i belive does not store textures in the RAM, but on the Graphics Card Memory.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
theRacingLine.net
SportsCarArchives.com
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 17, 2007 11:01PM
Posted by: Senna
[www.dinix-project.net]

New TV Overlay Style version 0.9 is out :P


"I'm an artist, the track is my canvas, and the car is my brush."
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 19, 2007 06:28PM
Posted by: Senna
WIP Wacky Races rFactor MOD! HAHAHAHAHAHAHAHAHAHAHAHA

Dick Dastardly car


&mode=related&search=">
&mode=related&search=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350">


Turbo terrific :P


">
" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350">



"I'm an artist, the track is my canvas, and the car is my brush."




Edited 1 time(s). Last edit at 07/19/2007 06:30PM by Senna.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 19, 2007 11:15PM
Posted by: pankykapus
this is awesome :D
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 19, 2007 11:32PM
Posted by: Guimengo
Haha, very funny :D. I remember seeing that Dick Dastardly video a long time ago but the second must be new! Can't wait for the Caveman car ;)
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 22, 2007 08:03PM
Posted by: Nickv
LMAO, that awesome!

Cant wait to drive the Creepy Coupe :P



@ Bruno: I bet that will be the only mod in which you'll drive as MS ;)



Edited 2 time(s). Last edit at 07/22/2007 08:05PM by Nickv.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 23, 2007 06:57PM
Posted by: Senna
nah, I always liked the turbo terrific :P


"I'm an artist, the track is my canvas, and the car is my brush."
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 28, 2007 05:04PM
Posted by: Gené and Tonic
those waky races cars are brilliant
Re: RFactor Mods/Updates/Fixes/Links/News
Date: July 31, 2007 10:29PM
Posted by: Gené and Tonic
Is anyone allowed to pm me a link to the A1gp mod that was around in March?
Re: RFactor Mods/Updates/Fixes/Links/News
Date: August 01, 2007 12:39AM
Posted by: Guimengo
I'll try to remember later today :p
Re: RFactor Mods/Updates/Fixes/Links/News
Date: August 01, 2007 10:31AM
Posted by: Gené and Tonic
Would be much appreciated

Someone might even have to put a 'Sir' in front of your username
Re: RFactor Mods/Updates/Fixes/Links/News
Date: August 02, 2007 09:38PM
Posted by: Gené and Tonic
A quick question about the servers online.
How can there be no people in them? Surely once the last person leaves the game then closes?
I'm completely new (and a n00b ;)) to online racing
Re: RFactor Mods/Updates/Fixes/Links/News
Date: August 02, 2007 11:51PM
Posted by: Guimengo
They can fire up the dedicated server thing
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