RFactor Mods/Updates/Fixes/Links/News

Posted by keiran 
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 09, 2006 07:20PM
Posted by: Daniel Knott
the wheel is turning the wrong way and the arms are not turning? :S how odd

H E L L O
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 09, 2006 07:33PM
Posted by: 97kirkc
1) the wheel is turning the right way
2) How long have you played rF for? we've said about 1 million times the arms dont move!



Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 09, 2006 10:52PM
Posted by: LS.
opposite lock ;)




LS's Tip of the week
ESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 09, 2006 11:15PM
Posted by: six degrees
LS. Wrote:
-------------------------------------------------------
> opposite lock
>
>
> Motorsport Photo's, CLICKY!!
>
>

and a sheared steering column :P
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 11, 2006 11:41PM
Posted by: Alex@[GP]
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 12, 2006 12:37PM
Posted by: Forgotten
already tried those and I like it , very difficult to drive , challenging, there a few things that should be sorted but I think its nice
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 12, 2006 07:29PM
Posted by: Karan19
anyone got a link where I can find SLN's track updates? his homepage would be great..
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 12, 2006 08:10PM
Posted by: Daniel Knott
97kirkc Wrote:
-------------------------------------------------------
> 1) the wheel is turning the right way

The wheel is turning left, the wheels are turning right.

H E L L O
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 12, 2006 08:12PM
Posted by: gav
No, it's really not.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 12, 2006 08:33PM
Posted by: Forgotten
@Daniel

97kirkc and gav are right, the wheel is turning to the right
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 13, 2006 10:48AM
Posted by: Sniper
/edit/ problem solved




Check out our website: www.heikkikovalainen.net




Edited 1 time(s). Last edit at 02/13/2006 12:01PM by Sniper.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 14, 2006 03:04PM
Posted by: Daniel Knott
Hmm okay, sorry, it optically illused me :S

H E L L O
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 18, 2006 07:50AM
Posted by: DaveEllis
rFactor Beta 1.081 - Stock Cars

[www.rfactor.net]
[www.rfactor.net]
[www.rfactor.net]

Some of the features already incorporated are:
Private Qualifying (simultaneous but independent qualifying)
Various yellow flag rules, including how many laps, whether the pits close, when the pits open and to whom, whether the track order is frozen when the full-course yellow is thrown, lucky dog rule, double file restarts, whether caution laps count toward the total, and whether races can finish under caution.
Covered car rules, where setup changes are limited between qualifying and race.
Drive-thru and longest line penalties have been added to stop/go's. Some penalty rules are configurable.
Pit menu configurable on a per-vehicle basis (left/right tire changes, tire pressures, wedge, track bar, spring rubbers, and more).

Partial to do list:
Make it configurable whether you can pass before the s/f line on the green (currently you're not allowed to at all, not even on the outside at ovals).
Hold cars at pit exit while the train is going by.
Better choices for whether full-course yellows are called (ranging from very sensitive if somebody gets sideways, to never). The current player file option really only calls a full-course yellow if somebody is stopped on track.
Collision bumping penalty rules. These rules can be used to develop a program for reducing dangerous bump drafting behavior.
Spotter/commentary.
Better info display (whether pits are open, whether a longest line penalty is being applied by the server, etc.).
Forced upgrades on a per-track basis, based on the vehicle.
More complex drafting.
Other types of rules (driver swapping, more damage fixing options, etc.)

Download Links

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theRacingLine.net
SportsCarArchives.com
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 18, 2006 08:18AM
Posted by: Karan19
seems like quite an extensive update! ISI's been busy it looks like :)
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 18, 2006 08:32AM
Posted by: DaveEllis
Unlike many other developers, when rFactor is released, that isnt the end of the project. They are still working full time on rF and with other developers and modders to improve rFactor and the engines. Dont expect the updates to stop for awhile

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theRacingLine.net
SportsCarArchives.com
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 18, 2006 09:05AM
Posted by: Karan19
Made a couple quick screens of it




Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 18, 2006 09:14AM
Posted by: DaveEllis
Thats the first ISI built car for this game that looks realistic. Thats a proper NASCAR style cockpit and body templates. It also looks to be 3 chassis too, just happens to be the same ammount thats in real nextel cup...i can see the template makers working hard on this soon :)

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theRacingLine.net
SportsCarArchives.com
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 18, 2006 07:23PM
Posted by: six degrees
DaveEllis Wrote:
-------------------------------------------------------
> Thats the first ISI built car for this game that
> looks realistic. Thats a proper NASCAR style
> cockpit and body templates.



purely coincidental, of course ;)

Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 18, 2006 07:26PM
Posted by: DaveEllis
oh yeah i should say STOCK CAR cockpit and body templates :P

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theRacingLine.net
SportsCarArchives.com
Re: RFactor Mods/Updates/Fixes/Links/News
Date: February 21, 2006 01:53PM
Posted by: <Maverick>
is the template already available somewhere?

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